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Playstation Laying Off 900 People - Multiple Studios Effected (Insomniac/Guerilla/Firesprite) - London Studio Shuts Down

ProtoByte

Weeb Underling
The normal PR thing in these cases is a message of sadness for the decisions made but linked to a message of tranquility and a promising future. But what this message reflects is uncertainty.....



Perhaps a public demonstration of discontent with the appropriateness and logic of the decisions of the upper floor bosses?🤔
More a consequence of Sony not saying yet who will be fired. They will maybe try to ask people to retire or leave by themselves, then fire the rest to get their objective of 900 lay offs.
Guys. That account does not belong to Naughty Dog.
 

SlimySnake

Flashless at the Golden Globes
ND hasn’t been the best studio since PS3 era

They took like 8 years to make a Factions MP mode then didn’t even release it
ND has won the most GOTYs for TLOU1, uncharted 4 and TLOU2.

No other studio has won that many gotys in that span of time. not Rockstar, not fromsoft, not cdproject, not even Nintendo. this is like laying off Nolan.
 
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ND has won the most GOTYs for TLOU1, uncharted 4 and TLOU2.

No other studio has won that many gotys in that span of time. not Rockstar, not fromsoft, not cdproject, not even Nintendo. this is like laying off Nolan.

Eh, I don’t think GOTY awards is a good metric to use.

The studio today seems pretty different from the ps3 and early ps4 era studio
 

reinking

Gold Member
Amazon Prime Video Ugh GIF by The Boys


Good luck to those impacted. The job market for this kind of work has to be getting tough and looks to only get worse.
 

SlimySnake

Flashless at the Golden Globes
Eh, I don’t think GOTY awards is a good metric to use.

The studio today seems pretty different from the ps3 and early ps4 era studio
What about sales? TLOU series has sold 40 million. uncharted 20+ million.

They set graphics benchmarks with every game they release with only TLOU Part 1 being an underwhelming one but it was a game they took over from VSG studios.

They are up there with Rockstar as arguably the best storytellers in the business.
 

Unknown?

Member
Every tech sector for sure, and other industries are experiencing layoffs, but meager population growth (or in some cases population decline) in industrialized countries means that unemployment should stay very low for a very long time. This coming recession keeps being predicted, but all we've seen stateside is legit 4% growth, low unemployment, and wages now rising faster than inflation.

The global market is still recovering from inflation driven by supply line difficulties and over-printing, but the overall situation in the United States is...pretty good.
4% growth due to government growth if you look at the numbers and I believe GDP is now 50%+ government spending which means the real economy is becoming smaller and smaller. The non government GDP is what needs to grow because that is actually produces stuff and creates wealth.
 
What about sales? TLOU series has sold 40 million. uncharted 20+ million.

They set graphics benchmarks with every game they release with only TLOU Part 1 being an underwhelming one but it was a game they took over from VSG studios.

They are up there with Rockstar as arguably the best storytellers in the business.

They had 0 sales on an MP mode that took 8 years to make

They have zero sales 4 years into the generation now as well

Not good
 

Bkdk

Member
Hopefully these layoffs will increase their first party studios' productivity, japanese game devs have been pumping so many games out in much shorter timeframe. It makes no sense that the sony first party studios take so long to make a game with much higher budget. Overhiring is never good for efficiency.
 
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sncvsrtoip

Member
First they try to force stupid gaas development on majority of studios and after wasting few years now they are firing people, bravo
 
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Okay, I gave both statements a full read, and my immediate takeaway from this is...it seems like the GaaS initiative got a serious gutting.

The Naughty Dog and Insomniac layoffs? 99% willing to bet they're from the teams that were making the now-cancelled GaaS titles (Factions 2, Spiderverse GaaS). Firesprite? Also GaaS. London Studio? They were making some GaaS title that had concept art released. And Bungie already had to lay off some people, yet another GaaS-orientated studio.

Combine that with the reinforcement of committing to narrative-driven games, I think it's pretty obvious most of the cancelled projects were among the 10-12 proposed GaaS titles in development. I think with the recent success of Helldivers 2, SIE/Sony are seeing that if you put something out in that space which is unique, highly polished, and supported well, then you don't need to "test" 12 GaaS titles to see the 1-2 that stick the landing. You can make 4-5 GaaS and ensure all 4-5 stick the landing instead.

