So, in your example, I decide to play my character as a snarky asshole mage who shoots sarcastic comments all the time, mid game I decide I'm not having fun and that I want to play the game as a brutish but good-hearted warrior guy. The solution is to have some way, in the game world and logic, to have my character be reborn as a new person with an new personality, skills and whatnot? To minimal effect? Unless this is a Doctor Who RPG, this ruins role-playing entirely.dude: What about the situation where you end up with a character - ten hours in, say - that you're not really *enjoying* roleplaying? You're seeing whizzbang spells all around you and you're feeling that your sword-based character isn't as enjoyable, and you don't particularly want to play it any more.
You could - and indeed, probably *should* - restart the game, but that's ten hours of gameplay you're going to have to toil through and at that stage I can see many players just saying 'fuck it' and moving on to some other game. A respec is - potentially - a way of saving the game for them.
I 100% agree with you, but think respecing is just not the solution. The solution is to make more builds viable and make it clear how to make a serviceable build (as I said, in party based RPGs, serviceable is all you really need). And if you want a some min-maxed uber character, you can do that at a later play-through after you learned the system.The most frustrating thing that can happen in an RPG is to realize after 15 hours of gameplay that the character you build is useless.
And I absolutely don't accept that this should be regarded as the player's fault.
I can accept a post-tutorial respec, as that would lead to less immersion breaking (if the tutorial is handled like in BG2 at least.) As for the OWB respec... That's more of an eeehhhhh.The respec at the start of the game is a full respec iirc, because the intro area is treated as a sort of tutorial. But this is basically just the first hour or less of the game.
Old World Blues offers a trait respec and a face respec. They are designed as one time respecs in the advanced AutoDoc. They are presented as a "psychological reevaluation" and facial reconstruction surgery.
The reason why the trait respec was put in OWB is because they added a trait in the DLC which would basically lock the level cap at the default 30 instead of the 5 level increments each DLC offered, which is something some players were asking for. By putting the trait respec inside the DLC, it gives players a chance to actually use that without having to create a new character to play all over again.