Good news: every single time you missed a shot it was because of this. Every time. Your honor is intact.
https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857
Wait do people just afk to get money? Really?
There's like 4-5 AFK's every game. You'll see "_____ killed by the playzone" x5 a few minutes after the first circle shrink.
Wait do people just afk to get money? Really?
Also is it possible to knock someone's health down from nearly full to nearly dead in a single punch? Just happened to me.
I fucking knew it. It made no sense why my kar shots just shuffled off to the left or right. Smh.
If you d/c or crash, your body drops out at the end of the flight path and just waits to die. It happens to my friends often.
jumping punch in the head deals a lot of damage, might be that, or just lag (shrug).
People probably play on them when they're not on high load. People keep going on with this circlejerk that the EU servers are way worse than NA, but honestly both it shit pretty consistently.Have they answered why the EU servers are better for NA players and the NA servers are better for EU players yet?
Ninja thinks bluehole is stupid and labeled them wrong. I don't think he is right but it is weird.
Rules were as follows: 95 Zombies, 5 Survivors in a squad. Zombies remove clothes, can only use melee weapons and no Armour. Survivors must kill all zombies to win, can use any weapon, can not heal, and have to play in first person only. No vehicles allowed for either team.
Managed to get out of a bad situation...
Only to then die because I got out of my call and it instantly killed me for fall damage.
Good news: every single time you missed a shot it was because of this. Every time. Your honor is intact.
https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857
So is this like... across the board? Every shot, in every match with every gun? Cause if so... fuck we've been playing a broken game?
I had a very odd moment today where I sniped a guy at like 35~ people left and, while I couldn't stop to loot his body, I'm 99% sure he had no guns or gear at all.
So is this like... across the board? Every shot, in every match with every gun? Cause if so... fuck we've been playing a broken game?
Broken is a bit extreme. On top of that, if you were having fun then you had fun, regardless of what you know/how you feel today.
Oh yeah I'm not angry, it just seems crazy that no-one found evidence of this. I definitely had fun regardless lol.
lol so entitledIts a good thing the devs took that congratulatory week off because they have a lot of explaining to do.
It was a national holiday in South Korea but stay salty.Its a good thing the devs took that congratulatory week off because they have a lot of explaining to do.
Oh yeah I'm not angry, it just seems crazy that no-one found evidence of this. I definitely had fun regardless lol.
Oh my lord yes! Me and an Overwatch friend cause he made a ChickenDinner reference and I made us abort to go play Battlegrounds. It was off to a good start right off the bat, he knew how to use the compass numbers, directions, using "clear", good game mechanics chemistry right off the bat. This one was after a couple games before. We started in the shooting range, and took a car down to an airdrop. Loot and scooted that bad boy real good! But then uhh... I realized I forgot to grab the 15x scope for the M24... So we had to head back in the Dacia with almost no fuel. But then the Red showed up and we had to book it! Ended up flipping the car and going to the trench tunnel to get away from the explosions. Then the Red followed us into the trench and trapped us in the tunnel connecting them! The rest consisted of using a different Dacia to find a building to hold that happened to be two zones outside of the final one. I got some pot shots off, we took out a small shack of people, then won the game by using bushes. It's all pretty vanilla stuff but here is the video. God what a rush. We didn't do nearly as good the rest of the night, but that's just because of overconfidence.
PU made another tweet with it, it has air control
https://twitter.com/BattleRoyaleMod/status/866950705818423297
No mega lag when running through a fence, hope that's how it looks like on live servers and not just their testing environment
Early Access - Month 2 - Patch Notes
Client Performance
Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike
Gameplay
Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/status/866623042922790912
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
Decreased the time to ADS when using the 2X scope
Vehicle
Added punctured wheel effect and sound
Added burnt markings to vehicles after being destroyed
Added the motorbike number plate image
When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
Added new vegetation to the lobby
UI
Players can press ‘delete' to remove their marker placed on the world map
Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
Added a dotted line towards the next play zone on the mini-map
Modified the icon design of the First Aid Kit
Added Thai language in language options
Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
Improved the sound of Motorbike
Added sound for door destruction effect
Bugfixes
Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Fixed an issue that disabled bullet tracing for SKS
Fixed a bug that caused the game client to crash when a flashbang goes off
Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
Partially fixed a bug that caused items to be unlootable
Fixed a bug that caused carepackages to shake when falling
Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
Fixed a bug that caused a player icon to be doubled up on the minimap.
Fixed a bug that caused the same color for two teammate icons
Fixed a bug that caused the final play zone to be created over water
Fixed a bug that sporadically muted the rain sound
Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
Fixed a bug that caused a character experience the damage effect at random
Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
Fixed a bug that caused the sound volume of UMP with silencer to be too low
Fixed a bug that caused throwable items not to drop when switching to other weapons
Fixed a bug that caused the trace effect to not disappear after using throwable weapons
Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Added a character animation for when dragging an item into the inventory
Just jumping in here to mention that I've really been enjoying Giant Bomb's coverage of this game so far despite not having played it myself (which I might do once it gets to consoles). It's a joy to watch and quite amazing to see how tense this game can get simply because of the need to find your equipment and because of the lack of respawns. An open door has never been as intimidating, just as Jeff mentioned.
I think a higher budget version of this game with improved mechanics and controls - and perhaps a more unique art style / look - could potentially be one of the best game ever made. It also makes me fantasize about how cool it would be if we could play a similar Hunger Games / Battle Royale style match on a map as interesting and varied as, for example, the one in Breath of the Wild or GTAV. Just imagine if those two games allowed for a similar free-for-all multiplayer survival mode that allowed you to use their maps' large variety of features etc. as hiding places, places to look for loot, to set ambushes etc. Heck, BOTW's world and physics systems in particular could really serve as a nice template for a multiplayer mode, while GTAV's level of environmetal detail and car handling system might also lead to very fun scenario's being played out.
On a final note, I'd also be interested to see someone develop a game in this genre that copies the arenas and televised viewership setting from The Hunger Games more directly by having the environments change between matches (because they are simulated by a computer) and have things like monsters being dropped in randomly, weather effects like lighting strikes to happen, poison gas to be distributed, packages to be dropped (as in Battlegrounds, but more prominently) due to (actual) viewer ratings etc. That would imo make for a potentially even more varied and dynamic version of Battlegrounds.
Edit: didn't the movie Predators with Adrian Brody not also have a similar "drop on an island to survive" premise? A survival game like Battlegrounds but with Predators hunting the players might be awesome as well, especially if it creates the dynamic of balancing co-operation to fight off the Predators with player vs player, every man for himself survival near the end game.
Added a character animation for when dragging an item into the inventory
Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Awesome.
There should be no guaranteed spawns, too big of an advantage.