donkey show
Member
Yeah man, most definitely!Great to meet you today! Thanks for stopping by.
And nice meeting other gaffers today who swung by the Snake Pass booth as well.
Yeah man, most definitely!Great to meet you today! Thanks for stopping by.
They still have copies. I tried for you, but I was recognized. Sorry!
it was fun meeting and talking with you krae.
also, how did you like the re7 demo in vr?
i ended up getting a little motion sickness but completed it
Horizon Zero Dawn was fantastic. I walked away feeling confident in the game. It felt very responsive and the world was interesting, even though we were allowed pretty limited freedom. Hunting the mechanical beasts was great. (It also looks so much better on PS4Pro).
Awesome retrospective, however, are you referring to the version being played at their booth? If so, I believe that was on a regular PS4. The version being demoed near the PlayStation area (with all the hardware and Skyrim SE, etc) was a demo for the Pro version. It was not playable by attendees but I got to see a demo of event staff playing it (took a off-screen video, need to get it off my camera/crop/upload).
At least this was my understanding talking to the attendant at the Horizon: ZD booth.
Ahh was waiting for your impressions buddy. I'll give it a read laterImpressions from the show:
It was a lot of fun. I got the whole collection of cards and so did one of my friends. I have the entire collection for the past 3 years. They were a lot easier to get than last year, at least I thought so. It felt more crowded than in years past but also felt like there was less to play....
Games I played: Simple impressions.
Horizon Zero Dawn was fantastic. I walked away feeling confident in the game. It felt very responsive and the world was interesting, even though we were allowed pretty limited freedom. Hunting the mechanical beasts was great. (It also looks so much better on PS4Pro).
GT Sport (VR) was a blast. The resolution seemed a bit low but man was it still fun. I spun out and it was trippy. I felt a bit disoriented and I was laughing pretty hard due to how crazy it felt.
Let It Die was okay. The booth was a little much for me. The game itself is over the top violent and controlled fine. Probably something I wont try at home.
Deaths Gambit was great. Side scrolling action game and seemed to be a challenge like Salt and Sanctuary. I didnt play this too long due to wanting to get to a panel but what I played I really liked.
Pyre is my surprise of the show! I loved this game. The music is simply beautiful and the combat system (once learned) is so much fun. The art is breath taking and I think this just jumped to one of my most anticipated games. Really loved it.
Gang Beasts was one of the most entertaining things to watch on the show floor. There was one TV and lots of people around it laughing and cheering. It was quite the experience playing and having a ton of people laughing at deaths and the goofy animations in the game. It was fun.
Persona 5! The demo was too short. Of course it did what it was supposed to. Give you a quick glimpse of the game and made to mad that the game doesnt come out until April now. Its beautiful!
Games I wanted to play but didnt have time... Cosmic Star Heroine, Hearth Forth Alicia, Ys Origin, Farpoint, Psychonauts VR and Ace Combat 7.
PROS:
PEOPLE! Great people to talk to. Playstation fans to talk to in line and everyone for the most part were nice and just wanting to talk and share thoughts about the games they played and the games they loved. Had some great conversations about various things with random strangers.
Employees! The Playstation crew were great. Gio was awesome. On the floor talking to people and just excited to be there. I met Andrew House! he was amazing! He seemed thrilled to be talking to everyone. I saw Shu on the street one night and said hi! The employees at every booth were happy and really helped create a great place to be.
Cards! They were easier to get.... if you were willing to bargain with employees. I got the Ace Combat one as long as I was willing to give the girl some compliments (I am not kidding). The Capcom girl at the end of the first day gave us our Resident Evil cards if my friend gave the employees a dance show.
Cons:
Lines were crazy long, especially for VR. Farpoint was 4.5 hour wait.
