superdeluxe
Member
Megadungeon very nice
We NEED more backers!
Oh man oh man, what if they hit another 50,000 backers, ahahahaThe current plan is to make The Endless Paths with three subterranean levels, but it can grow larger with your help. For every 2,500 additional backers, the depths of Od Nua’s castle become deeper, which means one additional level will be added to the vaults. Continue to spread the word about Project Eternity, and let's see how big we can make The Endless Paths!
"I'm on floor 15, it's gotta end soon, surely?"Oh man oh man, what if they hit another 50,000 backers, ahahaha
Honestly, I expected that to be in the base game; a bit bait and switch, but it's not like they promised it, or that Eternity's not going to hit 2.4.Also Crafting and Enchanting is more like what I expect to see from a stretch goal: something that clearly is going to take them additional time (and by extension money) to develop.
How much do these things shoot up when Paypal gets added?
Planetary Annihilation, the Total Annihilation spritiual successor, had almost 300k from paypal and 2.2 mil from Kickstarter. I guess we can expect about the same for this project.
Crafting is actually a feature that I hate in most games.
I can't really place my finger on why but the only games that I felt had good crafting implementations are the Witcher 2 (no complaints at all as it was useful, well explained, rewarded you, and did not punish you by having to grind materials in most cases... and the few cases were it did were unnecessary because the 3rd/2nd best tier of gear were so fucking godlike that you didn't have to go for the top tier anyway) and to a much lesser extent, WoW (minus the grind for the items, just talking about the actual process of crafting once you have the materials)
Amusingly, I note that they could technically entirely fulfil their megadungeon requirements no matter the quantity of backers simply by adding more staircases. "Oh, 2500 more backers, time to split this level in two!"
More seriously: It does strike me that if this dungeon is structured in a fairly open-ended way which allows Obsidian to add floors to it freely, it crosses my mind that it'd follow that it's something that could perhaps be expanded *post-release*, too. Throwing an extra floor in for an anniversary or for hitting a certain number of sales would be nice!
Amusingly, I note that they could technically entirely fulfil their megadungeon requirements no matter the quantity of backers simply by adding more staircases. "Oh, 2500 more backers, time to split this level in two!"
More seriously: It does strike me that if this dungeon is structured in a fairly open-ended way which allows Obsidian to add floors to it freely, it crosses my mind that it'd follow that it's something that could perhaps be expanded *post-release*, too. Throwing an extra floor in for an anniversary or for hitting a certain number of sales would be nice!
Not a fan of crafting (or alchemy, or similar systems) either. I usually skip it altogether unless it's something really simple.
We NEED more backers!
Passed 2.2 mil!
Recipes were good, perhaps a bit too many specialisations to spend points in, but that wasn't a big deal. Hunting and hauling around tons of junk was.Crafting, eh? Take cues from Arcanum, is what I'd say. Keep it simple to read and digest, and make it useful.
The stretch goals in this kickstarter campaign are so dull. I just can't imagine why I should care about 2 additional characters or crafting, especially without having any idea about the original scope of the game. Planetary Annihilation had probably the best KS campaign to date, with subsequent updates promising stuff like naval combat, moons, gas giants, galactic warfare etc. - stuff that really makes your imagination working and that you feel could make a difference in the final game.
The stretch goals in this kickstarter campaign are so dull. I just can't imagine why I should care about 2 additional characters or crafting, especially without having any idea about the original scope of the game. Planetary Annihilation had probably the best KS campaign to date, with subsequent updates promising stuff like naval combat, moons, gas giants, galactic warfare etc. - stuff that really makes your imagination working and that you feel could make a difference in the final game.
Naval combat, moons, gas giants, galactic warfare etc.
Characters, factions, regions, endless dungeon, difficulty modes etc.
I don't see much difference. What am I missing?
I think the difference is PA explained the original scope of the game much better and you really felt those changes were (potentially) expanding the game in a significant way, something I don't feel whenever Obsidian announces new stretch goals.
Yeah crafting generally sucks.
Either you don't farm any materials, won't be able to craft almost anything and just get annoyed and frustrated that you're missing out on all that sweet stuff
OR
you spend hours farming materials instead of actually progressing in the game
None of those two sound appealing to me.
There is always something between "not farming" and "farming for hours".
Usually you automatically "farm" stuff by just playing the game and unless you want to craft stuff for an army you don't have to grind for hours.
I've never been a fan of crafting. It's always so tedious. In New Vegas I always went through consumables so quickly that it felt a little impractical at times.
I loved crafting in Baldur's Gate 2. Eventually crafting and wielding Crom Faeyr with my barbarian was an amazing experience.