He said "drinks are on me".I feel like it was not such a good idea to announce to the world where they're going right now and that drinks are paid for.
He said "drinks are on me".I feel like it was not such a good idea to announce to the world where they're going right now and that drinks are paid for.
Anyone knows how many people were watching that stream?
Anyone knows how many people were watching that stream?
It's so awesome, who would have thought that Obsidian will smash the 4 million mark? Just yesterday some people still doubted whether they could make the 3.5 million stretch goal and look at it now! It's just amazing.
Over 4.1 million dollars. Over 76k backers. This is amazing.
Last I heard, it was over 2000 backers on paypal.
From Project Eternity said:Congratulations!
Thanks to you and 73975 other backers, Project Eternity has been successfully funded. Amazon will now charge your credit card.
Pledge Summary
Amount pledged: $1,000.00
Reward: HELP DESIGN AN EPIC HIGH LEVEL WEAPON, ARMOR OR ARTIFACT. Help us design PROJECT ETERNITY! Your personalized item will be used by thousands of players and will be one of the best in the game. You can provide the lore, look, and type of the item (within reason), and we will put it in the shipped game. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.
Estimated delivery: Apr 2014
When your reward is ready, Obsidian Entertainment will send you a survey via email to request any info needed to deliver your reward (mailing address, T-shirt size, etc).
I wonder what the larger publishers make of this. Something to be capitalized on, or numbers too small for them to believe it will scale up to being worth backing these types of games again?
I wonder what the larger publishers make of this. Something to be capitalized on, or numbers too small for them to believe it will scale up to being worth backing these types of games again?
I feel like it was not such a good idea to announce to the world where they're going right now and that drinks are paid for.
Omg they kidnapped Avellone!
The funding itself isn't a big deal to publishers. 4.1 million dollars is not considered a huge amount of budget in modern development. The real test will be how the game sells after it is released.
I wonder what the larger publishers make of this. Something to be capitalized on, or numbers too small for them to believe it will scale up to being worth backing these types of games again?
Traditional publishers had three roles: financing, distributing and marketing. Digital distribution undermines their distributing role. Kickstarter undermines their financing role. Especially considering that a studio can build more games off the proceeds of a successful wholly-owned kickstarter game. All that is left is marketing. It is still impossible for an independent studio to spend the kind of money that a FIFA or a Halo "needs".
The funding itself isn't a big deal to publishers. 4.1 million dollars is not considered a huge amount of budget in modern development. The real test will be how the game sells after it is released.
I wonder if this will spur some publishers to fund smaller niche games though. Stardock did very well with Sins of a Solar Empire and that game was funded for something ridiculous - like $0.38. If these Kickstarter projects end up selling well, it might spur something like what we saw with the indie film movement in the 90's with Miramax.
i was kind of shocked it hit the goal of 1.1m so quickly.So crazy to top 4 million. I was not fully convinced myself we'd get the 3.5 the other day, and here we are, over 4 million, past the bonus stretch goal!
If it all comes together like they want, I can't see it selling less than a few hundred thousand at minimum given the initial release of The Witcher 2 sold over 1 million and around 250,000 digitally during the launch period, so even that would be a nice boost to fuel the sequels / other games. Throw in a few steam sales down the road, and long term numbers should hopefully match that, around 1 million copies.
"Only" 95%, and 66% on Steam. Still infinitely better than any deal they ever had with a publisher I'd wager.Getting 100% of the profit must also be a pretty amazing thing. For a company that toiled for scraps during the past 10 years or so, they have a great opportunity.
So crazy to top 4 million. I was not fully convinced myself we'd get the 3.5 the other day, and here we are, over 4 million, past the bonus stretch goal!
Great to see everyone so happy on the live stream there, hope the game is a lot of fun to build and of course play! It's nice we get all the extra documentation and commentary and all the guides and books to go along with the game, they'll really be able to flesh out the world well.
This so much. No publishers, no rights holders, no unwanted outside influence, no being forced to use another companies hand-me-down engine, Obsidians own IP, nearly all of the very best minds in crpgs on the game... its like a reward from the gods.Getting 100% of the profit must also be a pretty amazing thing. For a company that toiled for scraps during the past 10 years or so, they have a great opportunity.
Now the hard part begins!
Counting how many hours you have to work to make up for it?
And this. im confident of their ability and there is no doubt of their heart. No worries here.My only experience with game development is the Double Fine documentary. This game development, considering the gigantic scope and the complexity of it all, will have very stressful moments I'm sure. And there will always be hecklers constantly reminding: "Obsidian? LOL bugs!" all the way through haunting this and I'm sure Obsidian will take pride to deliver the most humanly possible stable/polished game that they could deliver. Yeah, some episodes of the documentary will be tough.
"Only" 95%, and 66% on Steam. Still infinitely better than any deal they ever had with a publisher I'd wager.
That goes without saying, but they will have a steady stream of money once the game hits pre-orders. I just hope it's enough to let them survive. I'd hate for the Kickstarter to be so successful for the game to bomb.
That goes without saying, but they will have a steady stream of money once the game hits pre-orders. I just hope it's enough to let them survive. I'd hate for the Kickstarter to be so successful for the game to bomb.
Obsidian @Obsidian
One very awesome fan just had a bunch of booze delivered here from Hi-Time Wine Cellars. You are amazing, sir! #ProjectEternity
I still think the NPC option was better No idea what I'll design, though.Just got my email:
Can't wait to actually get to design my item or whatever!
Yak's Loincloth of Infinite Wood
Evilore, Shagg, Diseased Yak and everyone else who gave a fuckton: you're legends.
Kickstarter and Amazon get about 10% total of the roughly 4.0 million they raised through it, so that's about $400k right there. Taxes, not sure.How much does Kickstarter get of that 4.1 million?
Keep in mind they owe taxes on that 4.1 million
Someone start up a Project Eternity-related let's play marathon. :> Go through every Black Isle/Troika/Obsidian game through the next couple years.
I've actually never played Arcanum.I feel less bad about admitting that given Avellone hasn't either!
Everyone that pledged.. even the 308 $5 backers.. are rpg legends.Evilore, Shagg, Diseased Yak and everyone else who gave a fuckton: you're legends.