I'm not saying Helldivers 2 made then suddenly decide on the cuts; they were probably deciding this stuff well ahead of the game's launch. But yeah, I would say the affected projects are almost all among the majority of GaaS that were in-dev, so people already saying that ITT are on the money. There's a lot of contextual evidence for that as well; when Naughty Dog said they were cancelling Factions 2, they said they didn't want to turn into a GaaS-only studio because the amount of content they'd need to keep Factions 2 going would prevent them from making the big story-driven games.

So if that was a main reason for Naughty Dog...even if I feel the cuts in question weren't up to the studios in this case (obviously), there was probably a similar mindset for the cuts to these mainly single-player orientated studios that got GaaS teams added to them during the pandemic. Supposing they are sticking with 4-5 GaaS titles now instead of 10-12, I can say the following are probably still a go for release:

1: Marathon​
2: Concord (it already has a release...year)​
3: Fairgame$​

I don't think any of those are going anywhere. They could be going through some big changes, but I think they're still coming. But the Horizon GaaS? That's a 50/50 at this point.

That's my read on the statements, particularly the Hulst one. And the other cuts seem they'll large be in some marketing & support, and a few tech position cuts, across SIE itself. I know there are going to be a ton of inaccurate takes, disingenuous and bad faith arguments over this. And there are going to be idiots who will spam "JUST BRING ALL YOUR GAMES TO XBOX AND PC DAY 1, PROBLEM SOLVED!" because they don't have any understanding about business whatsoever.

Regardless, I find it very hard for anyone being honest with themselves when they read those statements, to not figure out that the games likely most affected were the unannounced GaaS titles, specifically from the traditionally non-GaaS 1P studios. This was bound to happen, and at least they're being upfront about it and there are severance packages for those being let go. Hopefully communication is clear and concise direct from the source, too. No finding out you're fired because you suddenly can't log into your work account, or asking a journalist because your company ghosted you.

Now about what Sony are going to do to streamline operations? Well none of us really know since we don't work there, but I've had some ideas. Hopefully I can make a thread over the weekend with everything there, I'll also try bookmarking posts that have good, sensible suggestions too. Also this time I promise it won't be a novel.
 

skit_data

Member
I can't help to wonder...
What if the preparations for these layoffs were set in motion a good while  before Helldivers 2 release and in light of that unexpected huge succes has parts of the leadership going
"Fuck, maybe we shouldn't make this pivot after all"
 

Perrott

Member
  • Naughty Dog just canceled The Last Of Us Online a few months ago and their next singleplayer game is likely two years away. Makes sense.
  • Insomniac Games couldn't get a live-service off the ground, for which they hired a creative director and several developers over the last couple of years. Makes sense.
  • London Studio was making a game that seemed totally unappealing and generic, going by the concept art they shared a year and a half ago, and haven't made anything relevant to the PlayStation brand in arguably 20 years. Makes sense.
  • Firesprite we've learned had spent two years working on a Twisted Metal live-service that was already bounced off from another studio, going nowhere and haven't yet earned the greenlight. Makes sense.
 
The industry got too big it's boots during covid. They thought and hoped the boom period they enjoyed while everyone was forced indoors would stick.

They set unsustainable targets, overhired, over-aquired and overleveraged and this is the result.
I don’t believe this narrative, tech companies made crazy amounts of profit during covid also. Enough to set them up for decades, these layoffs are just a result of greed.

Most people at these companies aren’t making enough money as it is so this idea that they had to be canned for company grow is straight bs, these massive layoffs are evil and we need more rights for workers. Makes no sense for people to be working at these corporations with zero job security and low pay.

Covid also made it easier to transition to work from home and even that little benefit these companies are trying to take away from people.
 
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DrFigs

Member
Okay, I gave both statements a full read, and my immediate takeaway from this is...it seems like the GaaS initiative got a serious gutting.

The Naughty Dog and Insomniac layoffs? 99% willing to bet they're from the teams that were making the now-cancelled GaaS titles (Factions 2, Spiderverse GaaS). Firesprite? Also GaaS. London Studio? They were making some GaaS title that had concept art released. And Bungie already had to lay off some people, yet another GaaS-orientated studio.

Combine that with the reinforcement of committing to narrative-driven games, I think it's pretty obvious most of the cancelled projects were among the 10-12 proposed GaaS titles in development. I think with the recent success of Helldivers 2, SIE/Sony are seeing that if you put something out in that space which is unique, highly polished, and supported well, then you don't need to "test" 12 GaaS titles to see the 1-2 that stick the landing. You can make 4-5 GaaS and ensure all 4-5 stick the landing instead.

