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PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

I think that the blue needs to be changed to be more punishing, and that this style of play should probably be discouraged somehow mechanically, but it's not some overly complex or articulate strategy. It's just too easy to stay outside the circle with healing items and only commit to the safe zone once most people are dead.

I think the blue areas should ramp up in damage the longer you're in them. But that should take a while so that you're not too punished if you're actually trying to catch up, but are definitely punished for camping there all game...
 

Twookie

Member
wait, it's over already? shit, I just got home. are there more games tomorrow?

also, rofl about the healing outside of the blue. Does the blue damage not get more severe the smaller the circle gets/closer to the end of the game? if not, that's an easy and obvious change. that one's free, blue hole

the circle damage doubles every time a new circle is shown
 

Erheller

Member
I think the blue areas should ramp up in damage the longer you're in them. But that should take a while so that you're not too punished if you're actually trying to catch up, but are definitely punished for camping there all game...

Eh, that doesn't really help with the early circles because you can be sprinting and the circle will still go faster than you. So if you're legitimately running to catch up but the circle is outpacing you you're still taking as much damage as another person who's looting Zharki.
 

Anne

Member
Looking at the scoreboard, it was actually possible for Evermore to lose after he got stuck too, meaning it probably wasn't a master strategy. He got pretty lucky there.
 

Croatoan

They/Them A-10 Warthog
Eh, that doesn't really help with the early circles because you can be sprinting and the circle will still go faster than you. So if you're legitimately running to catch up but the circle is outpacing you you're still taking as much damage as another person who's looting Zharki.

Slow the circles down so you can outrun them even on the fast side. Make them do more damage. In order to speed the game up have less time between circle closings.

The strategy of people taking blue damage and continuing to loot should be removed IMO. Triple the first circles damage and then go from there.

Either that or make it where you cannot heal while in the blue.

Regardless the blue needs to affect visibility more than it does. You shouldn't be able to really see into or out of the blue.
 

Anne

Member
Leave the game the same. Just change the scoring system because that was pretty embarrassing.

IMO they can give more towards kills, but not by much. It kinda defeats the nature of the game and the big sandbox strategies to get wins. It would be way better to just adjust how the blue circle mechanics work.since they fuck up scoring and defeat the spirit of the game at the same time. It just makes more sense to tackle the raw mechanic than band-aid it with the scoring system since it's so disruptive.

Edit: Also, even if kills are worth more people are still going to hide in blue for long periods of time hoping to get the drop on people moving into it. You'd need to make kills so valuable that it's better to just frag than place, which is kinda lame.
 

jeffc919

Member
If you slow down the circles so much that you can always outrun them, then in the late game everyone is just going to wait until the last possible second and then run in with the circle half an inch behind them.
 
Evermores strat is legit

If you want to remove that strat, make blue circle deadlier. As it stands you play to win. Western streamers need that 500%action because otherwise they think their stream will be boring.
 

bounchfx

Member
Fuck! just had a nice early battle that I completely fucked up even though I had the jump on them because I forgot to switch my fire rate to Automatic. God dammit. Lol
 

Kioshen

Member
Considering the luck (blindness) that I have at not finding vehicles when I really want to get back in the white circle, I dread to know what they will do about the first few circles.
 
How about the circle provides a stacking debuff. IE the longer you stay, the more and faster damage you take. Let this debuff stay for a minute after you leave the circle to discourage people jumping back in and out.
 
They should absolutely leave everything as it is, nothing needs changing, that's the game people.

That's the game in early access.

That's like saying that weapon damage should never be balanced once you find one that's extremely OP compared to the others. It's in the game! It's legit! You can use it!

Some things need to be tweaked\fixed\balanced. The blue areas are one of those things.

I think the first circle should be ok to hang out in because if you land far from it and have to run, you shouldn't be punished too badly. But make every circle after that far more deadly to prevent people from just camp healing them.
 
The solution is dead simple. Get in the circle before it passes you or die. They could slow the circle down to compensate, it should never move faster than a fully stimmed sprinter.

Yup. I've posted this before but people love to defend the current circle mechanics for whatever reason, as if it promotes any modicum of skill or strategy. It's pure, poorly implemented RNG

Of course this would also require the devs to shift focus towards actually tweaking and fixing the game as opposed to rushing into setting up "esports" tourneys, adding twitch streamer graffiti, and microtransactions.
 
D

Deleted member 325805

Unconfirmed Member
Installed Reshade and I love it, just got 6th with 3 kills which I'm happy with, I was about to get the 4th kill (guy had his back to me) but the blue got me, I thought I was safe but apparently not lol.

https://streamable.com/82t7h

I didn't go quite as colourful as most people but it makes a big difference.
 

akileese

Member
Change it so you can't heal outside the circle.

Yeah...no. That will lower the quality of play and increase kill zones ten fold. You'll just have everyone camping the edge of the circle all the time knowing they can get easy kills.

That's the game in early access.

That's like saying that weapon damage should never be balanced once you find one that's extremely OP compared to the others. It's in the game! It's legit! You can use it!

Some things need to be tweaked\fixed\balanced. The blue areas are one of those things.

I think the first circle should be ok to hang out in because if you land far from it and have to run, you shouldn't be punished too badly. But make every circle after that far more deadly to prevent people from just camp healing them.

But this is how it is already. You can outrun the second circle if you take a direct path, but taking a direct path increases your risk of getting popped. By the time the third crush happens, you can't outrun it and trying to heal through it is pretty futile. At that point there really shouldn't be more than 40 people left in a standard game.

