Trailer
https://www.youtube.com/watch?v=dJBhF5Q4foI
PS blog
Hands On
https://www.youtube.com/watch?v=dJBhF5Q4foI
https://www.gamespot.com/articles/pillars-of-eternity-complete-edition-coming-to-con/1100-6451064/It's been an exciting year for Obsidian Entertainment. With Pillars of Eternity II: Deadfire on the way, and new DLC for Tyranny coming later this year, the developers behind some rather dense isometric RPG games are cranking out some quality games that you can really sink your teeth into. But now, we can expect another title from Obsidian and Paradox Interactive ready for release this year. The publisher has just announced that the original Pillars of Eternity will be making its way to Xbox One and PS4 on August 29 with Pillars of Eternity: Complete Edition.
In the Complete Edition, players who missed out on the original PC release will be able to experience the entirety of Pillars Of Eternity, including all expansions and updates--such as level cap increases, new difficulty modes, and balance tweaks. Ported over to consoles by Paradox Arctic, the developers and publisher worked closely with Obsidian to ensure that the move to consoles retained many of the core elements of the original game, which had to go through some changes to fit the new platforms.
Its publisher, Paradox Interactive, states that a lot of work went into the creation of this port, and that it was all designed to ensure for comfort and accessibility.
"Pillars of Eternity: Complete Edition goes beyond just offering everything together. Paradox Arctic has thoroughly updated the Xbox One and PlayStation 4 versions of the award-winning RPG for play with a controller, and have entirely redesigned the UI for easy viewing on televisions. Players will be able to easily navigate the game's detailed character creation, real-time-with-pause combat, and party management from their couches thanks to new TV-friendly menus and controls."
Set for launch on August 29 for $50, Paradox and Obsidian are ready to keep the CRPG titles coming--and with a new audience for the game, there's definitely looking to be an influx of new players ready to explore the world of Eora very soon.
PS blog
https://blog.us.playstation.com/201...mplete-edition-makes-its-ps4-debut-august-29/Our team at Paradox was incredibly proud to get to work with the master storytellers and designers at Obsidian Entertainment when we shared Pillars of Eternity with fans on PC. It was a passionate project for us — quite a few people within our company had been Kickstarter backers! When the game finally did release, and we began to hear back from players who had explored the world of Eora for themselves, we knew we had a truly unmissable experience on our hands.
That's why today, together with our friends at Obsidian, we are thrilled to announce that this once-in-a-lifetime RPG is ready for PlayStation fans everywhere, in Pillars of Eternity: Complete Edition. And we do mean ”complete" — not only will you get to experience the original Pillars of Eternity on PS4, but you'll also visit the expanded world and new characters from The White March: Parts I & II, the two expansions that arrived alongside the core game. You'll have the full experience in your hands on August 29th, 2017, available at PlayStation Store and in game stores everywhere!
Hands On
https://www.gamespot.com/articles/hands-on-with-pillars-of-eternity-complete-edition/1100-6451040/On consoles, all movement is controlled by the left stick, while actions and other context sensitive options are on the shoulder and face buttons. A new radial menu is also available for players, which covers much of your needs while on your adventure. Despite these changes to the UI and control scheme, many of the more obscure PC features still remain. For instance, disabling companion AI is still available, giving players complete control over all party members' moves. Moreover, cursor control is still possible, and with a quick button press, players can still use the CRPG staple to engage objects and examine the environment.
The control setup is largely similar to how Torment: Tides Of Numenera's console port turned out, which is very much a good thing. Playability is important in CRPG titles such as this, which is very much akin to bundling up with a good book when you get into it, so it's refreshing to see that the changes make for a pleasant experience on controllers. Despite the switch to a different platform, Pillars still retains its PC roots, which is very much what Pillars of Eternity was all about. Speaking with the folks from Paradox, they stated that many of these were a necessity, given the obvious change to platform. The primary goal they wanted to achieve was the ease of use and comfort. An Isometric CRPG title on consoles are few and far between, mostly on account of how niche the genre is, but also due to the fact that redesigning the game to work on controllers is something of a huge undertaking.