PlayStation 6: Sony says future platforms ‘top of mind’, exploring ‘new and enhanced’ ways to play

Buddy you can IP check me I have no Alts. I simply don't live on Gaf like you do.

Microsoft is crap at the moment and so is Sony. However the disparity between the two here is comical.

Now go touch grass my boy. Do some research on that.

I've been a long time Playstation fan, but even I've noticed a trend on here when one tries to criticise Sony/Playstation - the response is usually met with "he's a bot", or "astroturfer" or some other crap.

Sony fans, including myself always criticised Microsoft and Xbox for their cult like followers, it's a little ironic and I think we need to be careful, as Sony and Playstation need to be held accountable because that way the consumers have a chance at winning.
 
What a joke. It feels like they barely supported the Playstation 5.

You do know planning for the next gen PlayStation always starts the moment the previous one is released.

PS2 development started in 1994 for example.

If PS6 comes out in 2028 then Sony will still be releasing PS5 games in 2030.

That means we're not even half way through the PS5 gen.
 
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You're clearly not engaging me in good faith. Why are you talking to me about sales when I'm talking about quality?
You're clearly a gaming flatearther, I also mentioned the amount of awards or nominations. I can also add the MC scores, every year there's one or a handful Sony games up there among the best reviewed ones. I shown different metrics that prove that many people loved their games, and one of the most important things is the sales, because people votes with their wallets.

By any measurable / objective metric they are doing a good job releasing quality games frequently. Obviously sometimes some games don't end being that good, specially when investing in new IPs, new niches, doing experiments etc.

What major new IPs has Sony launched on PS5? None.
Bullshit, Sony -or Hermen to be more specific- mentioned multiple times these years that around half of the games they had under development were new IP. Something that no other big publisher does.

In any case, this is what they have regarding first/second party new IP for PS5.

Released:
  • Sackboy: A Big Adventure (a differentiated sub-series spin-off, not really a new IP)
  • Destruction AllStars
  • Returnal
  • Rise of the Ronin
  • Stellar Blade
  • Concord
  • Astro Bot (a differentiated sub-series reboot, not really a new IP)
  • Lego Horizon (a differentiated sub-series spin-off, not really a new IP)
Announced and to be released for PS5 in a year or two:
  • Lost Soul Aside
  • Marathon (a differentiated sub-series reboot, not really a new IP)
  • Convallaria
  • Intergalactic
  • Saros
  • Marvel Tokon (new gaming series adapting IPs, not really a new IP)
  • Marvel's Wolverine (new gaming series adapting an IP, not really a new IP)
  • Fairgame$
Unannounced games that seem to be new IPs coming from:
  • Media Molecule
  • Team LFG
  • Dark Outlaw
  • Firesprite (this one could be Until Dawn 2)
  • Bend (apparently recently cancelled a new IP, their next project could be another IP or not)
  • SSM - new IP by Cory (could just mean not GoW, or an adaptation or a differentiated sub-series reboot)
  • SSM - smaller GoW project (a differentiated sub-series reboot, not really a new IP)
  • Insomniac (planned to start development soon but to be released after Wolverine, Spider-Man 3 and the next Ratchet so pretty likely won't be PS5/PS6 cross-gen)
In any case, that investment in new IPs (or semi-new IPs) is way, way higher than the one from the other console makers or major publishers in general.
 
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If it hurts you to know, most will.

What hurts is the massive fake out. Most people got a PS5 looking to be prepared for GTA, not to be felt left in the dust with some Series S feeling box. Just another betrayal by another game company really, par for the course
 
Start saving up!

$900 between now (June 13, 2025) and November 2026.

76 weeks between June 13, 2025 and November 30, 2026.

$900 / 76 weeks = $11.84 per week

Do It Reaction GIF
Well it won't be out until November 2027

I know someone who is a buddy of my neighbor and his uncle's brother retired from the hot dog stand across the street from Sony, and his son has the insider knowledge.
 
