Not to trying to say that the ones on GoT looks perfect, but for good reactions you kinda need some pre canned animations just like TLoU and Uncharted, even Hitman figured that one out.
You have to use some key animations because if not the body goes limp into ragdoll before when we expect from movies or otherwise.
Even Euphoria, the GTA thingy tries to use some animations before going full ragdoll.
Using only ragdolls always look wonky, straight out of 2006.
It will still looks better than having the samey precanned animation that doesn't take in account angle, the kinetic force of the hit, where you hit etc.
But yeah a mix of precanned and ragdoll with some physics involved is for the best.
Rdr2 use euphoria and he arguably has the most satisfying bow combat ever in terms of reaction and how the enemy react, there is no kill that is exactly the same.
Even tlou that don't use euphoria has realistic hit reaction, if you hit a leg, that leg goes to the air because of the kinetic force and the enemy fall down realistically.
What you see in tsushima just looks wrong, it is a an overly dramatic canned animation that maybe looks powerfull, but not when you hit an enemy thousand of times during 40-50 hours and seeing the same 1-2-3 animation over and over again.
Infamous 3 has the same problem, enemies have a couple of scripted animation for when you hit them, but there looks a little better because you hot them with powers so an overly exagerated animation it looks a bit better, but still samey and ugly to see after 30 hours.
There is a reason why rdr2 has a shitload of brutal kill compilation on yt, far more than any game, because dynamic kills are always different and satisfying to watch, it was the only reason i enjoyed combat in rdr2 even with that shitty aim and cover system.