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PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

Raide

Member
Damn, just watched the JackFrags zombie mode thing and it looked amazingly hectic. Seriously needs to be a real mode in the game.
 

Croatoan

They/Them A-10 Warthog
Have they answered why the EU servers are better for NA players and the NA servers are better for EU players yet?

Ninja thinks bluehole is stupid and labeled them wrong. I don't think he is right but it is weird.
 

jediyoshi

Member
I fucking knew it. It made no sense why my kar shots just shuffled off to the left or right. Smh.

Would the kar be affected? It looks like the issue applies to weapons with high fire rates and the weapon view model not keeping up to being shot quickly. In the clip, single shots that allowed the gun model to reset stayed accurate.
 

Somnia

Member
If you d/c or crash, your body drops out at the end of the flight path and just waits to die. It happens to my friends often.

Yep usually the AFKers are just people who disconnected.

I flew to the end once in a squad game and got 9 kills by just killing afkers right off the bat.
 

JDB

Banned
Have they answered why the EU servers are better for NA players and the NA servers are better for EU players yet?

Ninja thinks bluehole is stupid and labeled them wrong. I don't think he is right but it is weird.
People probably play on them when they're not on high load. People keep going on with this circlejerk that the EU servers are way worse than NA, but honestly both it shit pretty consistently.
 

Hylian7

Member
I got a video coming later, but some friends and I had a really epic match last night. The circle was ending near the school, and we ended up darting into a two story house that we knew people were in the second floor of. We waited on the first floor (it was 3 of us), one door was blown off previously by a redzone, grenade or something. We heard the guys stomping around above us, then we heard them open a door, and heard them walking around outside. They opened the front door and we let them have it, they died, we took out their whole squad. We had to run to one of those fuckboi cabins, and a guy came up behind us, we shot him. I saw a guy in the guardhouse by the school, he went under cover. I lobbed a grenade in there, that drew him to poke his head up near the back. I leaned out from behind the fuckboi cabin and got one shot in his head, but not enough to kill him (M16), then he headshotted me with a crossbow and knocked me out. My buddy picked me up, I healed, then a grenade hit us. I healed again, then the circle was moving again.

Suddenly we see 4-5 guys just pouring out of the wall by the school. We took them all out, and won.
 

Croatoan

They/Them A-10 Warthog
Jesus, just got into the last two had a stand off and when he had to move he was lagging 5 feet in every direction. WTF is that shit. 2 people in the game and he is teleporting everywhere and impossible to hit? Was he using the lag cheat or something. Man I wish I had a video of this shit.

I have a ping of 42 to california and 39 to NY when I test btw.
 

Kalentan

Member
Managed to get out of a bad situation...

Only to then die because I got out of my car and it instantly killed me for fall damage.
 

Protein

Banned
Unofficial Zombies mode gameplay

Rules were as follows: 95 Zombies, 5 Survivors in a squad. Zombies remove clothes, can only use melee weapons and no Armour. Survivors must kill all zombies to win, can use any weapon, can not heal, and have to play in first person only. No vehicles allowed for either team.



https://www.youtube.com/watch?v=twNJwNfFOIY


Hopefully the devs add an official mode one day after the game is fixed.
 
Are there any tips for aiming, specifically at semi long range? I feel like I can get the drop on somebody and go prone and get them semi lined up but I feel like I'm rarely doing any damage to them. Specifically with a DMR or something like a M16 or M4. Is bullet drop much of a thing here or what?


Managed to get out of a bad situation...

Only to then die because I got out of my call and it instantly killed me for fall damage.

I did that one of the very first times I played- had just zipped around in a buggy and ran over a guy in a field with maybe 10 or so people left and went to just bail out like I would in Battlefield only to die from the fall damage. Learned my lesson.
 

Woo-Fu

Banned
So is this like... across the board? Every shot, in every match with every gun? Cause if so... fuck we've been playing a broken game?

Broken is a bit extreme. On top of that, if you were having fun then you had fun, regardless of what you know/how you feel today.

I had a very odd moment today where I sniped a guy at like 35~ people left and, while I couldn't stop to loot his body, I'm 99% sure he had no guns or gear at all.

Probably getting bored of normal play, going for challenge wins. Probably already a zero loot win video on youtube.
 

Croatoan

They/Them A-10 Warthog
So is this like... across the board? Every shot, in every match with every gun? Cause if so... fuck we've been playing a broken game?

Its a good thing the devs took that congratulatory week off because they have a lot of explaining to do.
 

Dmax3901

Member
Broken is a bit extreme. On top of that, if you were having fun then you had fun, regardless of what you know/how you feel today.

Oh yeah I'm not angry, it just seems crazy that no-one found evidence of this. I definitely had fun regardless lol.
 
I just got the game and played a few rounds, it seems like decent fun. Then again, I'm not the type of person to play a game like this in a super competitive way, so the problems people have been bringing online are things I probably don't even notice.
 

Woo-Fu

Banned
Oh yeah I'm not angry, it just seems crazy that no-one found evidence of this. I definitely had fun regardless lol.