Monster Boy and the Cursed Kingdom! Its not that the game is bad, because it looks very fun. The thing that was angering is that it was one of the booths that had a free game attached. I got in line with 8 people in front of me. There is no time limit for them and they could play all 3 stages if they wanted. With an hour before the Last of Us Part 2 panel I thought I would have no problem knocking this out. Come time for the panel, there were still 4 people in front of me. I said screw it and went to the panel. I came back the next day and it was the first one I went to. 12 people in front of me. 2 hours until PS I Love You XOXO panel. The guy went to go to the bathroom and handed is phone over to the Hand of Fate guy. I explained my situation to him and he scanned my badge. Very nice of him. My complaint is that the demo really should have been timed or relegated to one area. Yes you got a lot more people to try it because of the free game attached but a lot of people in line were very unhappy with how the demo was managed.
I played more games and would be willing to answer any questions people may have about any of the games or the show itself. I cant wait for next year. Such a fun time.
Oh sorry. I played it on the regular PS4 and watched them play it on the Pro. It looked stunning on Pro. I did not play it on Pro.
Ah my bad! Yah seems like we are saying the same thing. It did look absolutely stunning on Pro. The other thing that also looked stunning was GT Sport on the $60k 100" Z9D. It was quite a treat to see that TV in person!
Is anyone else having issues redeeming some rewards from the PSX 2016 app?
I'm doing it in the mobile app. It's only really the Persona and Windjammers themes I'm having issues with. Also, does anybody know if the Windjammers theme you got through playing the game at the show is the same as the one you got from doing the free quest on PlayStation Live?Are you doing it on the web browser? I did them through the mobile app and had no problems, but doing it on the web browser I had an error every time for the Mother Russia game.
Ahhhhh almost got a full set of the cards except for the Rain World card. Adult Swim ran out so early. Anyone here got an extra they'd be willing to trade perhaps?
Ah my bad! Yah seems like we are saying the same thing. It did look absolutely stunning on Pro. The other thing that also looked stunning was GT Sport on the $60k 100" Z9D. It was quite a treat to see that TV in person!
Cards! They were easier to get.... if you were willing to bargain with employees. I got the Ace Combat one as long as I was willing to give the girl some compliments (I am not kidding). The Capcom girl at the end of the first day gave us our Resident Evil cards if my friend gave the employees a dance show.
Thought I'd post about my experience. Was very different than most people's experience since I was an indie exhibitor (Cosmic Star Heroine).
I live in Southern California so I drove to Anaheim the morning before. Besides giving us free booth space, Sony also gave us a free hotel room at one of the adjacent hotels - high quality stuff, much more expensive than I'd ever pay for myself (strictly motels for me). Signed in and then headed to the convention center to set up. Shane Bettenhausen (our main Playstation contact) helped me get our booth set up - there were some issues with our Vita test kit so he ended up taking it with him & then returning it the next game with our game installed.
The next day, I woke up early and got breakfast at a surprisingly good Mediterranean fast food place a couple blocks away from the convention center ($8 for an amazing omelet stuffed with veggies & some pita bread with hummus). I was able to get in the presentation without trouble - they had a separate gate for exhibitors/staff so I didn't have to wait in the huge main line. Played some Soul Hackers while I waited for it to start. Wasn't too excited about what I saw, but that's mostly me not liking mainstream stuff as much these days. I think I weirded people out when I started clapping wildly when I saw the apple dropping at the start of the Gravity Rush 2 free DLC announcement. I actually kind of enjoyed Knack 1 (on Hard mode. Got it for free from Sony), but the sequel footage didn't look like it had the major enhancements the formula needed to go from a decent game to a great one. People around me went crazy for the fighting game announcements & Last of Us 2.
Ran as fast I could from the presentation to our booth and turned everything on quickly. We had 2 PS4 units setup, plus the one Vita unit. Shane & I couldn't figure out how to use the tether cable to secure the Vita so I ended up just carrying it most of the time and handing it out to people who wanted to try it out. Most people who played the Vita version only played it for a few minutes to confirm that the performance was quality (one person brought headphones and played it for quite a while). Everyone seemed really impressed with the Vita build.
