You won't be solo for long so don't sweat it, ciphers can do some really cool shit.. It's OK to ignore things and return when you have more party members.
I got the opposite of that bug, where the debuff bonded grief doesn't go away and becomes permanent. It happened right after I finally beat a tough bounty, so I got a bit frustrated and stopped playing for now.
Do any of the companions have a decent enough Mechanics skill to build upon to be my dedicated lockpick/trap finder? I'm currently using a hired rogue, which is fine for now but my party is currently full and I'll probably want to make room for the actual named companions to get their story.
i havent been there but did you "cheese" the fight? The reason i ask is when i (Act 1 side-quest spoilers)
fought Raedric one attempt i skipped dialogue and force fired his lackeys. i won the battle but i think that Raedric bug happened because after killing him nothing happened. i retried the battle actually talking to him first and everything worked out peachy.
I just position my party before triggering the conversation leading up to the fight and then wipe all enemies out the regular way when they arrive. Afterwards when i speak to the NPC I just protected, he just reverts to quest-related talk from previous points in the quest.
Maybe I should post about this on the Obsidian forums.
What an awful article. This bug is no worse than some of the stuff that DA:I launched with yet the writer has to pepper the article with snide comments about Obsidian's rough history with bugginess. He doesn't even acknowledge that not all passives are affected.
PoE is launching in as good, or better shape as Divinity:OS, Wasteland 2, and DA:I.
Obsidian has had 3 launches in a row now without significant issue and it seems time to retire the meme about their quality control.
Since I'm playing Path of the Damned + Expert and Trial of Iron I'm slowly going through the game as you can imagine (plus I died a few hours in earlier today so I've restarted as a priest), does the game open up with items such as Baldur's Gate later on? Baldur's Gate had a lot of "unique" or "named" items such as Algernon's Cloak, are there many of these types in PoE as well from the world/quests?
Might be a silly question but I haven't seen any yet so just curious.
Is that really a big deal. The blame is on the guy that jumped off the cliff since he was ashamed of it. I wonder if we will reach a point where everyone will be offended at every single thing.
Since I'm playing Path of the Damned + Expert and Trial of Iron I'm slowly going through the game as you can imagine (plus I died a few hours in earlier today so I've restarted as a priest), does the game open up with items such as Baldur's Gate later on? Baldur's Gate had a lot of "unique" or "named" items such as Algernon's Cloak, are there many of these types in PoE as well from the world/quests?
Might be a silly quest but I haven't seen any yet so just curious.
Was the temple ruins in the first town supposed to be done later or be ball busting hard, or was I just bad at the game? The only way I managed to clear it was abusing my two mages twin fire cones and hoping they killed enough of the ghosts so they wouldn't splatter my poor fighter. I had horrible hit rates so I couldn't CC them reliably.
E: playing on normal and I had just hired the fighter since two class cannon mages weren't cutting it.
Was the temple ruins in the first town supposed to be done later or be ball busting hard, or was I just bad at the game? The only way I managed to clear it was abusing my two mages twin fire cones and hoping they killed enough of the ghosts so they wouldn't splatter my poor fighter. I had horrible hit rates so I couldn't CC them reliably.
It was pretty damn hard for me with just my Paladin and companion Mage(on hard). I was able to abuse LOS/doorways, but still, pretty tough with just 2.
I just finished my first dungeon - there is a lot of F5, F8ing going around for me.
Some things are not explained properly for a first time cRPGer and the build in encarta doesn't mention them.
That you can only plant one trap at a time - not two behind each other.
How and if you are able to learn spells from scrolls.
Just to mention two examples. Doesn't matter too much to me, because the experience is still very satisfying.
The writing is great and e.g.
Edérs
anecdote about
the family who was expecting a hollowed girl and the father that couldn't cope with the consequences...
could have turned out just corny, but the way they wrote it, it turned out touching even.
Is that really a big deal. The blame is on the guy that jumped off the cliff since he was ashamed of it. I wonder if we will reach a point where everyone will be offended at every single thing.
