And yet we have immersion breaking tropes all the time in RPGs.
Like walking into someone's house, breaking into all of their locked chests and stealing out of them, all while the homeowner is standing there like nothing is happening. (Or alternatively, the buckethead / see-no-evil shoplifting phenomenon from Skyrim)
Or, "hello stranger I've never met before, it's totally kosher and socially acceptable of me to foist this random quest on you, in which you must risk life and limb."
Like walking into someone's house, breaking into all of their locked chests and stealing out of them, all while the homeowner is standing there like nothing is happening. (Or alternatively, the buckethead / see-no-evil shoplifting phenomenon from Skyrim)
Or, "hello stranger I've never met before, it's totally kosher and socially acceptable of me to foist this random quest on you, in which you must risk life and limb."