What hurts is the massive fake out. Most people got a PS5 looking to be prepared for GTA, not to be felt left in the dust with some Series S feeling box. Just another betrayal by another game company really, par for the course


What do you mean series s feeling box? By performance?

Have you seen the series s performance on games compared to ps5?
 
What do you mean series s feeling box? By performance?

Have you seen the series s performance on games compared to ps5?

No way am I implying PS5 and XSS have similar performance as that would be retarded.

I mean relatively speaking, by the time GTA comes out the PS5 will be feeling like it's a dated box delivering a compromised experience (IE Series S)
 
You're clearly a gaming flatearther, I also mentioned the amount of awards or nominations. I can also add the MC scores, every year there's one or a handful Sony games up there among the best reviewed ones. I shown different metrics that prove that many people loved their games, and one of the most important things is the sales, because people votes with their wallets.

By any measurable / objective metric they are doing a good job releasing quality games frequently. Obviously sometimes some games don't end being that good, specially when investing in new IPs, new niches, doing experiments etc.


Bullshit, Sony -or Hermen to be more specific- mentioned multiple times these years that around half of the games they had under development were new IP. Something that no other big publisher does.

In any case, this is what they have regarding first/second party new IP for PS5.

Released:
  • Sackboy: A Big Adventure (a differentiated sub-series spin-off, not really a new IP)
  • Destruction AllStars
  • Returnal
  • Rise of the Ronin
  • Stellar Blade
  • Concord
  • Astro Bot (a differentiated sub-series reboot, not really a new IP)
  • Lego Horizon (a differentiated sub-series spin-off, not really a new IP)
Announced and to be released for PS5 in a year or two:
  • Lost Soul Aside
  • Marathon (a differentiated sub-series reboot, not really a new IP)
  • Convallaria
  • Intergalactic
  • Saros
  • Marvel Tokon (new gaming series adapting IPs, not really a new IP)
  • Marvel's Wolverine (new gaming series adapting an IP, not really a new IP)
  • Fairgame$
Unannounced games that seem to be new IPs coming from:
  • Media Molecule
  • Team LFG
  • Dark Outlaw
  • Firesprite (this one could be Until Dawn 2)
  • Bend (apparently recently cancelled a new IP, their next project could be another IP or not)
  • SSM - new IP by Cory (could just mean not GoW, or an adaptation or a differentiated sub-series reboot)
  • SSM - smaller GoW project (a differentiated sub-series reboot, not really a new IP)
  • Insomniac (planned to start development soon but to be released after Wolverine, Spider-Man 3 and the next Ratchet so pretty likely won't be PS5/PS6 cross-gen)
In any case, that investment in new IPs (or semi-new IPs) is way, way higher than the one from the other console makers or major publishers in general.
You're clearly some kind of delusional Sony fanboy and it's preventing you from actually responding in good faith to what I'm saying.

You talk about review scores and awards like those are supposed to be a sign of quality? Maybe a decade or two ago, but today's games "journalists" care more about pushing "the message" than anything else when it comes to attributing review scores and awards. Also I never said that Sony didn't release good games, just the the quality had dropped since last gen and the number of new IPs is pretty much down to zero. I'm here talking about PlayStation Studios specifically and you go and list a bunch of third party games and I'm supposed to think you arguing in good faith? And yes I know that a few of those third party games are published by Sony, but they're still not first party Playstation Studios games. As for actual upcoming new IPs: Intergalactic is not really winning gamers over so far with its trailer and what was leaked of Wolverine made it look like a poor man's Spider-man which is probably why it got delayed so much. Concord was still-born and Marathon is not far off from being in the same position.

I'm well aware that Sony is doing well financially this gen but it's not due to releasing a bunch of great games that people are camping outside for. They released a few sequels to popular games, none of which were really better than their prequels (except maybe Horizon FW). What's helped them raise their revenue so much is pushing digital because they make way more money on digital sales than physical, but that's not entirely their doing, the market is just headed more and more towards digital distribution (sadly) and Sony are just benefiting from that. And the other thing is that they took a big gamble by raising PS+ prices significantly (+33%) which is unheard of in the subscription-based service world and it actually paid off for them as not only were they able to retain their customers but they actually managed to add more. And of course the revenue from GaaS games keeps going up and contributed as well which is why Sony is pushing for more GaaS games.

