There is a lot of potential value in Konami and their IPs for Sony. Look at these market trends to get perspective:Experts on GAF want to buy defunct Konami IPs and have 0 perspective.
Sony could make an excellent open world prequel series about young Solid Snake’s adventures, and a terrifying Silent Hill series that is more serious and scary than Resident Evil.Experts on GAF want to buy defunct Konami IPs and have 0 perspective.
I dream a PS All Star Battle Royale by system Ark WorksI just hope that the guy who takes this role can speak some sense to Sony to not buy further GAAS developers, The PS plataform needs a RPG and a Fighting Game, Microsoft has Bethesda and Obsidian, and Sony owns EVO wich is kinda ironic If you don't own a Fighting Game.
It would also solve the financial difficulties the site faces. This is a great win-win proposal with no downside other than Sony's future, when can we start?Can GAF be hired as a collective?
I'm sure our resume would more than exceed Sony's expectations for the position.
Because they don't need to.Why hasn’t Sony bought Kojima productions? Just go ahead and remaster MGS4 and right after than announce MGS6, be aggressive with the era of acquisitions.![]()
Pretty much. With Blizzard and Bethesda games locked out, they have a hole that needs filling for big AAA WRPG. Fighting games.. that would be nice but not necessary.I just hope that the guy who takes this role can speak some sense to Sony to not buy further GAAS developers, The PS plataform needs a RPG and a Fighting Game, Microsoft has Bethesda and Obsidian, and Sony owns EVO wich is kinda ironic If you don't own a Fighting Game.
I just hope that the guy who takes this role can speak some sense to Sony to not buy further GAAS developers, The PS plataform needs a RPG and a Fighting Game, Microsoft has Bethesda and Obsidian, and Sony owns EVO wich is kinda ironic If you don't own a Fighting Game.
I present to you: THE PLAYSTATION SWITCH !!
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I can start tomorrow.
i want them to buy konami digital entertainment (ips) and kojima, and put kojima in charge of itWhy hasn’t Sony bought Kojima productions? Just go ahead and remaster MGS4 and right after than announce MGS6, be aggressive with the era of acquisitions.![]()
This game was underrated ! i really hope that they can bring It back. Arc System Works it's so good i wonder if someone is scooping the possibility of acquiring them they are probably one of the fewest fighting game developer no tied to a big publisher.I dream a PS All Star Battle Royale by system Ark Works
Indeed, a RPG with Sony's AAA budget could be something really special, the question is who could make the job done in your opinion ?Pretty much. With Blizzard and Bethesda games locked out, they have a hole that needs filling for big AAA WRPG. Fighting games.. that would be nice but not necessary.
A modern AAA RPG from PS could have crazy potential.
True, the GAAS market is so specific you could spend millions and do not produce a single hit it can happen with Sony for example all this 10+ GAAS projects that they are creating maybe none of them can turn successfull but then when they shift focus something with a really low investiment can turn good, it is so variable.Sony already have enough studios and partners to keep releasing 3 or 4 big games each year (not counting sports game) and the market doesn't support much more than that. Very few studios can compete with Sony when it comes to big budget AAA games, they have the audience and the willingness to spend.
It makes sense for them to expand into other markets and GaaS is clearly an area where they are lacking (Gran Turismo, Destiny and MLB to an extend are all they have going on for them in that regard). It's about finding a balance and finding areas where they can complement what the third party publisher are already offering.
The problem with GaaS is that success doesn't correlate with budget as much. You need to fire plenty of shots and it's hard to tell what is going to be a hit. Sony had a great game with Dreams and didn't know what to do with it, while a garbage game like Roblox found success.
You can spend all the money in the world and up getting a fraction of the attention some random low budget game that no one saw coming is doing. That rarely happens with more traditional releases.True, the GAAS market is so specific you could spend millions and do not produce a single hit it can happen with Sony for example all this 10+ GAAS projects that they are creating maybe none of them can turn successful but then when they shift focus something with a really low investment can turn good, it is so variable.
Apparently Sony found the infinite money glitch when they can afford all these publishers.They can hire me too.