Yes, there are you just have to play more and reach stores that sell them or explore the endless road or whatever it's called to find some.
I just finished my first dungeon - there is a lot of F5, F8ing going around for me.
Some things are not explained properly for a first time cRPGer and the build in encarta doesn't mention them.
That you can only plant one trap at a time - not two behind each other.
How and if you are able to learn spells from scrolls.
Just to mention two examples. Doesn't matter too much to me, because the experience is still very satisfying.
The writing is great and e.g.
Edérs
anecdote about
the family who was expecting a hollowed girl and the father that couldn't cope with the consequences...
could have turned out just corny, but the way they wrote it, it turned out touching even.
You can't learn spell from scroll. You choose spells at level up or learn them from grimoires dropped by enemies. I wasted traps too because I didn't know it was one at a time.
I think scrolls are glitched anyway. I have 9 lore and cannot use scroll requiring even 2 lore.
Defeating a large number of enemies on hard with proper planning is extremely satisfying, so glad that tactics(placements) in the game works really well during combat.
Was the temple ruins in the first town supposed to be done later or be ball busting hard, or was I just bad at the game? The only way I managed to clear it was abusing my two mages twin fire cones and hoping they killed enough of the ghosts so they wouldn't splatter my poor fighter. I had horrible hit rates so I couldn't CC them reliably.
E: playing on normal and I had just hired the fighter since two class cannon mages weren't cutting it.
I'm playing on Path of the Damned so I don't know if the difficulty troughs and peaks line up perfectly with the other difficulties, but after struggling my way through that temple, absolutely everything else in Act I was absolutely trivial in comparison.
And then right as I was starting to feel like such a bad dude that a blind PotD run wasn't even hard for me, I actually got to Act II and resumed getting my ass beat, mercilessly.
of the endless paths. Like, a lot. A lot lot.
Also Eder is a god damn tank. When everybody else is already down his endurance isn't even beginning to get low. This shield and the two deflection rings are really paying of.
I'm playing on Path of the Damned so I don't know if the difficulty troughs and peaks line up perfectly with the other difficulties, but after struggling my way through that temple, absolutely everything else in Act I was absolutely trivial in comparison.
i am on Hard but this sounds like my experience. The temple was by far the hardest place for me even with a party of 5. Everything else in Act I was pretty much a cakewalk.
of the endless paths. Like, a lot. A lot lot.
Also Eder is a god damn tank. When everybody else is already down his endurance isn't even beginning to get low. This shield and the two deflection rings are really paying of.
Was the temple ruins in the first town supposed to be done later or be ball busting hard, or was I just bad at the game? The only way I managed to clear it was abusing my two mages twin fire cones and hoping they killed enough of the ghosts so they wouldn't splatter my poor fighter. I had horrible hit rates so I couldn't CC them reliably.
E: playing on normal and I had just hired the fighter since two class cannon mages weren't cutting it.
If you want to do the dungeon now, just recruit mecenaries otherwise just continue the game until you will recruit more people. Don't make your life harder if you don't want to. You can always come back later in zones that have been too difficult.
I did that dungeon on normal like you with a party of 5 people.
I tried twice with different members and I can say that the level of the ennemies seems a bit high for normal attacks to hit them properly (even the tips infos box told me that).
But it went smoother by spaming mages spells, though.
This isn't controversial. There is no punchline against trans people. If anything, it's a joke at Firedorn's expense, or perhaps even transmisogyny itself. People are looking for shit where there is none.
If you want to do the dungeon now, just recruit mecenaries otherwise just continue the game until you will recruit more people. Don't make your life harder if you don't want to. You can always come back later in zones that have been too difficult.
I did that dungeon on normal like you with a party of 5 people.
I tried twice with different members and I can say that the level of the ennemies seems a bit high for normal attacks to hit them properly (even the tips infos box told me that).
But it went smoother by spaming mages spells, though.
No I cleared it. Just took some inn trips since I was out of spells after 4 encounters. Then I went and just stomped the poor bear in the cave, he couldn't even touch me >_> My party was lvl 1 fighter and two mages at lvl 3.
