PlayStation 5 Leak Reveals New ‘Low Power’ Mode, Fueling Handheld Console Reports

I think it is a little premature to get excited about handhelds from MS and Sony this year. If a Sony handheld does see the light of day, it will most likely launch in the time frame of the Playstation 6 as a Portal 2.0 that can remote play to your PS6 at best, native PS5 library support would be a nice bonus.
 
How about a Switch-style PS5 that becomes the de facto PS5 model when docked and a ~half power PS5 when undocked? It'll probably need to be ~2027 on N2P (the chip'd be tiny though) and have a much better battery than switch to even be viable, but it could replace the standard PS5 as PS6 comes in. It'd act as a full on legacy console for PS5, PS4, PS2, PS1, PSP & PSVita; with streaming for all of the above + PS3, and Portal functionality for PS6. Cross-gen PS5/6 games would work too of course and select PS6 titles which are more rudimentary may be able to make a jump. Sony could also try and poach some third party Switch stuff.

The challenge of course is getting the existing PS5 library working in portable mode. Sony should have put contingencies in place and at a minimum have flags/hooks in all games on the SDK from the beginning of the gen so they could go in and dial resolution or specific common visual settings back and maybe even inject scaling.

Sony could get this mode built in now to make it function going forward, first and second party stuff can get patched and big third party stuff can get patched, but there'll likely be a good ~2000 titles in total left over that need to be addressed. Unless they've come up with some smart, novel approach to hook into games and adjust them without direct intervention.
 
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Moore's Law is Dead as a source, seriously.....

Fried Rice Cooking GIF by Nigel Ng (Uncle Roger)
 
Stop insulting people every time you respond to them.
You motherfuckers were crying like little bitches about how the Series S was "holding back gaming" and now you masturbate over a low-spec Playstation SKU, which developers will have to target.

Thinking like this kind of betrays a lack of critical thinking that ignored the real issues with the Series S in the first place.

The Series S was supposed to be a step down unit from the Series X and designed in a way that it would play the exact same games at lower resolution and framerate.

Notice that this is actually the case with the PS5 and PS5 Pro. Not only is the PS5 a lower spec PS5 Pro, but it doesn't have PSSR. The lack of PSSR on the PS5 doesn't hold back the PS5 Pro.

The issues with the Series stem from not only the mandate and mandate for parity of features, but also the actual architecture and design of the Series S. Ignoring these and assuming that any lower tech holds back higher tech ignores the reality of gaming as we know it. The PS5 isn't holding back a 5090 for example.

If Sony can design a low spec handheld that can play PS5 games at 1080p60 without a lot of effort from developers, they'll have achieved something significant. I do think that will need some combination of PSSR upscaling from lower resolutions though if it's going to be anywhere close to affordable.
 
TFlops are TFlops and RDNA4 definitely has better perf/CU.

not on the level you'd expect if you do the calculation with double FP32.

in reality games can't really take advantage of it at all, so it's a meaningless stat. so either just calculate it without dual issue, or just always have a little asterisk there to make it clear that you can't expect dual issue FP32 to actually work in games.
 
How about a Switch-style PS5 that becomes the de facto PS5 model when docked and a ~half power PS5 when undocked? It'll probably need to be ~2027 on N2P (the chip'd be tiny though) and have a much better battery than switch to even be viable, but it could replace the standard PS5 as PS6 comes in. It'd act as a full on legacy console for PS5, PS4, PS2, PS1, PSP & PSVita; with streaming for all of the above + PS3, and Portal functionality for PS6. Cross-gen PS5/6 games would work too of course and select PS6 titles which are more rudimentary may be able to make a jump. Sony could also try and poach some third party Switch stuff.

The challenge of course is getting the existing PS5 library working in portable mode. Sony should have put contingencies in place and at a minimum have flags/hooks in all games on the SDK from the beginning of the gen so they could go in and dial resolution or specific common visual settings back and maybe even inject scaling.

