crisdecuba
Member
It's so much better with wii-mote support, no joke. I don't think it supports CC support though. :/
Not sure about CC support, but I can confirm both work *great* through Dolphin.
It's so much better with wii-mote support, no joke. I don't think it supports CC support though. :/
Wouldn't this game be so much better if Olimar had a gun that shot little pikmin? Except the Pikmin would be bullets
5/10
I think people are really exaggerating the press reviews for nintendo games. I will be shocked if the games doesn't get an 85 on MC, and honestly i hope it does get docked somewhat for no online
It's so much better with wii-mote support, no joke. I don't think it supports CC support though. :/
Not sure about CC support, but I can confirm both work *great* through Dolphin.
Thats kinda silly dude.I think people are really exaggerating the press reviews for nintendo games. I will be shocked if the games doesn't get an 85 on MC, and honestly i hope it does get docked somewhat for no online
Then you'd have to dock points for games that don't offer local multiplayer, or off TV, or pinpoint accuracy.honestly i hope it does get docked somewhat for no online
You can't "dock points" for something that isn't in the game, that's absurd. What the hell, mate.
This line of thinking is one of the reasons we see so much homogenization in games, btw. "We have to make our game exactly like these games or else we'll tank on Metacritic!"
You can't "dock points" for something that isn't in the game, that's absurd. What the hell, mate.
This line of thinking is one of the reasons we see so much homogenization in games, btw. "We have to make our game exactly like these games or else we'll tank on Metacritic!"
Then you'd have to dock points for games that don't offer local multiplayer, or off TV, or pinpoint accuracy.
What is swarming?Pikmin has amazed me with how it became one of my absolute favorite series in as little as two entries. I was hyped beyond belief for this glorious HD entry up until just recently. My complaints are twofold, but I feel they aren't insignificant in the slightest:
1) No Purples or Whites in single-player. What the hell. So I guess the team just felt it necessary to take options away from the player. I don't understand. Both types are incredibly useful and fun, and would only broaden the types of puzzles that could be dreamed up. It seems like a missed opportunity.
2) As Chessemeister pointed out, swarming is gone. This one baffles me to the point of infuriation. It's a major part of Pikmin. And now it's gone.
I know I'm going to buy this game at launch and love it, but it feels like, with the information I have, that this is going to be an "incomplete" Pikmin game. It's missing two types that had a lot to bring to the table, and its axed a really fun and integral element. I hope the rest of the experience helps the game rise above, but the changes are just so confusing.
And how is it different from this targeting thing I am hearing about where you can send all your Pikmin at an enemy with the flick of the Nunchuck or something like that?What is swarming?
What is swarming?
What is swarming?
Couldn't you do that in the Wii versions by holding down on the D-pad and pointing to something? Is that removed?I guess it was moving all the pikmins with the C stick.
"Nintendo needs to mix it up with their franchises, stop rehashing everything!"Wait no purples or whites or swarming? How did they take steps back. That along with no real items is kind of hype deflating.
Couldn't you do that in the Wii versions by holding down on the D-pad and pointing to something? Is that removed?
"Nintendo needs to mix it up with their franchises, stop rehashing everything!"
*Nintendo changes a few smaller things about a game*
"Why isn't everything from the previous game here? Fuck this company."
Wait no purples or whites or swarming? How did they take steps back. That along with no real items is kind of hype deflating.
Who said they were steps back? From the day it was announced it was very clear they weren't simply building on 2. You're obsessing over the superficial bullet lists while ignoring the actual game content.
I always felt swarming was really cheap. I don't think they ever intended it to be used as an actual strategy in the prior games.
Lag free local multiplayer, off tv/dual screen set up, and best of breed RTS controls on a console are 3 features that can make up for lack of 1 feature, if they contribute to make the game better than the game could ever be without it, online or not. Reviewers will note it, they will note there's no online, and if the game is amazing it will deserve amazing scores.Yes, i think it should be noted that a game has no local mp. We can agree to disagree.
Howso? It was great for avoiding losing big chunks of Pikmin to enemies and it was made collecting items easier by not making you throw Pikmin after Pikmin just to pick up an item.
Besides that, there were parts of exploration that pretty much required you to use it.
2) These aren't changes. This is flat out removing really important/fun aspects. It's not changing things up to keep it fresh. It's fucking awful.
Also, this is a franchise with 3 damn entries. If people are complaining about rehashing with it, then they're the worst possible type of person. What's the point of adding content and mechanics if you have to cut it out of the next entry to keep it "fresh?"
