Grinchy
Banned
Thanks. Love the game. I had heard bad things about the VR expansion, but I'll probably pick it up eventually
What did you hear? I have only played the new mode once and the old mode once.
Thanks. Love the game. I had heard bad things about the VR expansion, but I'll probably pick it up eventually
Anyone else feel the PSVR is sort of an invasion of english game developers?
From many of the games - with their english disembodied voices, to the developer diary type video interviews, etc. It is like Sony allocated to the UK most of the heavy lifting.
I finally got around to buying the Super Stardust Ultra VR upgrade. The new mode they added for VR is actually way cooler than the screenshots and videos made it seem. But what was surprising to me was the regular mode in VR.
It's like the sphere you play on is this giant planet in front of you and everything is very 3D. If you like Super Stardust already, definitely check it out in VR. It's only a $10 upgrade.
They need to fix the problem where the tracking wobble error accumulates the more you use the system, and the only fix is to power cycle the whole console. That's 100% software problem.
Keep in mind that you can (partially) experience both those things from a demo. I do think the Worlds is pretty expensive, considering that two of its mini-games are not that great apparently (luge and that space one)
That part is in the demo.
I actually find the new VR game mode to be pretty shite. Doesn't feel "stardusty" in any way. It's basically just an inferior Battlezone.
Whereas the regular game in VR is goddamn superb, so I'm not regretting having bought the DLC upgrade at all. It also caught me by surprise, I had no idea this was also included.
Im lazy and dont want to check but is there any Lond Heist stuff in the Demo disc?
I have it, but won't have a PS4 to play on for two weeks. Definitely interested in joining a club.Does anyone else here have it? Hoping on joining a club.
Gunna say a lot of these VR titles are a bit pricey. I think Im just gunna wait til everything hits $20 then buy like mad.
RIGs is worth every penny, Snooze.
Tethered is an absolute steal.
Driveclub VR is fucking amazing. Haters be damned. Not sick whatsoever and damn, is it just a joy to do the races. Vomit comet this is not, at least for me.
Never played the original and to have gotten this version for only $20 is practically highway robbery.
The game itself for me looks fine as well. I actually feel like the full game looks better than the demo, but that might just be me or the car I was in as well. There's a crapton of content in the game and more than likely, this and Rigs will take up most of my PSVR time.
It is just such a joy to play.
Does anyone else here have it? Hoping on joining a club.
I really, REALLY wanted to like this game (even bought a G29 in anticipation for it), but nope. I tried the demo, and every time I take a turn I get hella unpleasant feels from my brain being confused by the lack of centrifugal forces.
Finally picked up VR Worlds on the strength of the menu in the demo, and played through Part 1 of Scavenger's Odyssey. A few thoughts:
- I only completed part 1, but it's longer than I expected, I thought the game would be over when I finished part 1.
- It's a lot more fun than the videos make it seem, which appears to be a trend in VR, it's also wonderfully immersive. The sound design, contrast of being outside in a meteor storm and then the quiet, cavernous interiors of a derelict space hulk is fantastic.
- Graphics are just a tad muddier than the London Heist. It looks like it might not be native res, but I expect the Pro patch will help here.
- I was a bit worried about movement but surprisingly I was completely fine, even when I was jumping and twisting in weird ways that I thought would make me feel dizzy. I've never actually gotten sick playing VR, but I expected some intense dizzy spells watching footage. The only time I got dizzy was when I was circle strafing or rotating/pivoting the cockpit manually.
- Gameplay is simple, but the sense of wonder more than makes up for that. By the time I was done, I kinda wanted a full AAA treatment, with maybe a couple more mechanics layered on top to keep things fresh. Perhaps actually let you fully explore the exterior of derelicts, use a cutting torch to force entry at weak spots, find and mine minerals, refine them to upgrade your ship etc.
Danger Ball
This was a LOT more polished than I'd expected. It's good fun, but I really wish we could use the Moves as paddles. I badly want a table tennis game in VR!
The London Heist
Pretty much as expected. I think they probably showed off far too much of this during the build up to launch.
Tracking Observations
Before playing VR Worlds, I power cycled the PS4 and the PU. I've suffered from World Wobble since day one, and was pleased to see that when I started playing (beginning with Danger Ball, then London Heist) that the World Wobble was hugely reduced. Still there, but far, far less intense than usual.
However, by the time I started playing Scavenger's Odyssey, it began to creep back in. It was still less than usual, but it was noticeable.
As soon as I quit Scavenger's Odyssey, I launched Tethered, and noticed that the World Wobble had become quite pronounced. I just have no idea what's causing this. I'll experiment a bit more tonight with some more power cycling.
A few thoughts on Tethered.
Played through the tutorial and had a decent time. It seemed like things could get really hectic, which isn't really what I'm looking for in a God Game, but I'll play it some more. What bummed me out (and I knew this going in) was the lack of Move support. I wish you had the option to physically tether, or point at your Peeps. Having played the demo for O My Genesis, I really want that direct connection with my little peeps.
