TimeEffect
Member
2v2 Kill Limit is good fun. Hope that becomes ranked
so who the fuck broke it
It's not even as much about being able to kill rather than how fuckin good it is at killing. The other 3 rare items are worth fighting for cause they give you the edge in a fight for a moment and others need to adapt. With Medusa if you get it and successfully use it (and that is way too easy for one) you gain potentially huge point advantage for rest of the match with 0 impact for your AP building metagame. This item is especially gamebreaking in small stages like Dojo and god have mercy if it ever spawns in stowaways first part. I hope its not possible tho.
The Medusa item is closer to level 2 than 1 in power and that alone should have rung a few bells at superbot.
2v2 Kill Limit is good fun. Hope that becomes ranked
I could have sworn they said Medusa's head was supposed to be this big risky item that requires a lot of start up/skill to use or something. I thought it was never going to be as easy as it is now to use.
I first got my chance yesterday when I picked up a purple item, presuming it to be that fireworks item, pressed the attack button, managed to petrify a guy, and quickly took him out. Pure luck, pure chance of my happening to be there when it spawned, and absolutely no effort to use.
Yeah, what lines?
I kinda prefer stock lives personally. I'm good at avoiding supers but pretty bad at making them haha.
Jak's level 2 should be buffed as well. You can see it coming from a mile away. Though I've never had any real problem with his AP gain, maybe cause I play as Jak the way some/most play as Radec.So, once Kratos' AP/chain grab gets nerfed/tweaked, how do you guys feel the tiers will be?
Raiden will still probably be on top for the sake of ease-of-use, but I dont think he'd be god/A tier. But everyone else would seem to be in the same pool, with maybe Jak and Dan being on the bottom rung (Jak would benefit from a slight AP gain while I think Dan would benefit from buffed supers, particularly super 2 and super 3).
Jak's level 2 should be buffed as well. You can see it coming from a mile away. Though I've never had any real problem with his AP gain, maybe cause I play as Jak the way some/most play as Radec.
Should Big Daddy & Heihachi be buffed as well? I've been playing ranked matches for a while and have yet to come across someone who is good with either of them.
My only complaint with Raiden is how easily he can combo into his level 1.
Especially from a throw.
Can you dodge Kratos' chain grab while you're in midair, btw?
My only complaint with Raiden is how easily he can combo into his level 1.
Especially from a throw.
Can you dodge Kratos' chain grab while you're in midair, btw?
Heihachis counter needs to be buffed to be on par with Sly, Kratos, Raiden, Dante... That opening after it is way too long compared to others and you cant even hitconfirm with it. Othervise he is fine.
Raiden needs that short delay on his lvl 1 or just plain cost increase. Kratos only needs delay on his chaingrab. Sackboys gumball should be buffed back since its near useless now. Jak lvl 2 needs AOE below him and slight buff on ap. Fat Princess lvl 3 needs to last longer. Sir Dan needs buff for his lvl 3 and slight ap buff. Sweet still needs his terrible lvl 2 buffed. Big Daddy is fine imo.
Big problem I'm starting to realize about this game.
There are combos, which are fine. But there is no way to break out of them unless another player happens to hit the person attacking you. Smash Bros doesn't have combos the same way this game does. People like Raiden and Dante often get me into 3-4 second combos in which I am helpless.
Big problem I'm starting to realize about this game.
There are combos, which are fine. But there is no way to break out of them unless another player happens to hit the person attacking you. Smash Bros doesn't have combos the same way this game does. People like Raiden and Dante often get me into 3-4 second combos in which I am helpless.
PlayStation All-Star looks like a Smash Bros. game, but it has much more the design-philosophy of an Street Fighter game. Basically such stuff as long combos and learning how to do them were elements Nintendo wanted to avoid with the Smash Bros. Series.
PlayStation All-Star looks like a Smash Bros. game, but it has much more the design-philosophy of an Street Fighter game. Basically such stuff as long combos and learning how to do them were elements Nintendo wanted to avoid with the Smash Bros. Series.
I find that to be bullshit personally.
But I guess there are similarities.
Yeah, the combo stuff feels more like a traditional fighter, where it's not uncommon to be caught in long combo strings. Smash is more of the outlier, with a de-emphasis on combos.