For the next years I'd buy, in this order of preference (depending on availability and budget) for PS Studios:
All the future games of PS Studios would be PS5 exclusive and some would be ported to PC years later.
- From Software
- Rockstar
- ARC System Works
- Kojima Productions
- Netherrealm + Rocksteady + TT Games + Avalanche Software + WB Games Montreal
- Quantic Dream
- Probably Monsters / Firewalk (if their first game is good and successful)
- Deviation (if their first game is good and successful)
- Supermassive
- A handful of top VR only devs who successfully worked for them like Camoflauj, Impulse Gear or Enhance (Tetris Effect & Rez Infinite)
- People Can Fly (and poach tons of Polish talent from CD Project and Techland secured under good Sony studio managment and working conditions)
- Arrowhead (if Helldivers 2 is good and successful)
- Emberlab (before that sign them a 2nd party game, if good and successful then buy them)
I also would buy these publishers to keep them publishing multiplatform games (including rival consoles) using their own label under SIE but outside PS Studios. Keeping them exclusive for marketing, game subs, console+game bundles, exclusive demos/betas or from time to time some timed console exclusivities:
Bandai toys and figurines division would get a push for the western market and would get access to Sony games, movies or anime IPs to make merchandising for them. Bandai and the Sony toy robots team would team up under a new division: Sony Toys.
- Capcom
- Valve
- Bandai Namco
- Square Enix
- Kadokawa Games (all their non FromSoft publishers and devs merged)
- Devolver Digital
- Sega
- Ubisoft
- Konami
- A handful of succesful mobile studios like Gameloft, Scopely, Cyber Agent or Nexon to help them bring their IPs to mobile
All Kadokawa mangas, books, magazines and game guides publishing labels, companies, teams and IPs now would placed directly under a new division: Sony Books. They would get access to all the Sony IPs from the other divisions to make mangas, books, official game guides or artbooks of them.
All the movies, tv shows, tv channels, anime and music labels, production teams and IPs of these acquired publishers would be transfered to the respective Sony divisions.
Steam would be merged with PSN to become the PSN PC store, all future 1st and 3rd party games would be crossbuy between PC and PlayStation. The Valve Index team would be merged with the PSVR team to work on a PSVR3, PSVR2 would run on PC and would get Half Life Alyx as launch game. Steam Deck would include the whole PSP and Vita (TV?) catalog and Steam Deck 2 would be renamed to PS Vita 2.
All -or most- the arcades or amusement centers would include a small Sony store to sell Sony products like PS stuff, (Kadokawa) game guides, game themed artbooks, magazines or books, (Bandai) toys and figurines. If big enough they would also include a bar where they would stream PS eSports like EVO. They would expand these Sony store barcades to the west.
There is a lot of potential value in Konami and their IPs for Sony. Look at these market trends to get perspective:
This leads to think that platforms like PlayStation will evolve into digital platform agnostic platform that will compete against a few similar ones from MS, Nintendo, Apple, Tencent and so on. Or that minimum, their game subs and cloud gaming will be way more important in the future.
- Gaming in consolidation period where a few companies will end having all the big studios and IPs
- Game subscriptions are growing
- Cloud gaming and internet connection quality are growing
- PC, console, portables and mobile converging into a single hardware family with relatively similar horsepower
- The most important game engines (UE and Unity) are full multiplatform including mobile
- Console platform holders and big publishers are moving to a more full multiplatform approach
- Big game IPs expanding to cinema, tv shows, anime and so on
- Apple is making their 'console' and unlike with Pippin they are now a key actor in the gaming market and have the support from every publisher
To compete there, content is king. They will need the biggest amount possible not only of new games, but also from old classics, in the same way some people prefer Netflix, Disney+ or HBO mostly because some classics they have even if never will watch them again. They will also need to differentiate their brand and one of their main assets to do so is the popularity of the PlayStation consoles and its classics to generate nostalgia. So would be also be able to use Konami IPs for this.
