Dodkrake
Banned
Looks are on point. Seems like combat is on the easy side, but usually these demos are played in the easier difficulties to convey a message. It does have a sense of power because you are not stabbing someone 50 times with a katana to kill them. You can one shot, as real world. I'm also wondering if you can disable the slow Mo on combat. If you can, that's an instadisable for me.
The mechanics around following the wind, birds and foxes are not realistic, however they do seem to be designed to bring some diversity to the open world waypoint system and to force you to pay attention to the game world. Seems interesting.
As for graphics, it's absolutely insane. You can see some rougher textures and even non interactive water, but I'd say this is completely secondary when the artstyle is just insane. Beautiful game.
Kinda bummed with facial animations not matching Japanese VA, but Will still play in Japanese.
The mechanics around following the wind, birds and foxes are not realistic, however they do seem to be designed to bring some diversity to the open world waypoint system and to force you to pay attention to the game world. Seems interesting.
As for graphics, it's absolutely insane. You can see some rougher textures and even non interactive water, but I'd say this is completely secondary when the artstyle is just insane. Beautiful game.
Kinda bummed with facial animations not matching Japanese VA, but Will still play in Japanese.