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Or is it just one of Phil's balls in my throat?
yeeeeeessssss physical release GO
Yeah that would be fantastic. Physical copies of Pillars of Eternity and Stellbook Yakuza Kiwami on the same day ?
Yes please.
yeeeeeessssss physical release GO
Radial menus are probably the best innovation when it comes to bringing this genre to the console. From the bit I played, it was pretty easy to get the hang of combat and party management.
I would prefer every RPG had fewer party members but deeper interactions. I was happy about the change in PoE2.The only reason I don't like less people in my party is because I miss more party banter.
Oh, they can absolutely be done. It's just much more painful and painstaking. Also, Divinity is turn-based and has fewer player-controlled characters.You guys need to play Divinity OS:EE (on consoles or PC w/ controller). Games like this can be done.
If you went ahead and bought PoE & expansions for PC right now, that would be about 80$, still. Of course it's been on sale, but nothing too crazy like 5$ for base game and 5$ for both expansions, yet, that I've seen at least. So 50$ for the whole thing with hopefully controls that are fully tailored to controllers isn't all that bad of a deal.When will PC devs/publishers learn with console devs/publishers?
When a console game goes to PC after some time it usually it comes with a better entry price.
US50 is way to expensive.
Im glad about the announcement but wont even bother until it doesn't hit sub US30.
You guys need to play Divinity OS:EE (on consoles or PC w/ controller). Games like this can be done.
3D models, but yeah, that's terrible, even playing on a SSD. But I get closer to 10 seconds, even in the worst case. So on consoles that will probably be worse, unless they incorporate that new code from Pillars 2, which should be doable.I have no idea how they screwed this up so bad. You're loading a background image and 20 sprite assets. WTF.
I'll be honest, I hope this bombs. Publishers wanting console development is the reason this entire style of game went extinct and I don't think that happening again is worth a small group of console only people playing Pillars.
Megaton.
Does it mean that the PC version will also get controller support? If not, I'd get a PS4 copy then.
I would consider the Steam controller first over a traditional gamepad if comfy couch gaming (tm) is important to you. I don't see a gamepad doign better than that no matter what they do, short of changing game mechanics (which I'm sure they didn't do).
Yeah that would be fantastic. Physical copies of Pillars of Eternity and Stellbook Yakuza Kiwami on the same day ?
Yes please.
Youll have the full experience in your hands on August 29th, 2017, available at PlayStation Store and in game stores everywhere!
From the article it sounds like they are:
From the article it sounds like they are:
Yes. 505 games is doing the physical release on consoles.
Hi everyone. New member here (haven't even got an avatar sorted out), thought I would jump in here for my first post as I'm a huge RPG fan and completed this on PC. I'm delighted that this is coming to console although of course it remains to be seen how user-friendly the adaptation is on a TV. So far as I am concerned anything that increases the potential audience for the genre is a good thing, especially as we see other major franchises drifting away into the action game genre.
That's turn based, so a bit different. But I also had a chance to play this, and I think it works okay. It took a bit of getting used to but after about 10 minutes it felt fairly natural.
If you went ahead and bought PoE & expansions for PC right now, that would be about 80$, still. Of course it's been on sale, but nothing too crazy like 5$ for base game and 5$ for both expansions, yet, that I've seen at least. So 50$ for the whole thing with hopefully controls that are fully tailored to controllers isn't all that bad of a deal.
This game is from a different developer as well as a different publisher that porting it.
I'll be honest, I hope this bombs. Publishers wanting console development is the reason this entire style of game went extinct and I don't think that happening again is worth a small group of console only people playing Pillars.
Anyway, if the controls are at all decent I urge everyone who can't play it on PC to buy this.
It's easily one of the best RPGs in recent years.
..what?PS4/XBO are the new PC.
Conflicted. Have it on my laptop, but I hate playing on my laptop. What to do...
Is there a local co-op mode?
Unless it's somehow been made for this version, which I can't imagine happened without being advertised, then no it doesn't have co-op.
Good, the pc version never worked for me so I'll get this lol. Sucks that I'll have to deal with a worse control scheme and ui but what can ya do
Also how does this work for 2, can I import my choices in to the 2nd game on a different platform or what?
Finally devs should probably stop putting their foots in their mouths with regards to "it's never coming to console"
Good point. I ll wait and see.Hopeful Logic would dictate that the PC version will be getting gamepad support now, pretty much all the other console versions of the latest isometric games on release spouted PC controller support I think (D:OS, Wasteland 2 etc).
I found the turn-based gameplay more "CRPG"-like and it's extremely fun to boot, the story and characters were meh but stuff like dual dialogues and true choice and consequences were the real deal. No other game had done this and so I feel like D:OS is closer to DnD than a game like Baldur's Gate or PoE; despite the fact the former used the DnD ruleset. As for linearity, nah it wasn't linear, it just had unlevelled areas where tougher enemies were on specific parts of the overall map. You can leave the opening city in three directions, four if you count an underground sewer system. And as long as you was the right level or on a lower difficulty, you could go to the areas with the more powerful enemies first before the other ways. In fact, PoE seems more linear to me than D:OS given the world map progression is literally a line drawn from one area to the other and you had to travel from one end to the other without many different directions to go at it.I will never ever get this. Divinity Original had a nice fighting system with a great use of elementals and how they work together. But besides that? Story, Characters, game world, writing, dialoges? It all was really forgetable. And the game was rather linear, too.
Pillars of Eternity on the other hand is the closest thing you get to Baldur's Gate. I don't know how it was at launch. But with the two addons and all the patches it's a masterpiece.
I don't think this affects Deadfire at all. This port is almost entirely Paradox Arctic, and Deadfire might not even be published by Paradox. When I talked to the developers at E3, they did bring up the idea of a Dragon Age Keep type system for importing choices into Deadfire. This was unprompted btw, they brought it up without me asking.
Also there won't be a direct character import into Deadfire since the class system is reworked: only the choices can be imported.
But who knows, Deadfire is probably about a year away and depending on how this does maybe it will also get console support. My takeaway was that it wasn't really being considered right at this moment though.
Thanks will add to the opwill get it on XB1 ��
btw: here is the official trailer: https://www.youtube.com/watch?v=dJBhF5Q4foI
directly from the dev
you know that when booting up torment it says "powered by pillars of eternity engine"?
Never played an Obsidian game, would you guys recommend this one?
Never played an Obsidian game, would you guys recommend this one?
Yeah I wasn't asking about character imports, just curious about the choices.
You guys need to play Divinity OS:EE (on consoles or PC w/ controller). Games like this can be done.
Never played an Obsidian game, would you guys recommend this one?
Good luck with those controls ...
Otherwise this is the best W-RPG since Baldur's Gate Saga. Truly amazing game.