You act as if they removed Purple and White and just went back to the trio of colors from 1, ignoring the fact that we know they replaced those two with two other types of Pikmin that have their own special abilities. Having to manage 7 different types of Pikmin (and designing a game around all those different types) would be a mess.They're steps back.
You don't have to build on a predecessor to make a good sequel. But don't be surprised when there's pushback when you cut core elements that made said predecessor great in the first place.
I'm a huge advocate for this series and Nintendo's approach to game-making, and I find the removals to be absolutely pointless.
They're steps back.
You don't have to build on a predecessor to make a good sequel. But don't be surprised when there's pushback when you cut core elements that made said predecessor great in the first place.
I'm a huge advocate for this series and Nintendo's approach to game-making, and I find the removals to be absolutely pointless.
I give this post the Super Paper Mario award of excellence.
They're steps back.
You don't have to build on a predecessor to make a good sequel. But don't be surprised when there's pushback when you cut core elements that made said predecessor great in the first place.
I'm a huge advocate for this series and Nintendo's approach to game-making, and I find the removals to be absolutely pointless.
I'd recommend getting Pikmin 1 or 2 seeing as how they'd be less money. If you like those, then buy Pikmin 3. Or get Pikmin 3 and then go back to Pikmin 1 or 2 if you like the gameplay that much.I'm pretty excited for Pikmin 3, though I haven't really played either Pikmin 1 or 2. Would you guys recommend starting on 1 or 2? Other than the time limit, what differences are there between the games?
Swaming is absolutely still in, it's just altered. You can tap left or right on the d-pad to make your entire squad roll to the left or right evasively. You can also, while locked on to an enemy or item with Z (you can lock on to things now as camera pivots), shake the nunchuck once to make your whole Pikmin swarm rush at the item at once, just like pushing the c-stick forward in the older games, but much more reliably.
I agree that the old style was very advantageous at points, but better overall pathfinding could make it less necessary.
You act as if they removed Purple and White and just went back to the trio of colors from 1, ignoring the fact that we know they replaced those two with two other types of Pikmin that have their own special abilities. Having to manage 7 different types of Pikmin (and designing a game around all those different types) would be a mess.
I give this post the Super Paper Mario award of excellence.
I'd recommend getting Pikmin 1 or 2 seeing as how they'd be less money. If you like those, then buy Pikmin 3. Or get Pikmin 3 and then go back to Pikmin 1 or 2 if you like the gameplay that much.
Swaming is absolutely still in, it's just altered. You can tap left or right on the d-pad to make your entire squad roll to the left or right evasively. You can also, while locked on to an enemy or item with Z (you can lock on to things now as camera pivots), shake the nunchuck once to make your whole Pikmin swarm rush at the item at once, just like pushing the c-stick forward in the older games, but much more reliably.
Sorry I guess I was too subtle:
I suppose we'll just have to agree to disagree. It would have been entirely manageable. Not difficult at all. Plus it allows for more types of puzzle solving. It makes the experience seem less complete. I just think that 7 is a good number of types to have at once.
I think having 15 types of different Pikmin would be entirely manageable. Not difficult at all. Plus it allows for many more types of puzzles to be solved. Having only 7 really makes the experience seem less complete. I just think 15 is the perfect number of Pikmin types to have at once.
I don't think any of us think the game won't be great. Hopefully we don't have to wait til 2022 for Pikmin 4
Nice strawman
I think having 15 types of different Pikmin would be entirely manageable. Not difficult at all. Plus it allows for many more types of puzzles to be solved. Having only 7 really makes the experience seem less complete. I just think 15 is the perfect number of Pikmin types to have at once.
Why thank you. Just as arbitrary as the original comment
i feel like this review thread is lacking something and i jussst cant put my thumb on it...lol
hopefully we get more soon, i dont read them but i like to get excited for games when they review well
I guess that the disclaimer where I said I would still love it and that my complaints were based on only what I've heard was too subtle. Just voicing my displeasure. These things happen on message boards.
I'm not sure how your taking my post and replacing it with a ridiculous number makes my point any less valid.
Unless you're under the assumption that more types will be added with each entry. Which isn't really a reasonable assumption to make, considering all the things that could be done for sequels while still keeping the main 7 types.
metalslimer said:He was expressing an opinion in a perfectly nice way. No need for snarky responses. If you disagree how about having the intelligence to counterargue
Which control set is the best to play this?