Unlike some past conventions we've been to, almost every single person who stopped at our booth seemed to like turn-based RPGs (at E3, there were a bunch of people who stopped in idle curiosity and were very confused when they found out what our game was). Lots of Chrono Trigger & Phantasy Star fans in attendance. Most of the time we were busy, but not ridiculously so - generally both PS4 units were being played & maybe a few people watching them and asking me questions. Definitely no crazy lines like you saw with the big game booths. General response was extremely positive. We had a few media members come to try out the game, but I don't think anyone from the huge sites like IGN or Kotaku.
At one point, Dan Hsu and some other Playstation staff members stopped by to see how I was doing. Among other things, he tried to convince me that we should include a Platinum Trophy in the game. That was something I didn't need convincing of so it's official, Cosmic Star Heroine will have a Platinum trophy.
I was manning the booth from the start of the day until about 8pm with only one 20 minute break for dinner so I was exhausted & felt sick by the end of the day. I said hi to a few other developers, but I didn't actually playing anything there. John Hardin stopped by and said I could try out P5 on Sunday before the convention opened (despite the row of P5 demo stations, he said the lines got really long, even up to 200 people at one point), but I was heading back home Saturday night since my partner was in charge of Sunday.
Quite a few people from here stopped by to say hi & try out the game so thanks for all the kind words! Now to go finish the game so everyone can play it.![]()
Thought I'd post about my experience. Was very different than most people's experience since I was an indie exhibitor (Cosmic Star Heroine).
I live in Southern California so I drove to Anaheim the morning before. Besides giving us free booth space, Sony also gave us a free hotel room at one of the adjacent hotels - high quality stuff, much more expensive than I'd ever pay for myself (strictly motels for me). Signed in and then headed to the convention center to set up. Shane Bettenhausen (our main Playstation contact) helped me get our booth set up - there were some issues with our Vita test kit so he ended up taking it with him & then returning it the next game with our game installed.
The next day, I woke up early and got breakfast at a surprisingly good Mediterranean fast food place a couple blocks away from the convention center ($8 for an amazing omelet stuffed with veggies & some pita bread with hummus). I was able to get in the presentation without trouble - they had a separate gate for exhibitors/staff so I didn't have to wait in the huge main line. Played some Soul Hackers while I waited for it to start. Wasn't too excited about what I saw, but that's mostly me not liking mainstream stuff as much these days. I think I weirded people out when I started clapping wildly when I saw the apple dropping at the start of the Gravity Rush 2 free DLC announcement. I actually kind of enjoyed Knack 1 (on Hard mode. Got it for free from Sony), but the sequel footage didn't look like it had the major enhancements the formula needed to go from a decent game to a great one. People around me went crazy for the fighting game announcements & Last of Us 2.
Ran as fast I could from the presentation to our booth and turned everything on quickly. We had 2 PS4 units setup, plus the one Vita unit. Shane & I couldn't figure out how to use the tether cable to secure the Vita so I ended up just carrying it most of the time and handing it out to people who wanted to try it out. Most people who played the Vita version only played it for a few minutes to confirm that the performance was quality (one person brought headphones and played it for quite a while). Everyone seemed really impressed with the Vita build.
Unlike some past conventions we've been to, almost every single person who stopped at our booth seemed to like turn-based RPGs (at E3, there were a bunch of people who stopped in idle curiosity and were very confused when they found out what our game was). Lots of Chrono Trigger & Phantasy Star fans in attendance. Most of the time we were busy, but not ridiculously so - generally both PS4 units were being played & maybe a few people watching them and asking me questions. Definitely no crazy lines like you saw with the big game booths. General response was extremely positive. We had a few media members come to try out the game, but I don't think anyone from the huge sites like IGN or Kotaku.
At one point, Dan Hsu and some other Playstation staff members stopped by to see how I was doing. Among other things, he tried to convince me that we should include a Platinum Trophy in the game. That was something I didn't need convincing of so it's official, Cosmic Star Heroine will have a Platinum trophy.