Listen I have a PS5 Pro and I think Sony is the best out of the big three right now, but I'm still extremely disappointed with this gen. Spending most of my time playing JRPG remasters was not on my PS5 bingo card. The big players in the industry care more about how to extract money from us than about making great games so far this gen. Thank god for Expedition 33. That game managed to restore my faith in gaming this gen. Hopefully it can show Sony and other big studios that not every game needs to be GaaS nor does it need to cost $400M to develop.
 
You're clearly some kind of delusional Sony fanboy and it's preventing you from actually responding in good faith to what I'm saying.

You talk about review scores and awards like those are supposed to be a sign of quality? Maybe a decade or two ago, but today's games "journalists" care more about pushing "the message" than anything else when it comes to attributing review scores and awards. Also I never said that Sony didn't release good games, just the the quality had dropped since last gen and the number of new IPs is pretty much down to zero. I'm here talking about PlayStation Studios specifically and you go and list a bunch of third party games and I'm supposed to think you arguing in good faith? And yes I know that a few of those third party games are published by Sony, but they're still not first party Playstation Studios games. As for actual upcoming new IPs: Intergalactic is not really winning gamers over so far with its trailer and what was leaked of Wolverine made it look like a poor man's Spider-man which is probably why it got delayed so much. Concord was still-born and Marathon is not far off from being in the same position.

I'm well aware that Sony is doing well financially this gen but it's not due to releasing a bunch of great games that people are camping outside for. They released a few sequels to popular games, none of which were really better than their prequels (except maybe Horizon FW). What's helped them raise their revenue so much is pushing digital because they make way more money on digital sales than physical, but that's not entirely their doing, the market is just headed more and more towards digital distribution (sadly) and Sony are just benefiting from that. And the other thing is that they took a big gamble by raising PS+ prices significantly (+33%) which is unheard of in the subscription-based service world and it actually paid off for them as not only were they able to retain their customers but they actually managed to add more. And of course the revenue from GaaS games keeps going up and contributed as well which is why Sony is pushing for more GaaS games.

Listen I have a PS5 Pro and I think Sony is the best out of the big three right now, but I'm still extremely disappointed with this gen. Spending most of my time playing JRPG remasters was not on my PS5 bingo card. The big players in the industry care more about how to extract money from us than about making great games so far this gen. Thank god for Expedition 33. That game managed to restore my faith in gaming this gen. Hopefully it can show Sony and other big studios that not every game needs to be GaaS nor does it need to cost $400M to develop.
You are the delusional one that acts in bad faith, a gaming flatearther that rejects all the existing factual and objective data to measure what we're talking about, because all of them prove that what you said is a nonsensical lie that only exists in your fantasy.

Even if ignoring the 3rd party exclusives or 3rd party multiplatform games and being limited to their 1st and 2nd party games, "this gen so far" they haven't "been severely lacking in quality software". That's total bullshit when looking at the amount of games, their reviews, their candidatures and won awards or sales, which are the only things we can look at to objectively measure if people liked them or not.
 
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You do know planning for the next gen PlayStation always starts the moment the previous one is released.

PS2 development started in 1994 for example.

If PS6 comes out in 2028 then Sony will still be releasing PS5 games in 2030.

That means we're not even half way through the PS5 gen.
Not arguing that point. The point is they are talking the PS6 publicly is showing it's not far off. The PS5 overall software especially from Sony has been lackluster. They bet on Gaas and blew it out their ass.
 
You do know planning for the next gen PlayStation always starts the moment the previous one is released.

PS2 development started in 1994 for example.

If PS6 comes out in 2028 then Sony will still be releasing PS5 games in 2030.