In addition to this, they have many teams who could reboot these key IPs like Castlevania (From Soft, Sony Santa Monica..), Silent Hill (Kojipro, Supermassive, Quantic Dream...), PES (Sony San Diego), Metal Gear (Kojipro, Sony Bend, Bluepoint...) or Contra (by Housemarque, Bungie...) as modern AAA who would sell way more than they ever sold, and could also use classic IPs for smaller titles (like a new Bomberman by Asobi or Media Molecule, new Gradius by Housemarque...). Plus would be able to exploit them in movies, tv shows and anime etc.
And well, if they also buy other Japanese publisher like Capcom, Sega or Bandai Namco they could share their classic arcade games for their amusement centers.
In addition to this, Sony wants to bring their PS IPs to mobile to grow in mobile and Asia, and Konami has been very successul at doing this.
I said "in this order of preference (depending on availability and budget)".Apparently Sony found the infinite money glitch when they can afford all these publishers.
I can't remember what that japanese rpg company is called is it Level 5 or something?This game was underrated ! i really hope that they can bring It back. Arc System Works it's so good i wonder if someone is scooping the possibility of acquiring them they are probably one of the fewest fighting game developer no tied to a big publisher.
Indeed, a RPG with Sony's AAA budget could be something really special, the question is who could make the job done in your opinion ?
True, the GAAS market is so specific you could spend millions and do not produce a single hit it can happen with Sony for example all this 10+ GAAS projects that they are creating maybe none of them can turn successfull but then when they shift focus something with a really low investiment can turn good, it is so variable.
The one behind ni no kuni is level 5.I can't remember what that japanese rpg company is called is it Level 5 or something?
Dreams needs to be ported to PS5 and PC with crossplay/buy day one. It's a fantastic tool/game but needs a wider audience and more clever marketing.Sony already have enough studios and partners to keep releasing 3 or 4 big games each year (not counting sports game) and the market doesn't support much more than that. Very few studios can compete with Sony when it comes to big budget AAA games, they have the audience and the willingness to spend.
It makes sense for them to expand into other markets and GaaS is clearly an area where they are lacking (Gran Turismo, Destiny and MLB to an extend are all they have going on for them in that regard). It's about finding a balance and finding areas where they can complement what the third party publisher are already offering.
The problem with GaaS is that success doesn't correlate with budget as much. You need to fire plenty of shots and it's hard to tell what is going to be a hit. Sony had a great game with Dreams and didn't know what to do with it, while a garbage game like Roblox found success.
Yeah did they do that White Knight RPG or something on PS3?The one behind ni no kuni is level 5.
Square Enix and Capcom are the first to come to mind. Both have experience with high profile open world RPG's. Final Fantasy and Monster Hunter / Dragons Dogma.Indeed, a RPG with Sony's AAA budget could be something really special, the question is who could make the job done in your opinion ?
Ok adding to the list! Thanks neogaf!The one behind ni no kuni is level 5.
Yeah they did.Yeah did they do that White Knight RPG or something on PS3?
They could be paid to do a good RPG for Sony?
Dreams is incredible, it always made a lot of sense to port it to PC. It's taking way too long.Dreams needs to be ported to PS5 and PC with crossplay/buy day one. It's a fantastic tool/game but needs a wider audience and more clever marketing.
Why would they hire you now that you gave them everything for free?They can hire me too.
For the next years I'd buy, in this order of preference (depending on availability and budget) for PS Studios:
All the future games of PS Studios would be PS5 exclusive and some would be ported to PC years later.
- From Software
- Rockstar
- ARC System Works
- Kojima Productions
- Netherrealm + Rocksteady + TT Games + Avalanche Software + WB Games Montreal
- Quantic Dream
- Probably Monsters / Firewalk (if their first game is good and successful)
- Deviation (if their first game is good and successful)
- Supermassive
- A handful of top VR only devs who successfully worked for them like Camoflauj, Impulse Gear or Enhance (Tetris Effect & Rez Infinite)
- People Can Fly (and poach tons of Polish talent from CD Project and Techland secured under good Sony studio managment and working conditions)
- Arrowhead (if Helldivers 2 is good and successful)
- Emberlab (before that sign them a 2nd party game, if good and successful then buy them)
I also would buy these publishers to keep them publishing multiplatform games (including rival consoles) using their own label under SIE but outside PS Studios. Keeping them exclusive for marketing, game subs, console+game bundles, exclusive demos/betas or from time to time some timed console exclusivities:
Bandai toys and figurines division would get a push for the western market and would get access to Sony games, movies or anime IPs to make merchandising for them. Bandai and the Sony toy robots team would team up under a new division: Sony Toys.