I was manning the booth from the start of the day until about 8pm with only one 20 minute break for dinner so I was exhausted & felt sick by the end of the day. I said hi to a few other developers, but I didn't actually playing anything there. John Hardin stopped by and said I could try out P5 on Sunday before the convention opened (despite the row of P5 demo stations, he said the lines got really long, even up to 200 people at one point), but I was heading back home Saturday night since my partner was in charge of Sunday.
Quite a few people from here stopped by to say hi & try out the game so thanks for all the kind words! Now to go finish the game so everyone can play it.![]()
They've been pretty attached to the West (I'm from Vegas, so them moving would be expensive for me, but fair's fair) and them being in California for two years seems to cheapen the whole "we're a moving convention!"
Thought I'd post about my experience. Was very different than most people's experience since I was an indie exhibitor (Cosmic Star Heroine).
Thought I'd post about my experience. Was very different than most people's experience since I was an indie exhibitor (Cosmic Star Heroine).
I live in Southern California so I drove to Anaheim the morning before. Besides giving us free booth space, Sony also gave us a free hotel room at one of the adjacent hotels - high quality stuff, much more expensive than I'd ever pay for myself (strictly motels for me). Signed in and then headed to the convention center to set up. Shane Bettenhausen (our main Playstation contact) helped me get our booth set up - there were some issues with our Vita test kit so he ended up taking it with him & then returning it the next game with our game installed.
The next day, I woke up early and got breakfast at a surprisingly good Mediterranean fast food place a couple blocks away from the convention center ($8 for an amazing omelet stuffed with veggies & some pita bread with hummus). I was able to get in the presentation without trouble - they had a separate gate for exhibitors/staff so I didn't have to wait in the huge main line. Played some Soul Hackers while I waited for it to start. Wasn't too excited about what I saw, but that's mostly me not liking mainstream stuff as much these days. I think I weirded people out when I started clapping wildly when I saw the apple dropping at the start of the Gravity Rush 2 free DLC announcement. I actually kind of enjoyed Knack 1 (on Hard mode. Got it for free from Sony), but the sequel footage didn't look like it had the major enhancements the formula needed to go from a decent game to a great one. People around me went crazy for the fighting game announcements & Last of Us 2.
Ran as fast I could from the presentation to our booth and turned everything on quickly. We had 2 PS4 units setup, plus the one Vita unit. Shane & I couldn't figure out how to use the tether cable to secure the Vita so I ended up just carrying it most of the time and handing it out to people who wanted to try it out. Most people who played the Vita version only played it for a few minutes to confirm that the performance was quality (one person brought headphones and played it for quite a while). Everyone seemed really impressed with the Vita build.
Unlike some past conventions we've been to, almost every single person who stopped at our booth seemed to like turn-based RPGs (at E3, there were a bunch of people who stopped in idle curiosity and were very confused when they found out what our game was). Lots of Chrono Trigger & Phantasy Star fans in attendance. Most of the time we were busy, but not ridiculously so - generally both PS4 units were being played & maybe a few people watching them and asking me questions. Definitely no crazy lines like you saw with the big game booths. General response was extremely positive. We had a few media members come to try out the game, but I don't think anyone from the huge sites like IGN or Kotaku.
At one point, Dan Hsu and some other Playstation staff members stopped by to see how I was doing. Among other things, he tried to convince me that we should include a Platinum Trophy in the game. That was something I didn't need convincing of so it's official, Cosmic Star Heroine will have a Platinum trophy.
I was manning the booth from the start of the day until about 8pm with only one 20 minute break for dinner so I was exhausted & felt sick by the end of the day. I said hi to a few other developers, but I didn't actually playing anything there. John Hardin stopped by and said I could try out P5 on Sunday before the convention opened (despite the row of P5 demo stations, he said the lines got really long, even up to 200 people at one point), but I was heading back home Saturday night since my partner was in charge of Sunday.