That means we're not even half way through the PS5 gen.
Every AAA developer will be putting out PS5 games well past 2030. I wouldn't be surprised if it was not until 2035 that developers stop PS5 support
 
Can the SSD be used as RAM theoretically and conceptually speaking? Suppose the Nextbox and PS6 achieve read/write speeds of SSDs to 20GB/sec. That speed is equal to the RAM bandwidth of Xbox360 and PS3. Can certain non demanding graphical assets and other game data be offset to the SSD to free up the VRAM, therefore making it more effecient sort of speak?

NVIDIA did something where the SSD was directly connected to the GPU, i forgot what purpose it was for.

Also, someone tested NVIDIAs texture compression technology on AMD, and it works better on AMD? Time stamped:


For possibly Nextbox Version 2 and PS7,8, or 9:


 
Can the SSD be used as RAM theoretically and conceptually speaking? Suppose the Nextbox and PS6 achieve read/write speeds of SSDs to 20GB/sec. That speed is equal to the RAM bandwidth of Xbox360 and PS3. Can certain non demanding graphical assets and other game data be offset to the SSD to free up the VRAM, therefore making it more effecient sort of speak?

NVIDIA did something where the SSD was directly connected to the GPU, i forgot what purpose it was for.

Also, someone tested NVIDIAs texture compression technology on AMD, and it works better on AMD? Time stamped:


For possibly Nextbox Version 2 and PS7,8, or 9:



This may answer your question, as SSDs still have latency issues to act as RAM.

Being base on flash, it should be able to store data while powered off.

SanDisk's new High Bandwidth Flash memory enables 4TB of VRAM on GPUs, matches HBM bandwidth at higher capacity
SanDisk on Wednesday introduced an interesting new memory that could wed the capacity of 3D NAND and the extreme bandwidth enabled by high bandwidth memory (HBM). SanDisk's high-bandwidth flash (HBF) memory enables access to multiple high-capacity 3D NAND arrays in parallel, thus providing plenty of bandwidth and capacity. The company positions HBF as a solution for AI inference applications that require high bandwidth and capacity coupled with low power requirements. The first-generation HBF can enable up to 4TB of VRAM capacity on a GPU, and more capacity in future revisions. SanDisk also foresees this tech making its way to cellphones and other types of devices. The company hasn't announced a release date yet.
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Next-Gen HBM Architecture Detailed Including HBM4, HBM5, HBM6, HBM7 & HBM8: Up To 64 TB/s Bandwidth, 240 GB Capacity Per 24-Hi Stack, Embedded Cooling
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The HBF memory has limitations:

1) Has finite number of uses
2) Meant for AI throughput, doesn't mention anything about graphics fidelity or performance?

MLID states that UDNA is 4090/5080 performance?
 
I loved this news. Sony admitting sooner or later they have to rely on Azure Servers in some shape and form where Evil-MS can f*ck them.
Rely on good old direct approach which basically means good games (like Nintendo, who has bad online services) and turn yourself into something as reliable as Steam that need have to have it regardless of other issues.

trying to have a fight for cloud with MS is a tough battle, good things Sony not focusing too much on cloud might even delay cloud's eventual overtake in gaming.
 
The HBF memory has limitations:

1) Has finite number of uses
2) Meant for AI throughput, doesn't mention anything about graphics fidelity or performance?

MLID states that UDNA is 4090/5080 performance?

What do you mean by finite?

It does actually what you're looking for, storage as RAM.

PS6 is hinted as being heavily AI based, so AI throughput is a must.

Only downside is cost, though the orders Sony would be putting it should reduce cost but it'll still be on the expensive side.
 
What do you mean by finite?

It does actually what you're looking for, storage as RAM.

PS6 is hinted as being heavily AI based, so AI throughput is a must.

Only downside is cost, though the orders Sony would be putting it should reduce cost but it'll still be on the expensive side.

Im not downplaying this new technology, I think its wonderful. The article states:

"SanDisk didn't touch on write endurance. NAND has a finite lifespan that can only tolerate a certain number of writes"

so that's what I mean by finite but sounds extremely promising.
 
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