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PlayStation 5 Pro Could Be the Best Place to Play Multiplatform Games With Bad PC Ports; There Will Be No Reason to Use FSR Over PSSR

XXL

Member
But for how long ? Because we all know that every PC gamer own the latest parts & automatically will be playing games with the new top of the line GPUs when they release new hardware.
Of course.....
977pf1.jpg

How high the PS5 Pro ranks on that list makes some PC gamers super uncomfortable.

It's pretty obvious.

Which is why they're in pretty much every PS5 Pro thread.

The PS5 Pro doesn't need to beat the highest end GPUs on PC market to be attractive, that fact it's even being compared to high end GPUs.....says everything.

And this comment from Alex is just further proof of that fact.
 
At least it can run them. Shit, imagine if they ported a high end AAA title to Switch. It would run like dogshit.

There's a reason why a lot of multiplats are made with PS5/Xbox in mind and then down ported to Switch, but you hardly ever see games made for Switch then up ported to PS5/Xbox. Hmm I wonder why that is lol
 

Killer8

Member
This isn't a serious post, is it?

Why wouldn't it be?

Did you miss the last few years when dozens of games launched with stuttering issues which needed a patch later on to correct it or, worse still, was just never resolved (see Returnal and Dead Space)? Why do you think #stutterstruggle and Alex's dismayed face is even a thing?

That's all developer incompetence and has nothing to do with the hardware.
 

Det

Member
Why wouldn't it be?

Did you miss the last few years when dozens of games launched with stuttering issues which needed a patch later on to correct it or, worse still, was just never resolved (see Returnal and Dead Space)? Why do you think #stutterstruggle and Alex's dismayed face is even a thing?

That's all developer incompetence and has nothing to do with the hardware.

PC gaming has to be the biggest tragedy in gaming. All of that power and flexibility being repeatedly outplayed by weaker hardware without egregious stuttering issues. It's just sad and developers should be ashamed.

PC has always been and will always be a huge workaround
 

HeWhoWalks

Gold Member
Why wouldn't it be?

Did you miss the last few years when dozens of games launched with stuttering issues which needed a patch later on to correct it or, worse still, was just never resolved (see Returnal and Dead Space)? Why do you think #stutterstruggle and Alex's dismayed face is even a thing?

That's all developer incompetence and has nothing to do with the hardware.
"Outplayed by weaker hardware"

If it's about the developers, why make it about PC then? That's contradictory and shouldn't be taken serious at all. The issue is about effort, which I largely agree with, but that's not the hardware's fault. For developers to get the best out of the hardware, they have to actually apply those fixes. If folks choose not to, that's not a PC gaming issue, but a developer issue. This also assumes that every PC game has those issues when many of them do not.

Thus, the Pro isn't going to magically change everything. Developers still have to cooperate, exactly as they'd have to with PC hardware.
 
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This was already the case with the regular PS5…
In reality it's the case with modern 'console' gaming as a whole - Xbox and Switch are flooded with bad PC ports.
Kutaragi was right about esoteric hardware being essential for PS and the move to PC seems to have doomed it along with every other 'console'.
 
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Topher

Identifies as young
In reality it's the case with modern 'console' gaming as a whole - Xbox and Switch are flooded with bad PC ports.
Kutaragi was right about esoteric hardware being essential for PS and the move to PC seems to have doomed it along with every other 'console'.

PS3 had more than its fair share of bad ports. I don't see how having new architecture every gen solves anything. It certainly makes backward compatibility difficult. Either way, consoles are not "doomed" due to moving to PC tech. They are not doomed at all. Software development has simply become much more complex.
 

TrueLegend

Member
Ofc with that CPU it's gonna run at 8K. Oh shoot the Base PS5 was 8K machine isn't it. So this is 16 times the details machine. 16K.

How much marketing, promotion and propoganda can there be. PS5 Pro constantly being compared to PC because it's 700 usd console and Yet all the slaves will say oh PCMR is here to shit on threads.

No doubt PS5 Pro has great potential but the only thing that should happen right now from promo point of view is PS5 Pro playing third party UE5 unoptimized games well like Jedi Survivor or Forsaken to show if it fixes the real problem. Even Returnal will be a great showcase.
 
No one builds PCs with a specific video card, CPU, ram in mind and even if they did that build would be so specific to a small segment of the PC playerbase.

Developers build with technologies in mind. No one is building a game to run at 60 fps on a 4090, because you immediately know that anything lower than that will have a lower framerate.

What you can say is that my game will run on a 4090 at 60 fps with everything turned to max and then make equivalent recommendations based on lower spec machines, but I don't see them optimizing it so that those lower spec machines can run at specific framerates with the same settings.