Quite a few people from here stopped by to say hi & try out the game so thanks for all the kind words! Now to go finish the game so everyone can play it.![]()
I'm having trouble redeeming my codes. I redeemed Day of the Tentacle and Headlander fine but I got an error entering Mother Russia Bleeds and now every time I click redeem codes I get that same error. Fun.
Some notes/impressions:
Showed up Saturday morning just after 7 (woke up at 5 but was honestly just really drained from being up early the previous morning to catch my flight). Was lined up at the end wrapped around the outside area a bit past the first food truck. Heard people saying "we definitely aren't getting into the keynote" and was bummed but came to terms with it, I'd rather be functioning than kill myself to be in line before 5am. (ended up getting in with no issues, and got a seat on the floor a few rows behind the devs which was really cool). Seeing the moment where Druckmann is kind of bowing his head/looking down as Shawn Layden says "there's one more thing" was really cool, the moment where their hard work is paying off and they're finally showing people (especially to that insane reaction)
Capcom Cup was fucking amazing. Saturday as a whole was totally worth the trip alone. Sunday was less exciting as I had already seen most of what I wanted to play that didn't have a dumb line, I'd probably only go Saturday next year but we'll see. The panel about accessibility was really cool to see
Games:
Sonic Mania: Fucking yes, perfect, ship it, we're done here. PR guy at the SEGA booth asked what my last Sonic game was, I told him it was a PS2 game. Either Sonic Heroes or Shadow The Hedgehog, whichever came last. Jokingly said "yeah, Shadow The Hedgehog, one of the all-time greats" and he was like "oh yeah it's definitely a cult classic" and I was like ".....wait, what?". PR everybody
Vex Machina: Didn't realize it was playable so I was stoked to try it. Plays exactly like Alienation but it's a short run based thing closer to Resogun (but faster). Definitely some challenge there, boss was a little easy for anyone used to bullet hell (especially compared to some of the chaos that came before it in the earlier levels). Really looking forward to it though, like anything else Housemarque does
Akuma: LOVE how he plays in SFV, easily my favorite shoto in the game. I also figured I'd be crushed like the "casual but sort of almost knows what he's doing" player that I am but I managed to take it against the guy I was in line with. Dude behind me was commentating like "whoa that worked? oh you could've punished that" and it's like man I'm just trying to not embarrass myself here. Haha
Yakuza Zero: I played Fantasy Zone, the emulator gives you a lot of screen options, day one
Crash Bandicoot: Loved it. Plays well and looks nice, I think people are going to be really happy with how these turn out
For Honor: Man I was hyped for this game but I honestly was not expecting to enjoy it as much as I did. I can't say I care for the obvious setup for an E-Sports push (and the guy was giving directions on the headset but I was more focused on hacking dudes in the fucking face). But man, what a game. Very exciting to finally play.
Let It Die: I was hesitant to play at PSX at first as it was out, but it was something I've wanted to play for a long time and the booth was fuckin great. The music is insanely varied, walked up to a straight up slam death track which was right up my alley, which quickly shifted to more poppy punk stuff and I guess metalcore-ish stuff (bleh, but it works haha). Bunch of booth workers and crew members looking stylish decked in Let It Die gear, sell that merch fam. Unfortunately the headsets at the stations were having issues, at least for me and the person next to me. Game was awesome! Stoked to dive in today at home
Yooka Laylee: What looked like a short line was actually a really long wait, every player got a 15 minutes timed demo. They had two stations but one was reserved for press (though eventually they allowed me to just play on it). Game is awesome and runs decent enough for the most part, very promising and oozing charm
Strafe: The really negative experience I had. Game ran pretty poorly and the aim sensitivity was so stupidly high that it was borderline unplayable. Shooting at enemies I had to like sweep the stick left and right, approximating aiming. I tried to see if it was adjustable in the options but didn't see it (maybe I missed it? idk). I dig what they're going for so I still have my eye on it, roguelike old school FPS with over the top gore is a solid idea. I just cannot play with that sensitivity, nauseating.