I'm not saying Helldivers 2 made then suddenly decide on the cuts; they were probably deciding this stuff well ahead of the game's launch. But yeah, I would say the affected projects are almost all among the majority of GaaS that were in-dev, so people already saying that ITT are on the money. There's a lot of contextual evidence for that as well; when Naughty Dog said they were cancelling Factions 2, they said they didn't want to turn into a GaaS-only studio because the amount of content they'd need to keep Factions 2 going would prevent them from making the big story-driven games.

So if that was a main reason for Naughty Dog...even if I feel the cuts in question weren't up to the studios in this case (obviously), there was probably a similar mindset for the cuts to these mainly single-player orientated studios that got GaaS teams added to them during the pandemic. Supposing they are sticking with 4-5 GaaS titles now instead of 10-12, I can say the following are probably still a go for release:

1: Marathon​
2: Concord (it already has a release...year)​
3: Fairgame$​

I don't think any of those are going anywhere. They could be going through some big changes, but I think they're still coming. But the Horizon GaaS? That's a 50/50 at this point.

That's my read on the statements, particularly the Hulst one. And the other cuts seem they'll large be in some marketing & support, and a few tech position cuts, across SIE itself. I know there are going to be a ton of inaccurate takes, disingenuous and bad faith arguments over this. And there are going to be idiots who will spam "JUST BRING ALL YOUR GAMES TO XBOX AND PC DAY 1, PROBLEM SOLVED!" because they don't have any understanding about business whatsoever.

Regardless, I find it very hard for anyone being honest with themselves when they read those statements, to not figure out that the games likely most affected were the unannounced GaaS titles, specifically from the traditionally non-GaaS 1P studios. This was bound to happen, and at least they're being upfront about it and there are severance packages for those being let go. Hopefully communication is clear and concise direct from the source, too. No finding out you're fired because you suddenly can't log into your work account, or asking a journalist because your company ghosted you.

Now about what Sony are going to do to streamline operations? Well none of us really know since we don't work there, but I've had some ideas. Hopefully I can make a thread over the weekend with everything there, I'll also try bookmarking posts that have good, sensible suggestions too. Also this time I promise it won't be a novel.
I was thinking more that VR was a huge reason why they're getting rid of london and scaling down firesprite.
 

DonkeyPunchJr

World’s Biggest Weeb
I don’t believe this narrative, tech companies made crazy amounts of profit during covid also. Enough to set them up for decades, these layoffs are just a result of greed.

Most people at these companies aren’t making enough money as it is so this idea that they had to be canned for company grow is straight bs, these massive layoffs are evil and we need more rights for workers. Makes no sense for people to be working at these corporations with zero job security and low pay.

Covid also made it easier to transition to work from home and even that little benefit these companies are trying to take away from people.
You can be making lots of money while also being over-staffed. It’s not like you hire/retain employees just because you have enough money to pay their paycheck. They need to have productive work to do that justifies their salary.
 

Jakk

Member
They had 0 sales on an MP mode that took 8 years to make

They have zero sales 4 years into the generation now as well

Not good
I mean, I'm not going to say the canceled Factions game isn't bad, but they don't have zero sales this generation. Also, their last mainline title was released in 2020, which isn't that long ago when you factor in the time required to make AAA games nowadays. It remains to be seen how far along are they with their next game. If we don't hear anything about it this or next year, then I'd be worried.
 

MrRibeye

Member
Lots of these people will switch careers, because they won't find jobs in the games industry.

3D game artists will switch to the automobile industry.
Concept artists will become illustrators at a TV network.
Gameplay programmers now code hospital software.
 
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Fabieter

Member
With years of mismanagement, diving too deep into Games as a Service (GaaS), acquiring Bungie, closing Japan Studios and with all games shifting to PC, it seems only a matter of time until consoles become obsolete (excluding Nintendo, of course)."
 

skit_data

Member
It's pretty interesting that the Xbox/MS and Playstation layoffs were 9% and 8% respectively.
Oddly close to one another, as if there is a very specific type of positions/roles within the industry that are quickly becoming obsolete or something. Don't know what it says really, just found it curious that they are approximately the same percentages.
 