They find Very High, High, Recommended, and Minimum/Low or something along those lines.

PC is near impossible to optimize for across all builds. It's all a matter of settings, resolution, and framerate.
 

XXL

Member
Ofc with that CPU it's gonna run at 8K. Oh shoot the Base PS5 was 8K machine isn't it.
GT7 has an 8K 60fps mode

F1 2024 has an 8K 60fps mode
Move Along Moving On GIF by Emma McGann

Not every game will be 8K, but let's stop pretending here.
 
Ofc with that CPU it's gonna run at 8K. Oh shoot the Base PS5 was 8K machine isn't it. So this is 16 times the details machine. 16K.

How much marketing, promotion and propoganda can there be. PS5 Pro constantly being compared to PC because it's 700 usd console and Yet all the slaves will say oh PCMR is here to shit on threads.

No doubt PS5 Pro has great potential but the only thing that should happen right now from promo point of view is PS5 Pro playing third party UE5 unoptimized games well like Jedi Survivor or Forsaken to show if it fixes the real problem. Even Returnal will be a great showcase.

Academically speaking, I'm glad that not all games are getting day 1 PS5 Pro patches because we'll be able to benchmark various scenarios to better understand how powerful the PS5 Pro is in those different scenarios.

Game has unlocked frame rates? Great, what frame rate does the PS5 Pro deliver?

Game has variable resolution? Great, does PS5 Pro lock those high resolution bands in place?

How does it handle existing games RTX versus games on the latest SDK?

How much improvement do we get from PSSR over FSR, TSR, IGIT e.t.c.

It'll be interesting to see how well PSSR can function being on a limited class of equipment compared to DLSS.
 

Killer8

Member
"Outplayed by weaker hardware"

If it's about the developers, why make it about PC then? That's contradictory and shouldn't be taken serious at all. The issue is about effort, which I largely agree with, but that's not the hardware's fault. For developers to get the best out of the hardware, they have to actually apply those fixes. If folks choose not to, that's not a PC gaming issue, but a developer issue. This also assumes that every PC game has those issues when many of them do not.

Thus, the Pro isn't going to magically change everything. Developers still have to cooperate, exactly as they'd have to with PC hardware.

There isn't any contradiction.

It's not a direct comparison of hardware ie. saying PS5 is literally better than PC hardware. That's why I clarified the issue "has nothing to do with the hardware"

Mine was an observation that the advantages of PC hardware over the other (which I already stated up front) are being so nullified by developer incompetence that it's leading to the other providing a better experience.
 

TrueLegend

Member
GT7 has an 8K 60fps mode

F1 2024 has an 8K 60fps mode
Move Along Moving On GIF by Emma McGann

Not every game will be 8K, but let's stop pretending here.
You do know even RTX 2060 can run more games than PS5 on 8K than doesn't make it 8K card. Even Sony removed that label from PS5 boxes even though it has that one game for it.
 
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kevboard

Member
Alex makes a good point that Sony would probably be able to promote the Pro better if they could highlight the differences between FSR and PSSR. Obviously, AMD would object to that though so for the purposes of keeping good corporate relations, that's probably why Sony doesn't.

yeah... but making an entire console revision, whose main improvement is replacing their shitty reconstruction method, is already a huge signal to the public that they think FSR sucks.

so, honestly... why not just stop acting like they aren't already explicitly saying that 🤣
the PS5 Pro's advertisment slogan could essentially be "your solution is trash, so we made our own"
 
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mrcroket

Member
GT7 has an 8K 60fps mode

F1 2024 has an 8K 60fps mode
Move Along Moving On GIF by Emma McGann

Not every game will be 8K, but let's stop pretending here.
Too bad it's not 8K but 4K rescaled to 8k, in games that were already native 4k on PS5.

But well, if it makes you happy we can also say that all UE5 ports that run at 1080p rescaled to 4K on PS5 are 4K games. 😁
 

Topher

Identifies as young
yeah... but making an entire console revision whose main improvement is replacing their shitty reconstruction method is already a huge signal to the public that they think FSR2 sucks.

so, honestly... why not just stop acting like they aren't already explicitly saying that 🤣

Because they are not "explicitly" saying that at all. That's the point.
 
PS3 had more than its fair share of bad ports. I don't see how having new architecture every gen solves anything. It certainly makes backward compatibility difficult. Either way, consoles are not "doomed" due to moving to PC tech. They are not doomed at all. Software development has simply become much more complex.
Keeping an existing esoteric architecture with lower development costs exactly the same for an indefinite period is the solution.
While it's technically still possible to avoid, the complexity you speak of is the impending doom.
Nintendo's Switch being poised to overtake the PS2 in terms of sales might be enough to get Sony to rebirth the PS2 as a digital-only console.
PS2 game dev costs being the lowest of any platform means PS2 would be the lead console for PS2 exclusives that are notoriously difficult to port to PC.
 