Panels were cool, though I'd prefer if in the future they avoided stuff like how they handled the Uncharted DLC panel. It was awesome to see the team up there and I'd like to hear what they have to say, but it was set up in a way where the interviewer asks the most soft-ball nothing questions and the team isn't able to really answer anything. So it ends up being "so in the trailer, we see this in the trailer. what can you tell us about this?" "well as you saw in the trailer it's this, so yeah that's all we can say". If people are clearly not able to talk about stuff then just talk about other things. The more interesting stuff came near the end with discussion more about performance capture
All in all I had a blast, and it was just a really weird experience seeing all of these internet people walking around in person haha. I'm so grateful that I got to be there for the keynote, they've had stronger conferences at E3 arguably but so much of that was relevant to my tastes, more than any others. Last Of Us Part 2 reveal was just so awesome. Capcom Cup was awesome. Awesome weekend.
To be fair, Las Vegas, NV & Anaheim, CA are a lot closer to each other than Anaheim & San Francisco are to each other despite them both being in California.
Gonna pop in to check out the Let it Die booth, those pins they are selling (?) look dope!
Ran as fast I could from the presentation to our booth and turned everything on quickly. We had 2 PS4 units setup, plus the one Vita unit. Shane & I couldn't figure out how to use the tether cable to secure the Vita so I ended up just carrying it most of the time and handing it out to people who wanted to try it out. Most people who played the Vita version only played it for a few minutes to confirm that the performance was quality (one person brought headphones and played it for quite a while). Everyone seemed really impressed with the Vita build.
![]()
VLOG and PSX-specific video coming soon!
Some notes/impressions:
Showed up Saturday morning just after 7 (woke up at 5 but was honestly just really drained from being up early the previous morning to catch my flight). Was lined up at the end wrapped around the outside area a bit past the first food truck. Heard people saying "we definitely aren't getting into the keynote" and was bummed but came to terms with it, I'd rather be functioning than kill myself to be in line before 5am. (ended up getting in with no issues, and got a seat on the floor a few rows behind the devs which was really cool). Seeing the moment where Druckmann is kind of bowing his head/looking down as Shawn Layden says "there's one more thing" was really cool, the moment where their hard work is paying off and they're finally showing people (especially to that insane reaction)
Capcom Cup was fucking amazing. Saturday as a whole was totally worth the trip alone. Sunday was less exciting as I had already seen most of what I wanted to play that didn't have a dumb line, I'd probably only go Saturday next year but we'll see. The panel about accessibility was really cool to see
Games:
Sonic Mania: Fucking yes, perfect, ship it, we're done here. PR guy at the SEGA booth asked what my last Sonic game was, I told him it was a PS2 game. Either Sonic Heroes or Shadow The Hedgehog, whichever came last. Jokingly said "yeah, Shadow The Hedgehog, one of the all-time greats" and he was like "oh yeah it's definitely a cult classic" and I was like ".....wait, what?". PR everybody
Vex Machina: Didn't realize it was playable so I was stoked to try it. Plays exactly like Alienation but it's a short run based thing closer to Resogun (but faster). Definitely some challenge there, boss was a little easy for anyone used to bullet hell (especially compared to some of the chaos that came before it in the earlier levels). Really looking forward to it though, like anything else Housemarque does
Akuma: LOVE how he plays in SFV, easily my favorite shoto in the game. I also figured I'd be crushed like the "casual but sort of almost knows what he's doing" player that I am but I managed to take it against the guy I was in line with. Dude behind me was commentating like "whoa that worked? oh you could've punished that" and it's like man I'm just trying to not embarrass myself here. Haha
Yakuza Zero: I played Fantasy Zone, the emulator gives you a lot of screen options, day one
Crash Bandicoot: Loved it. Plays well and looks nice, I think people are going to be really happy with how these turn out
For Honor: Man I was hyped for this game but I honestly was not expecting to enjoy it as much as I did. I can't say I care for the obvious setup for an E-Sports push (and the guy was giving directions on the headset but I was more focused on hacking dudes in the fucking face). But man, what a game. Very exciting to finally play.
