probably a bit generic but i'm guessing they read either this: https://eternity.obsidian.net/backer/contact or their kickstarter messages
hopefully it's not too late
hopefully it's not too late
That's NeoGAF's Sensuki
Nice interview
Ugh, you know, I've totally forgotten to submit a photo for the portrait. I'm pretty late. Wonder who I should contact about this.
Yeah, it's incredibly faithful.GB Quicklook makes the game look exactly how I wanted it to turn out. The Baldur's Gate 2 vibes PoE emits are killing me.
Yeah, it's incredibly faithful.
A bit too much in fact. I would prefer if character models and animations didn't look like they were from 2001, too.
Beside that, everything else looks outstanding.
I agree, though I don't think it will bother me at 1440p.
If anything, it'd bother you more at 1440p... been able to see the less than rounded edges and poor textural details on models
For those who wanted to add beta add-ons or other stuff, use this link:
https://eternity.obsidian.net/backer/addons
You can add other things if you want.
Credit goes to Sensuki.
Backer Beta is still on track to be released on August 18th. There were some key pieces of information I wanted to make sure everyone knew about, though:
We will be releasing the Backer Beta on Steam only. The reason for this is because Steam makes the process of uploading new builds much easier than other platforms. This will allow us to put out updated versions of the game more quickly than we could otherwise. The main game will still be available on all previously promised options (Steam, GOG, etc.)
You will be able to download your Backer Beta key from our backer portal. Once we release the Backer Beta, we will send instructions on how to get your key.
The Backer Beta key WILL NOT be the same key that you use to get the final game. It will only give you access to the beta version of the game. The main reason we are doing this is so that backers are not locked into Steam for the final version of the game. For example, you can use Steam for the Backer Beta and GOG for your retail copy of the game if you wish.
For feedback, we will be creating a special forum for Backer Beta discussions and bug reports. Our QA Lead, Matthew Sheets, will be on the forums often to collect data and get it input into issues for the team to fix.
Initially, we are releasing the Backer Beta on Windows only. We are still working out a few kinks on Mac and Linux, but we expect that we will be able to release those a few weeks after our initial release, if not sooner. We want to get Mac and Linux players in the game as soon as possible too.
First, we will be ending the crowdfunding period for Eternity. This means that as of August 22nd, you will only be able to preorder the game and will be unable to back the game at reduced prices. If you have already backed the game before August 22nd this won't have any effect on you, but if you would like to back an additional copy of the game at reduced prices or buy any add-ons, please make sure you do it before August 22nd.
Second, we are completely locking all tiers on August 22nd. This is necessary so we can start the manufacturing process for the various fulfillment rewards.
Companions do comment on things in the world. Also, each companion's action bar (that appears above the portraits when an individual character is selected) has a conversation icon if you want to just chat with them whenever. It will be disabled during combat.
Arquebuses do the most damage per shot of the firearms (and are the least-inaccurate) but are the slowest to reload. Pistols do less damage than arquebuses and are less acurrate but reload faster. Blunderbusses reload as fast as pistols and are quite inaccurate -- but they fire 8 projectiles that each do a small amount of damage. If the target does not have much armor and has low Deflection, or if it's from a Sneak Attack, blunderbusses are the most devastating.
just curious, any idea what happened with the GAF inn?
Our lead designer is really itching to get these inns done, and we have an open inn spot in a major area of the game that's just waiting for a backer to send in their stuff. It'll be the first inn located in the main hub of the game near an awesome canal - and it's going to be first come first serve as to which backer gets it."
Here's what I know.
Here's what I know.
theovf22stuff said: Hey Josh, just another question. The Backer Beta will give you a clear impression of how players approach the early game content, providing the team with information on what can be modified, removed or introduced. Without that kind of information for the later parts of the game, and only a small team working on PoE, how do you balance it? How do you approach it?
Sawyer: Our Backer Beta actually targets mid/high levels (5th-8th). Due to testing our E3/press demo and a few hours past that, I think we have a pretty good idea of the strengths and weaknesses of various classes/attributes in the early game. As an example, I recently re-ordered the rogues starting abilities because Finishing Blow and Dirty Fighting, while nice, seemed much less fundamental than the combination of Crippling Strike and Sneak Attack at 1st level. We also know that theres currently a bias against Resolve and Perception for characters who arent in the front line, so were thinking about ways to address that.
They called him Radek and he thought himself a bard
He dreamed of being heard - oh, he dreamed very hard
Alas he never sang, his songs stayed in his mind
For the heart to face the crowd he did never find
It looks nice, but I think the last line should be 'he never did find' as opposed to 'he did never find'
This is what I chose to submit yesterday for the PIllars of Eternity character portrait Obsidian is going to create based on me.
There will be live streams of the game tomorrow.
The live streams will be about the beta version content?
A few suggestions for the OP subtitle:
Beetles are OP
The ogre is tough
The beetles are not having it
You can talk to NPCs, but we're just going to murder them
(Image thanks to Sensuki on RPG Codex)
thanksThose of us who missed the Twitch stream can watch it here. Skip to about 01:04:30.
http://www.twitch.tv/twitch/b/557643505
I bought the beta. I am weak and a sad excuse for a human
None are put behind a timer.
There are three categories of spells:
+At will ones (you can do them as much as you want whenever).
+Per encounter spells (you can only do a number of spells of this level a number of times per encounter, and then no more for the encounter).
+Per rest spells (you can only do it a number of times before resting).
This is done in order to maximize strategic thought on where and when to use a spell.
I bought the beta. I am weak and a sad excuse for a human
(Image thanks to Sensuki on RPG Codex)
No romances.speaking of which, have they addressed whether romances are in or not?
I'm guessing not, but I'm still hoping