Topher

Identifies as young
maybe not explicitly explicitly... but with the most in-your-face subtext possible 😭

I don't think Sony has even shown any games that had been using FSR at this point. I don't know....seems to me like they have kept away from those comparisons purposefully.

Keeping an existing esoteric architecture with lower development costs exactly the same for an indefinite period is the solution.
While it's technically still possible to avoid, the complexity you speak of is the impending doom.
Nintendo's Switch being poised to overtake the PS2 in terms of sales might be enough to get Sony to rebirth the PS2 as a digital-only console.
PS2 game dev costs being the lowest of any platform means PS2 would be the lead console for PS2 exclusives that are notoriously difficult to port to PC.

I don't think I'm following you here man. You are suggesting Sony revert back to the PS2?
 

Vick

Gold Member
"Trust me it's the same on Console"
There It Is GIF


Dead Space still have traversal stutters on consoles too.



By this comparison between the PS5 and PC version, you can clearly see that the PC version suffers obnoxious traversal stuttering due to Denuvo Anti-Tamper software incorporation whereas the PS5 version, however, barely stutters, and runs silky smooth 60fps at all!
In short, this proves that video game industry has to completely stop butchering PC customers by releasing an inferior PC product that's incorporated with BS Denuvo Anti-Tamper software that legitimately scans & checks to ensure you have a legit copy of the game on PC which is by far the worst business decision whatsoever!
System Spec: Intel Core i9-14900KS (5.9Ghz), RTX 4090 24GB GDDR6X Video Card
Most recent comparison online.

DF video after the many patches:



Consoles [showing Xbox Series] also have a little bit of traversal stutter, usually manifests with double animations frames, but here.. the game is just.. just not at all fun to play.
And loses all of that ambience and atmosphere becuase every single time you go near a door, and the game has tons of doors as that's just its design, and every single time you go near one, the game would stutter. And you could just go back and forth areas and just constantly having stutter.. oh.. it's such a shame.
 
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SHA

Member
Alex makes a good point that Sony would probably be able to promote the Pro better if they could highlight the differences between FSR and PSSR. Obviously, AMD would object to that though so for the purposes of keeping good corporate relations, that's probably why Sony doesn't.
Corporates wants to avoid the extra work, the misunderstanding is basically them using the stupid card for lying which is the reason DF existed in the first place to avoid corporates monopoly, no one is stupid in the gaming industry, but the misunderstanding has always been used intentionally.
 
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scydrex

Member
You do know even RTX 2060 can run more games than PS5 on 8K than doesn't make it 8K card. Even Sony removed that label from PS5 boxes even though it has that one game for it.
Sony said in the box 8k gaming supported or in the website? Will look for the box tomorrow and read it.
 
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DryvBy

Member
Consoles need to die so we don't have to deal with "bad ports" and just have games made for PC.

At this juncture one could argue that most games are PlayStation native and the rest are "ports" for other platforms ?
I'll never understand the PC gamer console warrior. It's like the Great Gatsby, but instead of new money being annoying, it's people that finally bought a PC that are annoying.
 

rodrigolfp

Haptic Gamepads 4 Life
There It Is GIF








Most recent comparison online.

DF video after the many patches:


2023 video. -_-'

"By this comparison between the PS5 and PC version, you can clearly see that the PC version suffers obnoxious traversal stuttering due to Denuvo Anti-Tamper software incorporation whereas the PS5 version, however, barely stutters, and runs silky smooth 60fps at all!"

Barely stutters, so it stutters. -_- ''''''""""""""""""""""""

Your desperation to downplay the PC version (that ironically goes way more than 60 fps and is not blurry on the video) is hilarious.
 
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Vick

Gold Member
2023 video. -_-'
Excuse Me What GIF by Bounce


Video I posted is from 5 months ago..

DF one, 9 months ago.

Barely stutters, so it stutters. -_- ''''''""""""""""""""""""
Of course. It barely stutters, so even if PC version is described as being unplabable in comparison, it's a non issue.

Your desperation to downplay the PC version (that ironically goes more than 60 fps and is not blurry on the video) is hilarious.
Yeah, I'm sure that's the hilarious thing.
 
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bender

What time is it?
I'll never understand the PC gamer console warrior. It's like the Great Gatsby, but instead of new money being annoying, it's people that finally bought a PC that are annoying.

My long running theory is that modern PC platform warriors are former console warriors that in their understandable excitement for the benefits of PC gaming decide to extol the virtues in the only way they know how (see: be annoying and insufferable).
 
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