Let It Die: I was hesitant to play at PSX at first as it was out, but it was something I've wanted to play for a long time and the booth was fuckin great. The music is insanely varied, walked up to a straight up slam death track which was right up my alley, which quickly shifted to more poppy punk stuff and I guess metalcore-ish stuff (bleh, but it works haha). Bunch of booth workers and crew members looking stylish decked in Let It Die gear, sell that merch fam. Unfortunately the headsets at the stations were having issues, at least for me and the person next to me. Game was awesome! Stoked to dive in today at home
Yooka Laylee: What looked like a short line was actually a really long wait, every player got a 15 minutes timed demo. They had two stations but one was reserved for press (though eventually they allowed me to just play on it). Game is awesome and runs decent enough for the most part, very promising and oozing charm
Strafe: The really negative experience I had. Game ran pretty poorly and the aim sensitivity was so stupidly high that it was borderline unplayable. Shooting at enemies I had to like sweep the stick left and right, approximating aiming. I tried to see if it was adjustable in the options but didn't see it (maybe I missed it? idk). I dig what they're going for so I still have my eye on it, roguelike old school FPS with over the top gore is a solid idea. I just cannot play with that sensitivity, nauseating.
Panels were cool, though I'd prefer if in the future they avoided stuff like how they handled the Uncharted DLC panel. It was awesome to see the team up there and I'd like to hear what they have to say, but it was set up in a way where the interviewer asks the most soft-ball nothing questions and the team isn't able to really answer anything. So it ends up being "so in the trailer, we see this in the trailer. what can you tell us about this?" "well as you saw in the trailer it's this, so yeah that's all we can say". If people are clearly not able to talk about stuff then just talk about other things. The more interesting stuff came near the end with discussion more about performance capture
All in all I had a blast, and it was just a really weird experience seeing all of these internet people walking around in person haha. I'm so grateful that I got to be there for the keynote, they've had stronger conferences at E3 arguably but so much of that was relevant to my tastes, more than any others. Last Of Us Part 2 reveal was just so awesome. Capcom Cup was awesome. Awesome weekend.
Ain't that the truth!Some sexy mofos right there!![]()
I think that may have been because Mother Russia Bleeds didn't get released until Tuesday. I could be wrong, though. Try it again, if you haven't already.I'm having trouble redeeming my codes. I redeemed Day of the Tentacle and Headlander fine but I got an error entering Mother Russia Bleeds and now every time I click redeem codes I get that same error. Fun.
Ain't that the truth!
I think that may have been because Mother Russia Bleeds didn't get released until Tuesday. I could be wrong, though. Try it again, if you haven't already.
Yeah I'm fine now.
Bigger problem is I have no use for this US $10 PSN code and getting Sony to switch it to Canadian is a long process of trial and error until you get someone willing to do it.
I suppose you could always give it away, or something. Sucks for the issues.Yeah I'm fine now.
Bigger problem is I have no use for this US $10 PSN code and getting Sony to switch it to Canadian is a long process of trial and error until you get someone willing to do it.
Ah man... thats a bummer. That is something I never really thought about. Its something they should fix, because I am sure as this event gets bigger more people outside the states will want to attend.
I suppose you could always give it away, or something. Sucks for the issues.
Anyway, hope you enjoy the VLOG I posted. It's also publicly available on the channel now. Hoping to post convention videos over the weekend and into next week. Have over 5hrs of footy![]()
Is there a time limit on when you can spend the 10 bucks after you redeem the code and have the funds added to your wallet, or is it just straight cash that you can hold onto like any redeemed currency card?
The codes do expire so I would just redeem it to your wallet and leave it these until there is a purchase you want.
I am using mine towards Stardew Valley on Tuesday!!!
What I meant was, once you redeem the code, does the credit expire?
Oh! Not that I am aware of. I had like 4 bucks in credit in my wallet for like 4 months and it was still there.