From the player's perspective any number of things could be causing that, not really something you can diagnose solely from the client view without knowing exactly what is going on behind the scenes. Most players would chalk that up to how they model recoil.
 

bounchfx

Member
got it today and played a bunch with my friends

gotta say, the game is fun because of the social element... definitely not the game itself. which is a fucking shame. I can't wait until the iron out the jankyness... fingers crossed. It never went away from DayZ despite their profit. But if they can fix stuff, improve the 'game feel' of moving around, picking stuff up, equipment, even using fucking doors.. ugh. and the UI.. etc.

anyway I'm gonna try to play more soon, the moments it provides have been fun. I love permadeath/death that matters in a multiplayer game.
 

brentech

Member
I hate that I won with just 2 kills, but I only saw 3 guys all game. Had a Kar98 and S12. didn't find a scope for the KAR until late, then started moving on the outside of the perimeter with each step. Got lucky to not be spotted running in and hiding behind a skinny tree to end it.

LNTvjQ7.gif


First shot I thought I had locked on and it misses above him. Second I shot and got the kill, but the audio of the replay you can hear a bullet go right by my head.
 

coolasj19

Why are you reading my tag instead of the title of my post?
Oh my lord yes! Me and an Overwatch friend cause he made a ChickenDinner reference and I made us abort to go play Battlegrounds. It was off to a good start right off the bat, he knew how to use the compass numbers, directions, using "clear", good game mechanics chemistry right off the bat. This one was after a couple games before. We started in the shooting range, and took a car down to an airdrop. Loot and scooted that bad boy real good! But then uhh... I realized I forgot to grab the 15x scope for the M24... So we had to head back in the Dacia with almost no fuel. But then the Red showed up and we had to book it! Ended up flipping the car and going to the trench tunnel to get away from the explosions. Then the Red followed us into the trench and trapped us in the tunnel connecting them! The rest consisted of using a different Dacia to find a building to hold that happened to be two zones outside of the final one. I got some pot shots off, we took out a small shack of people, then won the game by using bushes. It's all pretty vanilla stuff but here is the video. God what a rush. We didn't do nearly as good the rest of the night, but that's just because of overconfidence.
 

Hylian7

Member
So playing this a lot, there are a handful of things I hope to see come to the game. Many of these are based from my experience with Arma, and would be great features to incorporate here.

1. TrackIR/head tracking. Since the game has proper head look, this is a no brainer. Surely this is already in the pipeline. It's so damn convenient to just move your head instead of having to hold alt.

2. First Person only mode. In Arma, I never really cared for third person because it was always used to look around walls or obstacles you couldn't normally see. Saying "just play in first person if you don't like third" is not an answer, as everyone else will be doing that and have an advantage over you, so you have to do it too. The tension of having to poke your head out to look at something would really change a lot of how the game is played, in a good way. Also, on a side note, they need to fix the reticle in third person, it is off

3. A stance system like Arma 3's. All the barred windows would be much less frustrating if you could do something between stand and crouch. The stance system in Arma 3 gave you many positions in between stand, crouch, and prone. You could even do the Sniper sit.

4. Weapon resting. I told you this list would mention Arma a lot. Weapon resting was introduced in Arma 3, and allowed you to hit Ctrl+C (by default) rest the barrel of your gun on a surface for stability. There were even bipods that you could use for more stability. This would be really useful for all the shooting out windows.

5. Address people that tank circle significantly after it stops just to shoot people inside. I realize it is a legitimate strategy, but it is really counter-intuitive to the point of the circle. The point is to gather everyone in one area, so you have an idea where the remaining players are. Getting shot in the back by someone outside the circle is just bullshit because it is intended for no one to be out there. The answer might be to increase the health loss if you shoot from outside the circle after it stops.
 

Raitaro

Member
Just jumping in here to mention that I've really been enjoying Giant Bomb's coverage of this game so far despite not having played it myself (which I might do once it gets to consoles). It's a joy to watch and quite amazing to see how tense this game can get simply because of the need to find your equipment and because of the lack of respawns. An open door has never been as intimidating, just as Jeff mentioned.

I think a higher budget version of this game with improved mechanics and controls - and perhaps a more unique art style / look - could potentially be one of the best game ever made. It also makes me fantasize about how cool it would be if we could play a similar Hunger Games / Battle Royale style match on a map as interesting and varied as, for example, the one in Breath of the Wild or GTAV. Just imagine if those two games allowed for a similar free-for-all multiplayer survival mode that allowed you to use their maps' large variety of features etc. as hiding places, places to look for loot, to set ambushes etc. Heck, BOTW's world and physics systems in particular could really serve as a nice template for a multiplayer mode, while GTAV's level of environmetal detail and car handling system might also lead to very fun scenario's being played out.

On a final note, I'd also be interested to see someone develop a game in this genre that copies the arenas and televised viewership setting from The Hunger Games more directly by having the environments change between matches (because they are simulated by a computer) and have things like monsters being dropped in randomly, weather effects like lighting strikes to happen, poison gas to be distributed, packages to be dropped (as in Battlegrounds, but more prominently) due to (actual) viewer ratings etc. That would imo make for a potentially even more varied and dynamic version of Battlegrounds.

