So all these performance improvements should give me more fps?
Probably less drops and more stable fps.
So all these performance improvements should give me more fps?
Following the same logic why aren't there 100% weapon spawns? Considering the rest of the game having 100% car spawns always struck me as odd.How big of an advantage is it when most people know where they are?
Following the same logic why aren't there 100% weapon spawns? Considering the rest of the game having 100% car spawns always struck me as odd.
Totally agree. Watching streamers who went right away to a car and then drove to a town far off the flight path every time always felt incredible cheesy to me, especially in a game that seems to pride itself on being different every time.
Bug my fucking ass. Terrible decision.Added a character animation for when dragging an item into the inventory
There's currently nothing to indicate this will slow speed dragging looting, just that something actually happens rather than your character stood there. Wouldn't jump just yet to conclusions.Bug my fucking ass. Terrible decision.
Game keeps getting worse and worse.
too lateThere's currently nothing to indicate this will slow speed dragging looting, just that something actually happens rather than your character stood there. Wouldn't jump just yet to conclusions.
There's currently nothing to indicate this will slow speed dragging looting, just that something actually happens rather than your character stood there. Wouldn't jump just yet to conclusions.
Bug my fucking ass. Terrible decision.
Game keeps getting worse and worse.
There are people that want them to keep the dragging the way it is? What? Maybe I'm missing a joke? With the competive and intense nature of this game why would you want someone to get an advantage because they picked shit up in a different way?
There's currently nothing to indicate this will slow speed dragging looting, just that something actually happens rather than your character stood there. Wouldn't jump just yet to conclusions.
Because it feels better to do?
Because it serves as a relatively easy skill differentiator?
PLAYERUNKNOWN'S BATTLEGROUNDS - Early Access Highlights Week 8-9
https://www.youtube.com/watch?v=sNGSCCy7YRQ
so funny...and so many crazy plays...
Bug my fucking ass. Terrible decision.
Game keeps getting worse and worse.
Pretty sure this is so you have the same animation when hiitting F to pickup loot. They made the right choice here, there is no real reason to have both if everyone will just do one because it is faster. The developers intended for there to always be an animation, so they are fixing this, I don't see the issue here.There's currently nothing to indicate this will slow speed dragging looting, just that something actually happens rather than your character stood there. Wouldn't jump just yet to conclusions.
The developers intended for there to always be an animation, so they are fixing this, I don't see the issue here.
My favorite was the backlash against the ability to show the jungle camp spawn boxes.This is nothing. People got mad when Valve added some in-game checkboxes to Dota that were previously only available when editing a text file because it "lowered the skill ceiling."
Fucking gamers.
These responses to the looting animation change are crazy.
This is nothing. People got mad when Valve added some in-game checkboxes to Dota that were previously only available when editing a text file because it "lowered the skill ceiling."
Fucking gamers.
Me neither, and I'm a hardened drag and dropper. But looting someone should be risky, and this makes it more riskier. Also, looting someone while strafing is, quite frankly, a bit stupid.
It will make the game feel worse to play, for me, 100%.
It is a bad change.
Yeah, the crowd complaining about this stuff has clearly never played Arma and does not understand that PUBG is going for something similar, as after all, it did start as an Arma mod.Get over it? It's half a second dude, you guys are being ridiculous, I dont know how you ever thought teleporting items into your backback instantaneously via a handheld wormhole device was ever an intended gameplay feature.
PU wants every performable action to be visible in the future as evident as the drinking/healing animations that are coming, not being able to tell that someone is looting is in direct violation of that design philosophy, it's not a bad change at all, it's a bugfix.
Yeah, the crowd complaining about this stuff has clearly never played Arma and does not understand that PUBG is going for something similar, as after all, it did start as an Arma mod.
Bug my fucking ass. Terrible decision.
Game keeps getting worse and worse.
It will make the game feel worse to play, for me, 100%.
Like hitting F to pick up something.I guess it depends on how it's implemented. If it takes me 30 seconds to loot a body cause I have to bend down and pick shit up over and over then that can fuck right off.
100% worse? Or do I misunderstand you, because that's some serious hyperbolic shit.
Looting will be more risky, and if you can't deal with it, then don't.
You obviously haven't been in many threads with Yoshichan.
Looting a body should be a risk
and realistically, you would have to pick up each item instead of it automagically going into your inventory
It will unequivocally make the game feel worse to play, for me. Looting in the last couple of circles is already extremely difficult, even with tab looting.
Surviving the last third of the game is almost always determined by one two things:
1. Getting looted in the early game, either due to a lucky loot table where you dropped or the lack of enemies to contend for loot with
2. You got looted by scavenging the corpses of players you slay.
#1 is pure luck, #2 is where a measure of skill is required.
Then you want a different video game, because PUBG is intended to be realistic by the developers. H1Z1's Battle Royale/King of the Kill/whatever it is now, is probably more what you want, and it doesn't have quite the same goal.Looting (even Tab/Drag looting) is already a huge risk during the last 1/3 of the game. People are so close together that if you engage another player without a suppressor then a third party is bound to hear, and make their way to you to mop up. If you get caught looting you are 100% dead. Making looting take longer in the last 1/3 of the game is a bad change. You should be rewarded for slaying other players, not penalized.
I don't care about realism. This is a video game lol. This change makes a video game I like to play feel worse to play.
It is placing more emphasis on luck and RNG and less emphasis on efficient looting and strafing.
It is a bad change.
how welcoming is this game for players not very used to shooters?, been watching some streams and I´m tented but haven't really play a shooter in a long time.
how welcoming is this game for players not very used to shooters?, been watching some streams and I´m tented but haven't really play a shooter in a long time.
how welcoming is this game for players not very used to shooters?, been watching some streams and I´m tented but haven't really play a shooter in a long time.