Speaking on the NeoGAF forums, known AMD leaker Kepler L2 commented on the possibility of next-generation consoles having access to the DirectX 12 Work Graphs feature, which delivers better performance and improved scalbility across complex workloads including procedural generation, particle systems and AI logic, saying that while hardware and API will be ready, it is unlikely to see widespread adoption, as the engines and tools currently in use don't support this style of graphics programming. As such, it will be a while to see if the feature will bring significant performance improvements on consoles that go well beyond what we have already seen on PC shortly after its release.