I don't think the circle needs tweaking for the sake of comp play. I think the point system needs tweaking to better compensate kills + ladder position. Lasting late and getting more kills should rate higher than just surviving.
 
No Vaseline on the entire screen

Because you can use sharpening? I mean, most monitors can do that anyways. Same with bumping contrast or saturation.

Not that I even know what you're saying because it definitely doesn't look like my game is "covered in Vaseline." Though I play at 3440x1440 with AA on low.

Odd, I feel like that shouldn't be allowed then. Seems like a bigger deal than "stream sniping"

It's just a suite of post processing shaders. There's nothing that specifically makes it easier to see other players beyond what you can already tweak on your monitor's settings\calibration.

Most people just use it for real-time color correction, SMAA injection, and sharpening. There are more advanced shaders for better visuals, but those will lower performance by quite a bit so nobody will use those in PUBG.
 

Venfayth

Member

Sharpening filter so that you can play with AA and not have everything so blurry.

Improved contrast makes colors pop a bit more, making clothing more obvious against hills, etc.

Because you can use sharpening? I mean, most monitors can do that anyways. Same with bumping contrast or saturation.

Not that I even know what you're saying because it definitely doesn't look like my game is "covered in Vaseline." Though I play at 3440x1440 with AA on low.

That's why it's not banned, because monitors can do it, but the benefit of Reshade is that it only affects PUBG (or whatever application you use it with)

edit: Well, that and that it's got a easily configurable interface, many modules you can activate or deactivate, keybinds to enable and disable at will, etc.
 
Huh. Any recommendations for good Reshade profiles / settings for optimal visibility in game?

Also what setting do people use for their view distance in game? Right now it's the only thing I have ultra, everything else is very low.
 

Swig_

Member
Wow.. I'm watching DrDisrespects stream and these honkers are incredibly annoying. That video was funny for a one time thing, but it's like every game. Kind of hope they remove honking. I don't see a benefit to having it.
 
Wow.. I'm watching DrDisrespects stream and these honkers are incredibly annoying. That video was funny for a one time thing, but it's like every game. Kind of hope they remove honking. I don't see a benefit to having it.

That guy looks like he's trying to be a real-life version of a cartoon character.

I also hate these streams that constantly spam you with sound effects when people subscribe or whatever.
 

Swig_

Member
That guy looks like he's trying to be a real-life version of a cartoon character.

I also hate these streams that constantly spam you with sound effects when people subscribe or whatever.

He's playing a character and his stream is really entertaining. His sound effects aren't as bad as other streamers.
 

Venfayth

Member
Huh. Any recommendations for good Reshade profiles / settings for optimal visibility in game?

Also what setting do people use for their view distance in game? Right now it's the only thing I have ultra, everything else is very low.

https://www.gameskinny.com/hkstb/how-to-use-reshade-with-pubg

I'm using AdaptiveSharpen: default, HDR: default, Technicolor2: .5 brightness, 1.4 saturation, 1.0 strength.

Recommend you mess around with the settings til it looks good to you. My saturation is a bit too high for my liking right now, but it can be useful keeping it so high.
 

cripterion

Member
Huh, I always thought Third Person was like the default way of playing this game, kinda surprised by all the hate.

FPP is shit in this game. People think it will be more exciting to watch tomorrow? Maybe if the guy controlling the camera wasn't so drunk..
Oh and the casters were great imo.

GG on Evermore for the win, yeah he played like a pussy but that's the way to win in this game haha.
 

greelay

Member
FPP is shit in this game. People think it will be more exciting to watch tomorrow? Maybe if the guy controlling the camera wasn't so drunk..
Oh and the casters were great imo.

GG on Evermore for the win, yeah he played like a pussy but that's the way to win in this game haha.

I thought the casters were good, too. But they need to do something to make this watchable, they missed so many kills. I wonder if it would be possible to do it like dota does with the video bot, where they have the two-minute delay and then it does a decent job of showing the most interesting thing that is happening at that moment.

Edit: I realize they do not use the bot for actual matches for dota (they have actualy casters and observers), but given the extremely large play area, and more players involved, I wonder if that is the only way to do it.
 

cripterion

Member
I thought the casters were good, too. But they need to do something to make this watchable, they missed so many kills. I wonder if it would be possible to do it like dota does with the video bot, where they have the two-minute delay and then it does a decent job of showing the most interesting thing that is happening at that moment.

The casters don't control the camera, I'm sure they were just as frustrated as us at times.
 

greelay

Member
The casters don't control the camera, I'm sure they were just as frustrated as us at times.

Yeah, you are definitely right. You could hear the female caster politely yelling at whoever was controlling the camera to get him to go back to the action, instead of watching two triangles on the map.
 

Hoo-doo

Banned
FPP is shit in this game. People think it will be more exciting to watch tomorrow? Maybe if the guy controlling the camera wasn't so drunk..
Oh and the casters were great imo.

GG on Evermore for the win, yeah he played like a pussy but that's the way to win in this game haha.

FPP is the only way to play this game. Can't go back.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Cancel it and wait until the hold period is over (I had to wait a week to sell stuff because I hadn't used Steam Guard).

You're an actual God, thank you
 
The esport element is a small part of the game. Out of 8m people who bought PUBG, how many were watching today? A fraction of a fraction.

Evermore won the tournament but he didn't win the game.

For the sake of tournament play there needs to be some small tweaks, but if this was a game you or I were playing, he would be some scrub who didn't even make the top 5.

Mountain out of a mole hill. The way the blue circle works for 99.99% of players is absolutely fine.
 
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