I consider myself pretty damn good at dodging and i think i've done it once. And thats a maybe.
Ughh Raiden has a million different ways to confirm that lvl 1... hell some of this longer combos can be finished off with his level 1, so in the end you still have more than enough AP left over for another. My cousin and I do pretty well at this game, so we get a TON of trash talkers/hate mail, asking for 1v1... but what's the point? 90% of the time they are Raiden's, which IMO is a horribly one sided matchup.
The problem against my answer is, that Sakurai himself said this about his inspiration for the Smash Bros. Series (which never started as an Nintendo Fighter). He is a big fan of fighting game, but later in his life had no time to learn moves, combos, character, etc. from newer fighting games and always felt, that sticking in a big combo, was boring (also trying to develop a four player fighting for the Nintendo 64). So he created the prototype of the Smash Bros. game, where he tried to find solutions around his personal problems. It is properly the reason, why he did not like Melee that much. Since it moved the series into a direction, he original wanted to avoid. (The source are his Brawl and Kid Icarus Iwata Asks interviews)I disagree on the last part - even if Brawl's physics was poor comboing is pretty much existent there. If anything else, I like it that the attacks aren't "restricted" to a specific string in Smash games.
You can see it... but only in small aspects. It's more akin to Naruto Ultimate Ninja games.
But Street Fighter has combo breakers no? This game does not.PlayStation All-Star looks like a Smash Bros. game, but it has much more the design-philosophy of an Street Fighter game. Basically such stuff as long combos and learning how to do them were elements Nintendo wanted to avoid with the Smash Bros. Series.
But Street Fighter has combo breakers no? This game does not.
But Street Fighter has combo breakers no? This game does not.
Just throwing this out there but match host should not be able to quit. So annoying when you're dominating and suddenly get disconnected because the host is a bitch.
Just throwing this out there but match host should not be able to quit. So annoying when you're dominating and suddenly get disconnected because the host is a bitch.
Is there even any penalty for quitting? I know there are online issues right now but consistent quitters should eventually be penalized...
The problem against my answer is, that Sakurai himself said this about his inspiration for the Smash Bros. Series (which never started as an Nintendo Fighter). He is a big fan of fighting game, but later in his life had no time to learn moves, combos, character, etc. from newer fighting games and always felt, that sticking in a big combo, was boring (also trying to develop a four player fighting for the Nintendo 64). So he created the prototype of the Smash Bros. game, where he tried to find solutions around his personal problems. It is properly the reason, why he did not like Melee that much. Since it moved the series into a direction, he original wanted to avoid. (The source are his Brawl and Kid Icarus Iwata Asks interviews)
PlayStation All-Stars has a complete different background. Many developers of the game are big fans of fighting games with the Street Fighter formula. No wonder the game follows much more its formula and they intentional were trying to develop an relationship with the fighting-game community.
Now that makes a bit more sense.
Much better example.
I've lost ranks before when I quit.There's a bonus to EXP for consistently staying in matches even if you're losing, but no penalty for actually quitting.
Playing arcade mode with Sir Dan on highest difficulty and it's really tough...
Seriously, why is Sir Dan so fucking bad? I'm getting my ass kicked with him by regular bots, never happens when I use the other characters, and no, it's not that I just suck with him or whatever, he's just worthless and weak. Slowass attacks that are interrupted easily, no combos what so ever, shitty supers etc.
It's actually sad to see him be so weak, he was one of my most hyped characters but he's so bad compared to the others, no redeeming qualities at all except for that he's an awesome and goofy character.
Buff him for fuck's sake, Superbot!
dude, up for 2v2?
Playing arcade mode with Sir Dan on highest difficulty and it's really tough...
Seriously, why is Sir Dan so fucking bad? I'm getting my ass kicked with him by regular bots, never happens when I use the other characters, and no, it's not that I just suck with him or whatever, he's just worthless and weak. Slowass attacks that are interrupted easily, no combos what so ever, shitty supers etc.
It's actually sad to see him be so weak, he was one of my most hyped characters but he's so bad compared to the others, no redeeming qualities at all except that he's an awesome and goofy character.
Buff him for fuck's sake, Superbot!
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Well today is a good day. We might be getting a sequel after all.
Well today is a good day. We might be getting a sequel after all.