Regarding loot.
Strike while the iron is hot, plans probably changed when their player count EXPLODED beyond anything they could have envisioned (do you think they went into this thinking - "yep, this will have the highest ever concurrent player count ever on Steam by month 5 of early access". They can actually retain these earnings for later, and not spend it all on lambos.
I would love to see what their projections in terms of sales and player counts were to their initial investors / management, and compare it to what actually happened. If you don't change your plans when things change, then your plan will suck.