EndcatOmega
Unconfirmed Member
Well, there's plenty of stuff we could speculate about.
-The base system; d20, 3d6, d100, dice pool, card games played on motorcycles, what's the main backbone to the game?
- Will characters just having base attributes (Str, Int, Wis etc) and everything else worked from that, stats and skills ala later editions of DnD, some sort of tertiary statistics you can modify as well ('soul power')?
- Should skill trainers, special base attribute bonuses etc exist; and otherwise should you be able to raise them naturally or get stuck with what you choose at creation, raising skills (if they exist) as you level instead?
- Can you pick companion stats as they level or will they have a set path?
- Will formations, if they're still in, provide a statistical bonus: i.e. defence for whoever is in the 'middle' of one?
- Should all companions be PCsexual even if it makes no goddamn sense?
- How many characters will Felicia Day and Jessica Chobot voice?
-The base system; d20, 3d6, d100, dice pool, card games played on motorcycles, what's the main backbone to the game?
- Will characters just having base attributes (Str, Int, Wis etc) and everything else worked from that, stats and skills ala later editions of DnD, some sort of tertiary statistics you can modify as well ('soul power')?
- Should skill trainers, special base attribute bonuses etc exist; and otherwise should you be able to raise them naturally or get stuck with what you choose at creation, raising skills (if they exist) as you level instead?
- Can you pick companion stats as they level or will they have a set path?
- Will formations, if they're still in, provide a statistical bonus: i.e. defence for whoever is in the 'middle' of one?
- Should all companions be PCsexual even if it makes no goddamn sense?
- How many characters will Felicia Day and Jessica Chobot voice?