- Capcom
- Valve
- Bandai Namco
- Square Enix
- Kadokawa Games (all their non FromSoft publishers and devs merged)
- Devolver Digital
- Sega
- Ubisoft
- Konami
- A handful of succesful mobile studios like Gameloft, Scopely, Cyber Agent or Nexon to help them bring their IPs to mobile
All Kadokawa mangas, books, magazines and game guides publishing labels, companies, teams and IPs now would placed directly under a new division: Sony Books. They would get access to all the Sony IPs from the other divisions to make mangas, books, official game guides or artbooks of them.
All the movies, tv shows, tv channels, anime and music labels, production teams and IPs of these acquired publishers would be transfered to the respective Sony divisions.
Steam would be merged with PSN to become the PSN PC store, all future 1st and 3rd party games would be crossbuy between PC and PlayStation. The Valve Index team would be merged with the PSVR team to work on a PSVR3, PSVR2 would run on PC and would get Half Life Alyx as launch game. Steam Deck would include the whole PSP and Vita (TV?) catalog and Steam Deck 2 would be renamed to PS Vita 2.
All -or most- the arcades or amusement centers would include a small Sony store to sell Sony products like PS stuff, (Kadokawa) game guides, game themed artbooks, magazines or books, (Bandai) toys and figurines. If big enough they would also include a bar where they would stream PS eSports like EVO. They would expand these Sony store barcades to the west.
There is a lot of potential value in Konami and their IPs for Sony. Look at these market trends to get perspective:
This leads to think that platforms like PlayStation will evolve into digital platform agnostic platform that will compete against a few similar ones from MS, Nintendo, Apple, Tencent and so on. Or that minimum, their game subs and cloud gaming will be way more important in the future.
- Gaming in consolidation period where a few companies will end having all the big studios and IPs
- Game subscriptions are growing
- Cloud gaming and internet connection quality are growing
- PC, console, portables and mobile converging into a single hardware family with relatively similar horsepower
- The most important game engines (UE and Unity) are full multiplatform including mobile
- Console platform holders and big publishers are moving to a more full multiplatform approach
- Big game IPs expanding to cinema, tv shows, anime and so on
- Apple is making their 'console' and unlike with Pippin they are now a key actor in the gaming market and have the support from every publisher
To compete there, content is king. They will need the biggest amount possible not only of new games, but also from old classics, in the same way some people prefer Netflix, Disney+ or HBO mostly because some classics they have even if never will watch them again. They will also need to differentiate their brand and one of their main assets to do so is the popularity of the PlayStation consoles and its classics to generate nostalgia. So would be also be able to use Konami IPs for this.
In addition to this, they have many teams who could reboot these key IPs like Castlevania (From Soft, Sony Santa Monica..), Silent Hill (Kojipro, Supermassive, Quantic Dream...), PES (Sony San Diego), Metal Gear (Kojipro, Sony Bend, Bluepoint...) or Contra (by Housemarque, Bungie...) as modern AAA who would sell way more than they ever sold, and could also use classic IPs for smaller titles (like a new Bomberman by Asobi or Media Molecule, new Gradius by Housemarque...). Plus would be able to exploit them in movies, tv shows and anime etc.
And well, if they also buy other Japanese publisher like Capcom, Sega or Bandai Namco they could share their classic arcade games for their amusement centers.
In addition to this, Sony wants to bring their PS IPs to mobile to grow in mobile and Asia, and Konami has been very successul at doing this.
xDWhy would they hire you now that you gave them everything for free?
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