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You can be making lots of money while also being over-staffed. It’s not like you hire/retain employees just because you have enough money to pay their paycheck. They need to have productive work to do that justifies their salary.
There is always productive work that needs to be done. Minimizing staff only makes the workload rougher on the staff who wasn’t let go which can impact the quality of the product.

It’s more common for people to complain about being unstaffed than the opposite. The excuse of being over-stuffed is bs. When have you heard someone go “we have too much help”.

This is straight greed which is expected from these corporations.
 
Hopefully these layoffs will increase their first party studios' productivity, japanese game devs have been pumping so many games out in much shorter timeframe. It makes no sense that the sony first party studios take so long to make a game with much higher budget. Overhiring is never good for efficiency.

Well another thing that'd have to change for that to happen is the PC strategy. The Insomniac hack showed that part of the reason Wolverine is coming later than expected, is because simultaneous development with the PC version began rather early. The more platforms that have to be supported for Day 1 or short window of releases between them, the longer it takes that game to get made (and the potential of less optimization/polish for it in general across all or most of the platforms).

I would even say, if the rumor of Persona 6 being multiplat Day 1 for example are true, it's the fact it's multiplat Day 1 why it's taken so long for the game to come about. It'll be almost 10 years since Persona 5 released, and if it kept with the timing between 4 and 5, we'd be getting P6 this year. That ain't happening, but when you need to account for more platforms Day 1, longer dev time is inevitable (assuming that rumor is true).

I'd like to think that the focus on PC has been seriously reconsidered; they don't need to cut the platform off altogether (nor should they), but the console really needs the big tentpole releases to elevate it, and it can't get elevated by them if they're Day 1 on a competing platform like PC, or have too short a shelf life on the console before going to PC. 4-6 years seems like a safer window between port. Also wouldn't be against them considering a more 'segmented' approach to the big 1P games where you can break them up into smaller meaty parts. Like if Uncharted 5 were released in 3 parts (one every 2 years) at Lost Legacy levels of scope & polish, and interconnected, so maybe each part is like a good 8-10 hours of content and maybe even there is secret/bonus content for earlier parts unlocked when the next part comes out.

Once all the parts have released on console then I guess you can do a port with the collection as a single game to PC, and a couple years later that studio has a new exclusive for the console (or maybe they've already started releasing earlier parts ahead of the PC port for the previous title). I mean "parts" here in a way similar to games like Shining Force 3, if you've ever played it (if you haven't, you should). You'll realize immediately each Scenario feels epic and very self-contained in their own right feeling like full games, despite being three parts to an overarching saga.

Plus this way, you naturally get a 4-6 year window between that game on console and then to other platforms like PC. But the GaaS strategy in terms of PS/PC mostly seems like it could stay the same with most getting PC ports and most being Day 1. Though considering potential server capacity issues, that would probably need some adjustments. Also I hope the changes at SIE include more 1P AA games, from internal studios and with 3P partner studios, hopefully some with legacy IP being utilized. Because I think some of those could leverage mobile as a co-targeted platform, and some could be Day 1 across console & mobile. Others should be more like Pokemon GO!, specifically designed for mobile (Aniplex already does this, FWIW). And some could also be Day 1 between console/mobile/PC.

Remakes, ideally, should be for games that are quite old (and certainly look the part), and at least try to be for games that could benefit from more exposure (they weren't well-known back in the day), but I think most remakes could be AA in scale and only a few need to really be AAA. The smaller ones could probably be used for Day 1/6 month pushes across console/mobile/PC but the bigger ones should probably be exclusive to the console for at least a year, maybe two years in rare cases. Like for example a Parasite Eve remake could probably be high-AA or AAA in budget and would be a nice get, so maybe keep that exclusive to the console for a year or two before bringing it to PC and/or mobile.

And for remasters, well for starters they should be touched up with QOL improvements and done probably as small collections (think Rare Replay but you don't have to go overboard with 30 games, it could be say 3 or maybe 4 games like a Resistance Remaster Collection would be), and console owners with the digital versions owned should be able to update them with the QOL improvements for either free or a small price. Otherwise, I don't see any harm in those being Day 1 across console/mobile/PC. In fact and this might upset some, but I don't see why some of those remaster collections can't be on Nintendo or Xbox, either. Is anyone really going to lose brain cells if Sony put a Jak & Daxter Remastered Collection on Switch 2, or a The Getaway Remastered Collection on Xbox? I would hope not. I mean I wouldn't mind a Project Gotham Racing Collection on PlayStation either, FWIW.