When you interrupt spell casting, does it completely reset the cast time of the spell, or do the spell casting continue where it left on after the interrupt is over? If it completely reset spell casting and not simply delay it I'm so pumping my rogue on dex and perception to interrupt as often as possible with dual weapons.
I didn't see an answer to this over the course of a few pages. Does interrupt completely reset cast times or does the spell continue casting after the interrupt?
I personally suspect the spell continues casting, otherwise casters could be stunlocked too easily considering how few spells you can cast per rest to begin with.
I didn't see an answer to this over the course of a few pages. Does interrupt completely reset cast times or does the spell continue casting after the interrupt?
I personally suspect the spell continues casting, otherwise casters could be stunlocked too easily considering how few spells you can cast per rest to begin with.
Apparently devs are already looking into it, possibly removing it. I don't agree with it if they end up removing it from the game as I think even bad jokes like this shouldn't be censored because someone may take it in wrong way.
Also am I weird for not seeing transpeople as punchline in this particular "joke"? For me it's more about insecurities of heterosexual man that can't deal so he kills himself. Then it would be totally different ballgame if he e.g. had killed transperson before killing himself.
I didn't see an answer to this over the course of a few pages. Does interrupt completely reset cast times or does the spell continue casting after the interrupt?
I personally suspect the spell continues casting, otherwise casters could be stunlocked too easily considering how few spells you can cast per rest to begin with.
I'm nearly certain you have to start casting again, but you don't lose the spell. I've had Sagani and the fox chain interrupt casters before and they always seemed to go back into starting the animation again.
Since food can only be consumed outside of combat I really wish we could use it direct from the description screen instead of having to move it into a quickslot.
Since food can only be consumed outside of combat I really wish we could use it direct from the description screen instead of having to move it into a quickslot.
Also, I wish they would surface the actual fatigue numbers. It's hard to know how effective a food item of -20 fatigue is when you don't know the fatigue total.
I'm about 12 hours in so far and loving the game - possibly much more than Divinity: Original Sin, which was another game that I happily sunk 40 hours into.
I think the major differences between the two titles is that I appreciate the battle system in PoE more - it just feels meatier, and the real time implications makes it feel more threatening and dependent on proper preparation compared to some of the encounters in D:OS - and the story is fantastic, though a bit plain in the beginning.
It's telling that the companions have had more colorful banter and gallons more personality in the time that I've spent playing so far, than whatever I got out of DA:I in over 70 hours.
Since food can only be consumed outside of combat I really wish we could use it direct from the description screen instead of having to move it into a quickslot.
Also, I wish they would surface the actual fatigue numbers. It's hard to know how effective a food item of -20 fatigue is when you don't know the fatigue total.
I really loving this game so far, but there is one thing that is bugging me.
Is there any way to force your party members to hold position?
I'm using a bottleneck scrategy for some tough encounters and after killing one enemy my rogue keeps moving up drawing all the engagements before my warrior can react.
I really loving this game so far, but there is one thing that is bugging me.
Is there any way to force your party members to hold position?
I'm using a bottleneck scrategy for some tough encounters and after killing one enemy my rogue keeps moving up drawing all the engagements before my warrior can react.
I tried that and my rogue still moved up afterward. Maybe I should try loading the game again after changing the setting to see if that helps it stick.
This game is making me wish Beamdog could have added 3D atmospheric effects to the IE games in their re-releases. All of the fog, particle effects, etc just add so much.
The only thing I don't like about the game is the encounter style. I much prefer BG style where you have a few tough enemies to fight. Here it's basically like IWD with a huge amount of target you bottleneck in an entrance, slicken them on the floor then spam AoE.
Is that really a big deal. The blame is on the guy that jumped off the cliff since he was ashamed of it. I wonder if we will reach a point where everyone will be offended at every single thing.
It's like they think the game is literally RIDDLED with comments like this. Hatred spewing from every line of dialog...
So a man was disgusted and\or ashamed that he slept with another man. To me that seems like a pretty normal reaction. I think they're reading into this way too much....