Sony could get this mode built in now to make it function going forward, first and second party stuff can get patched and big third party stuff can get patched, but there'll likely be a good ~2000 titles in total left over that need to be addressed. Unless they've come up with some smart, novel approach to hook into games and adjust them without direct intervention.

It's not going to happen but I actually want Xbox or Playstation to do their take on a high-powered Switch-style console.
 
I think it is a little premature to get excited about handhelds from MS and Sony this year. If a Sony handheld does see the light of day, it will most likely launch in the time frame of the Playstation 6 as a Portal 2.0 that can remote play to your PS6 at best, native PS5 library support would be a nice bonus.
I don't think anyone is expecting it this year, and nothing suggests that it's a Portal 2.0, lol.
 
You motherfuckers were crying like little bitches about how the Series S was "holding back gaming" and now you masturbate over a low-spec Playstation SKU, which developers will have to target.
Series S hobbled the gen without bringing any benefit other than price.

This will add portability and likely won't demand parity, which is a massive benefit with zero downside for any dev that doesn't want to participate.
 
Sony: Here we have our new amazing low power console

People: OMG PSP2!!!

Sony: Take a look at PlayStation 5 S, smaller and cheaper, with a Max output of 1440p for those players that don't have 4K... Applaud!
 
I guess it depends on when the console gets out and if Sony decides another PS4 like surprise (LPDDR6 specs were finalised and released last year), but it is undeniable that Sony's move now seem to prepare for it not to be the case.


Yeah, but it feels a bit small… I bet the PSSR ban will not apply to PSSR2 or whatever solution this handheld will use in portable mode. Easiest way to lower bandwidth and power consumption is to render at a dramatically lower resolution (sorry, doing sparse rendering :)) and upscale with PSSR-next-gen.

The PSSR ban of LowPower mode IMHO is another way to offer a closer to handheld mode performance profile (forcing devs to lower rendering resolution without relying on the power hungrier PSSR, compared to PSSR next gen). What do you think? I shudder to think about a handheld that does not use something like an advanced PSSR version and targets PS5 like visuals.
I just have a thought about PSSR (or FSR4). This handheld could still have ML hardware and ML upscaling or some version of it but that feature has no reason, yet, to be put into that low power mode for current PS5 games as that low power mode is the easy mode to port PS5 games to that thing.

It could be a feature with its own API (still in dev) that would needed to be specifically patched for each game at the will of the developers. I mean, even DLSS isn't used on Switch 1 games without some important patch. Nintendo don't even use it in their Switch 2 games.
 
You motherfuckers were crying like little bitches about how the Series S was "holding back gaming" and now you masturbate over a low-spec Playstation SKU, which developers will have to target.
Its not a new sku so chill

Just a mode you select on the console for possibly a new handheld. Stop trying to SOny too this
 
Presumably the CPU/SoC should be fairly similar to Medusa Point. Rip out the NPU (Upper left?), bunch of PCIe lanes, display PHYs (you need like 1-2) etc. Make the GPU block bigger and newer IP (8CU -> 16-20CU?). Maybe 8xZen6c instead of 4x6/4x6c as you wouldn't have higher clocks anyway. I guess the upper right is the 2xZen-LP and some cache?


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Good Burger Reading GIF
 
Portal 2.0 is the most sensible and safe thing that I can see Sony releasing anytime soon.
The handheld shares the same architecture with the PS6, and by the sounds of it, it will be a monumental gap from the Portal that it will make zero sense to market it as a Portal 2.
 
Sounds like the opposite of boost mode. Why would you use a low power mode for just a handheld? Hell they could use 32gig ram with zen5c and upto date rdna igpu I'm sure they could power between ps5/pro with pssr 2.0. My guess is that it's going to be used for games that doesn't require much power
 
The handheld shares the same architecture with the PS6, and by the sounds of it, it will be a monumental gap from the Portal that it will make zero sense to market it as a Portal 2.
If the portable console is aimed to be more than a streaming device then the name 'Portal' will not make sense, I would agree.
 
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