Shao Kahn Brewing a Stew
Banned
I can't update the OP anymore lol. Out of character space.
Delete some updates and summarize them with the first paragraph, with "read more..." and linky link!
I can't update the OP anymore lol. Out of character space.
The notion of XP gain when avoiding combat refers to talking your way through encounters or finding some other way to resolve them that doesn't include smacking people around physically.
They aren't saying they'll simply substitute a set amount of XP for skipping combat, but rather for finding another way to solve those conflicts. If you are teleporting to places and missing out on some combat or other content, well, that's the give-and-take involved there.
The notion of XP gain when avoiding combat refers to talking your way through encounters or finding some other way to resolve them that doesn't include smacking people around physically.
They aren't saying they'll simply substitute a set amount of XP for skipping combat, but rather for finding another way to solve those conflicts. If you are teleporting to places and missing out on some combat or other content, well, that's the give-and-take involved there.
Well, World of Darkness' character system is so much better than DnD's.All this talk about rewards just remembered me how I loved the experience system in Bloodlines: entirely "goal based" instead of being based on killing and grinding.
I can't update the OP anymore lol. Out of character space.
I wonder if they are considering dropping the classic XP for each kill or other small thing(like picking a door) and going with something like what Bloodlines did. Getting XP for completing the tasks. Example say the quest is to kill the captain of a fort. You only get the XP once you complete that task. Once you kill the Captain. No matter how you did it or got to him. Instead of getting a bunch of little XP rewards for say killing his guards on the way to him or what not.
In which case, then, isn't it strategically more advantageous to go for the non-combat skills that offer rewards over those that just offer timesavings?
Of course, that's operating on the assumption that time elapsing isn't a significant factor in the game, which may be incorrect!
Combat can be avoided with non-combat skills. There will often be ways to avoid fighting. Yes, we will have the standard methods of talking your way out of a fight or sneaking around an encounter, but there will be other ways too. Perhaps you can re-sanctify a desecrated cemetery to prevent any further undead from rising, or maybe figuring out a way across a ruined bridge will always avoid the bandits on this side of the river.
Well, that's not entirely true.And the XP thing is nothing new... In most IE games you barely get any XP from kills anyway, the only way to actually level up is quests.
Well, that's not entirely true.
You still make *a lot* of exp through kills, lockpicking, disarming traps, learning spells, etc...
In Vampire. Bloodlines the difference is way more marked.
If your goal is "get rid of this guy", you get exp just getting rid of the guy, it doesn't really matter how you accomplish the goal and what you do on the way to reach him.
So, if you kill everyone and then slain him, if you sneak and poison his dinner or if you use a disguise to approach him and you can talk him out of town, you still get the same exact reward and always just after completing your actual goal.
It's a great system.
Well, if the problem was just that, there's always the "fat loot" that can reward players without necessarily going to exp for kills.But I don't know if it fits P:E, I mean, I'm sure there would be some tough optional battles and such, I think people would want some XP for that?
Yeah, while I didn't finish Bloodlines (I have a thing against first-person RPGs, don't know why), I remember really liking that system - Which was really more in line with how I play P&P games.
And yeah, but beside scrolls most of these were worth almost nothing, about 70% of you experience came solely of quests. The only real enemies who mattered in terms of XP were dragons. Bloodlines just take this to it's logical extreme... But I don't know if it fits P:E, I mean, I'm sure there would be some tough optional battles and such, I think people would want some XP for that?
Well, if the problem was just that, there's always the "fat loot" that can reward players without necessarily going to exp for kills.
Also, optional tough battles could be "quests" themselves.
Another good point.I don't see why tough optional battles can't give you tons of XP under the same system. If the quest itself is to defeat a tough monster, then that's where the XP would come from. It's still task-orientated. Except the task here would be a combat task.
I doubt we're going to see a case where either one confers some sort of significant advantage in terms of XP gain or other tangible rewards, and XP is likely to matter only up to a point. Their goal is to offer a malleable enough system that can adapt to various play styles.