Edit: didn't the movie Predators with Adrian Brody not also have a similar "drop on an island to survive" premise? A survival game like Battlegrounds but with Predators hunting the players might be awesome as well, especially if it creates the dynamic of balancing co-operation to fight off the Predators with player vs player, every man for himself survival near the end game.
 

Lucifon

Junior Member
http://steamcommunity.com/games/578080/announcements/detail/1271550628459839077

Early Access - Month 2 - Patch Notes

Client Performance

Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay

Content

Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike

Gameplay


Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

Action & Gunplay

Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/status/866623042922790912
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
Decreased the time to ADS when using the 2X scope

Vehicle

Added punctured wheel effect and sound
Added burnt markings to vehicles after being destroyed
Added the motorbike number plate image
When a vehicle explodes, the fences near the vehicle will now also be destroyed

World

Added new vegetation to the lobby

UI

Players can press ‘delete' to remove their marker placed on the world map
Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
Added a dotted line towards the next play zone on the mini-map
Modified the icon design of the First Aid Kit
Added Thai language in language options
Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound

Improved the sound of Motorbike
Added sound for door destruction effect

Bugfixes


Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Fixed an issue that disabled bullet tracing for SKS
Fixed a bug that caused the game client to crash when a flashbang goes off
Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
Partially fixed a bug that caused items to be unlootable
Fixed a bug that caused carepackages to shake when falling
Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
Fixed a bug that caused a player icon to be doubled up on the minimap.
Fixed a bug that caused the same color for two teammate icons
Fixed a bug that caused the final play zone to be created over water
Fixed a bug that sporadically muted the rain sound
Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
Fixed a bug that caused a character experience the damage effect at random
Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
Fixed a bug that caused the sound volume of UMP with silencer to be too low
Fixed a bug that caused throwable items not to drop when switching to other weapons
Fixed a bug that caused the trace effect to not disappear after using throwable weapons
Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Added a character animation for when dragging an item into the inventory
 
Just jumping in here to mention that I've really been enjoying Giant Bomb's coverage of this game so far despite not having played it myself (which I might do once it gets to consoles). It's a joy to watch and quite amazing to see how tense this game can get simply because of the need to find your equipment and because of the lack of respawns. An open door has never been as intimidating, just as Jeff mentioned.

I think a higher budget version of this game with improved mechanics and controls - and perhaps a more unique art style / look - could potentially be one of the best game ever made. It also makes me fantasize about how cool it would be if we could play a similar Hunger Games / Battle Royale style match on a map as interesting and varied as, for example, the one in Breath of the Wild or GTAV. Just imagine if those two games allowed for a similar free-for-all multiplayer survival mode that allowed you to use their maps' large variety of features etc. as hiding places, places to look for loot, to set ambushes etc. Heck, BOTW's world and physics systems in particular could really serve as a nice template for a multiplayer mode, while GTAV's level of environmetal detail and car handling system might also lead to very fun scenario's being played out.

On a final note, I'd also be interested to see someone develop a game in this genre that copies the arenas and televised viewership setting from The Hunger Games more directly by having the environments change between matches (because they are simulated by a computer) and have things like monsters being dropped in randomly, weather effects like lighting strikes to happen, poison gas to be distributed, packages to be dropped (as in Battlegrounds, but more prominently) due to (actual) viewer ratings etc. That would imo make for a potentially even more varied and dynamic version of Battlegrounds.

Edit: didn't the movie Predators with Adrian Brody not also have a similar "drop on an island to survive" premise? A survival game like Battlegrounds but with Predators hunting the players might be awesome as well, especially if it creates the dynamic of balancing co-operation to fight off the Predators with player vs player, every man for himself survival near the end game.

I was speaking to a friend earlier about how they should tie the game into twitch for community tournaments etc. Having chat be able to vote on various events like supply drops, bombing areas etc would be a super cool way of making tournaments more dynamic and encouraging viewer participation
 
Very interested in CPU optimisations. I'm not upgrading my computer or building a desktop machine ever again, so I've a vested interest in it running better on what I got. Also some of my friends are struggling to even run the game, and mostly because of the high CPU requirements.
 

oneils

Member
Those patch notes are great. Looks like the game is coming along nicely. It's the first game I've bought during early access and I've been really impressed by their pace. I find myself watching streams rather than playing but that's because I'm a wuss.
 

Ryde3

Member
The patch notes look like great stuff, lots of tiny bugs I encountered seem to be addressed which is awesome.

Also got my first duo chicken dinner last night after playing squads and placing in the top 3 five damn times in a row.
 

vewn

Member
Added a character animation for when dragging an item into the inventory

Damn.

That bike looks super fun!
Hope they improve the spectator camera in the next one. Sometimes geometry gets swapped out when the other player looks away and when looking back you may see players for a short period of time although they are in buildings/behind objects. Also the other obvious spectator bugs.
 

Par Score

Member
Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%

Awesome.

There should be no guaranteed spawns, too big of an advantage.
 
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