Duos and squads should be more intense than solos because you can revive downed teammates, but I'm curious to see how it will play out.
While I only ever watched one H1Z1 tournament, it was incredibly boring. 12 teams of 5 all landing in different places, posturing, and trying not to get picked off until the last circle or two. Then it was just smoke bombs, positioning, and one dude hiding in an overturned car for 10 minutes.
I think PUBG has less loot to make such strategies viable, so I'm really hoping for fun matches.
wait, it's over already? shit, I just got home. are there more games tomorrow?
also, rofl about the healing outside of the blue. Does the blue damage not get more severe the smaller the circle gets/closer to the end of the game? if not, that's an easy and obvious change. that one's free, blue hole
It does but it's almost negligible for the first two circles. You could get through it with a couple first aid kids. The third one hurts, the fourth one starts chunking badly.
I don't actually know which circles are unhealable given infinite supplies, it might just be the last one.
The way to fix that is make kills matter more than final position in a round but then it becomes a game of how many people you luck into.
It'd still be a shitload better though and the pros can try to figure out techniques to maximize encounters. It also would mean that they'll want to resolve standoffs asap which will help with the boring stuff.
Disagree, don't want to watch deathmatch, other games can have that, but to me that defeats the point of Battle Royale. I don't have a problem with them rebalancing kills to matter more, but ranking #1 should always get you the most points unless #2 kills like 20 people or something.