But the key thing in doing all of these, IMO should be that Sony set a pattern where there is always something new and exclusive to the console, of equivalent, within 1-2 years of those releases. So if they say do a remaster collection for Jak & Daxter, maybe that could mean a Jak & Daxter remake (or a AA new Jak & Daxter game, doesn't have to be from ND necessarily) exclusive to the console within 1-2 years of the collection. Or, they do a remake for a game and that game gets ported to PC and mobile; maybe have a remake for another game exclusive to the console in a year or two, or maybe that IP (or something adjacent to it) gets a new AAA entry in a year or two exclusive to the console. Or if/when a 1P AAA non-GaaS gets ported to PC (in 4-6 years), there's another 1P AAA exclusive coming exclusively to the console within 1-2 years (or maybe it's already started release of its first part, if they take the segmented approach mentioned above).

That type of pattern and cadence, I think, would be very fruitful and manageable. There are some smaller details in that worth mentioning but I can do that later.

I was thinking more that VR was a huge reason why they're getting rid of london and scaling down firesprite.

London Studio did a VR game? Because now that you mention it, I just remembered Firesprite did Call of the Mountain 😝
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
A sign of the real economy but my elected leaders tell me things are great and present me with fake data showing low unemployment and job growth!

In the US that data isn't fake. Stop thinking the video game industry or the tech industry in general is the only industry worth knowing about. Not everything is a conspiracy.
 

Elysium44

Banned
There is always productive work that needs to be done. Minimizing staff only makes the workload rougher on the staff who wasn’t let go which can impact the quality of the product.

It’s more common for people to complain about being unstaffed than the opposite. The excuse of being over-stuffed is bs. When have you heard someone go “we have too much help”.

This is straight greed which is expected from these corporations.

Just because someone may say they need more staff doesn't make it true either. It can be that the existing staff aren't working efficiently. The idea laying off potentially no longer needed or ineffective staff is 'evil' is silly. Businesses don't exist to provide employment as their first priority, contrary to what those of a leftist worldview believe.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
There is no such thing as the middle class, it's a fiction foisted upon the lower class by the ruling class to maintain the illusion of social mobility and keep down unrest.

No there 100% is something called the middle class. At least in America, there is. Not sure where you are from.
 

DonkeyPunchJr

World’s Biggest Weeb
There is always productive work that needs to be done. Minimizing staff only makes the workload rougher on the staff who wasn’t let go which can impact the quality of the product.

It’s more common for people to complain about being unstaffed than the opposite. The excuse of being over-stuffed is bs. When have you heard someone go “we have too much help”.

This is straight greed which is expected from these corporations.
Have you ever worked a day in your life? Not everybody pulls their own weight, and if there is enough productive work to go around (which is NOT always the case), that doesn’t mean the people you have are the right ones to do it or can be trained to do it. There are vast, vast differences between individuals in terms of competencies and work ethic.

Your “nobody should be laid off ever, as long as a company is profitable” philosophy is simple minded and laughable. Give me a break.
 
Ok, so Sony mismanages studios as well? Chocked! I thought that it was only a MS thing.

Sony aren't the ones who showed off hype CG trailers 4-5 years ago for games that are only just now getting released (and seemingly shorter in playtime than the previous installment) or haven't been heard from since because they're in development hell (Perfect Dark, State of Decay 3, Everwild etc.).

Usually when Sony reveals a game, it actually releases and at least lives up to expectations if not surpass them. Everything they revealed in 2020 and 2021 was released within 2-3 years maximum, usually closer to 1-2 years after reveal. And IIRC, they've been able to increase their revenues without needing to buy massive 3P publishers to inflate their gaming division revenue & profits.

Aside from Bungie, who are only a "publisher" in that they publish their own singular game in Destiny 2. By that measure though, every independent 3P developer studio could be called a publisher, too.

I'm actually curious how many of their “12 live service games by 2025” are still in active development now, probably only 3 or 4.
Good to see.

It should be obvious to anyone reading the statements that majority of the cuts and project cancellations were for the unannounced GaaS titles (and of those, including some that were only soft-revealed or unofficially revealed, such as Factions 2 and the Spiderman GaaS title).

It doesn't seem like Haven is affected though or if so, only marginally. So out of whatever GaaS titles are still in development I think Fairgame$, Concord and Marathon are still definitely coming. Timelines could be affected, though.
 
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