My point is that I don't really see a way that the specific example given *can* be a vector for XP gain without breaching the other rules... but it *has* to be a vector for XP gain to avoid breaching that rule
And now I've typed that, it's dawned on me: If the 'teleport to a location' skill is not a skill in itself, but simply a side benefit of a skill with a more direct form of XP gain tied to it, that works.
If you get no XP from battles, having less encounters, teleportation and stealth all become very useful skills.
I feel like an ass because these updates have been very well conveyed and extremely encouraging.
I wonder if they'll have some concept art or rough sketches in about a week? Pledges always bottom out during the middle of the campaign, but unveiling new art or other content makes a nice increase in backer activity.
I know not everyone will agree with this, but I love it. I want to be able to go through the story/quests in various different non-combat ways, depending on the situation, but I also want to be able to kick major butt in combat if need be. I don't want to have to go 'either or' (at the extreme, being too pacifism could bring me to a dead end if a situation might call for combat; or having to fight my way through *everything* because I made my build combat-heavy)Non-combat skills are gained separately from combat skills. You shouldn't have to choose between Magic Missile and Herbalism. They should be separate types of abilities, and you should spend different points to get each one.
Non-combat skills do not use the same resources as combat skills. You don't spend the same stuff for a non-combat skill as you do for combat skills. Some don't use anything at all to use, so you will never find yourself unable to blast an opponent if you get caught sneaking.
Man, I just hope they can deliver on everything they mention. You have a lot to live up to when you mention things like non-combat options. :\
It also runs the risk of making battles feel tedious and unrewarding, though.
I'm being nitpicky, really; I strongly suspect Obsidian have already had many discussions along these lines, I'm just curious what they'd come out with at the end of it!
It also runs the risk of making battles feel tedious and unrewarding, though.
I'm being nitpicky, really; I strongly suspect Obsidian have already had many discussions along these lines, I'm just curious what they'd come out with at the end of it!
Also, was this posted? Avellone blog post from yesterday
http://forums.obsidian.net/blog/1/entry-168-project-eternity-and-characterization/
All this talk about rewards just reminded me how I loved the experience system in Bloodlines: entirely "goal based" instead of being based on killing and grinding.
EDIT: Non-combat skills sounds perfect, exept I'm not sure about separating combat and non-co,bat skills like that. I would have liked to see some classes or character specializing in non-combat uses while having limited combat functionality. But oh well.
Non-combat skills are back. Most anticipated game ever? Most anticipated game ever.
I feel like an ass because these updates have been very well conveyed and extremely encouraging.
I wonder if they'll have some concept art or rough sketches in about a week? Pledges always bottom out during the middle of the campaign, but unveiling new art or other content makes a nice increase in backer activity.
I've always wondered whether that has a place in a game. I think I've yet to see a game where that is almost always feasible, let alone possible. Hope this is the first one that I've actually played that lets you do just that.
Mmm hmm, as for races... Count me in for something really exotic, like what they're thinking about. Something insect?
I've always wondered whether that has a place in a game. I think I've yet to see a game where that is almost always feasible, let alone possible. Hope this is the first one that I've actually played that lets you do just that.
have you played torment? i think there are like two mandatory battles in that game.
end game spoileryou can beat the final "boss" by talking to him
Non-combat skills are gained separately from combat skills. You shouldn't have to choose between Magic Missile and Herbalism. They should be separate types of abilities, and you should spend different points to get each one.
Why does every information they release make me get a massive boner?
Help, it's two years from release and I've already never have been so hyped with a game before.
You mean one and a half. But yeah, I want that game already, too! It's information like this that make me want to back it.
Very excited for this, but for some bizarre reason it has me wishing somebody would do an isometric RPG in a cyberpunk/futuristic setting instead of the usual sword and shield, dwarves and elves type setting we tend to find with these games.
That initial April date is getting pushed back without a doubt. Remember that was their initial estimate for a 1.1 mil. game - they're going to have a lot more to implement by the time this Kickstarter's through.
I should play this arc someday, but BGII/ToB is a massive timesink.Viconia was my favorite though, especially in ToB.