Woah.. Shit that sucks to hear dude. What did you do with the G29?
Just finished Wayward Sky. Awesome game that I highly recommend. Incredible sense of scale and the art style lend itself well to vr.
Very minor gripe is the puzzles are a little simple. But I didn't mind because it made it a relaxing game.
Finally picked up VR Worlds on the strength of the menu in the demo, and played through Part 1 of Scavenger's Odyssey. A few thoughts:
- I only completed part 1, but it's longer than I expected, I thought the game would be over when I finished part 1.
- It's a lot more fun than the videos make it seem, which appears to be a trend in VR, it's also wonderfully immersive. The sound design, contrast of being outside in a meteor storm and then the quiet, cavernous interiors of a derelict space hulk is fantastic.
- Graphics are just a tad muddier than the London Heist. It looks like it might not be native res, but I expect the Pro patch will help here.
- I was a bit worried about movement but surprisingly I was completely fine, even when I was jumping and twisting in weird ways that I thought would make me feel dizzy. I've never actually gotten sick playing VR, but I expected some intense dizzy spells watching footage. The only time I got dizzy was when I was circle strafing or rotating/pivoting the cockpit manually.
- Gameplay is simple, but the sense of wonder more than makes up for that. By the time I was done, I kinda wanted a full AAA treatment, with maybe a couple more mechanics layered on top to keep things fresh. Perhaps actually let you fully explore the exterior of derelicts, use a cutting torch to force entry at weak spots, find and mine minerals, refine them to upgrade your ship etc.
Danger Ball
This was a LOT more polished than I'd expected. It's good fun, but I really wish we could use the Moves as paddles. I badly want a table tennis game in VR!
The London Heist
Pretty much as expected. I think they probably showed off far too much of this during the build up to launch.
Tracking Observations
Before playing VR Worlds, I power cycled the PS4 and the PU. I've suffered from World Wobble since day one, and was pleased to see that when I started playing (beginning with Danger Ball, then London Heist) that the World Wobble was hugely reduced. Still there, but far, far less intense than usual.
However, by the time I started playing Scavenger's Odyssey, it began to creep back in. It was still less than usual, but it was noticeable.
As soon as I quit Scavenger's Odyssey, I launched Tethered, and noticed that the World Wobble had become quite pronounced. I just have no idea what's causing this. I'll experiment a bit more tonight with some more power cycling.
A few thoughts on Tethered.
Played through the tutorial and had a decent time. It seemed like things could get really hectic, which isn't really what I'm looking for in a God Game, but I'll play it some more. What bummed me out (and I knew this going in) was the lack of Move support. I wish you had the option to physically tether, or point at your Peeps. Having played the demo for O My Genesis, I really want that direct connection with my little peeps.
Just started RIGS, and have a weird issue. Whenever I turn, either by looking or with the right stick, the black area outside of the games FOV seems to contract/shrink. When I settle into place, it expands back to normal. Haven't experienced this with any other game, but it's really very distracting. Any tips?
Just bought Tethered, going to give it a go tomorrow when I get off work.
Anyone notice that PSVR Worlds is "missing" another experience. If you look around you in the menu are, each section has a statue. There is one statue missing though and it seems to have been broken or smashed.
I have a feeling that either A) There was another section at one time that was abandoned during dev or B) there is an unlockable section that no one has figured out how to unlock yet.
I have this weird feeling there is some easter egg to unlock in the main menu using the balls, specifically the dangerball which you can smash around the environment but sadly I have zero idea how to use it.
Just started RIGS, and have a weird issue. Whenever I turn, either by looking or with the right stick, the black area outside of the games FOV seems to contract/shrink. When I settle into place, it expands back to normal. Haven't experienced this with any other game, but it's really very distracting. Any tips?
Its a thing in options to stop people getting queesy, you can turn it off after the tutorial i believe
Anyone notice that PSVR Worlds is "missing" another experience. If you look around you in the menu are, each section has a statue. There is one statue missing though and it seems to have been broken or smashed.
I have a feeling that either A) There was another section at one time that was abandoned during dev or B) there is an unlockable section that no one has figured out how to unlock yet.
I have this weird feeling there is some easter egg to unlock in the main menu using the balls, specifically the dangerball which you can smash around the environment but sadly I have zero idea how to use it.
I wish there was a way to hide the on-screen prompts, it makes the simple puzzles insultingly simple.
I finally got around to buying the Super Stardust Ultra VR upgrade. The new mode they added for VR is actually way cooler than the screenshots and videos made it seem. But what was surprising to me was the regular mode in VR.
It's like the sphere you play on is this giant planet in front of you and everything is very 3D. If you like Super Stardust already, definitely check it out in VR. It's only a $10 upgrade.
Do you have to buy the new mode to get the regular game in VR? I assume it's actually VR and not cinema mode?
I got 50€ ps points. I thinking of buying tethered and another one.
Which should I buy ?
Driveclub VR is fucking amazing. Haters be damned. Not sick whatsoever and damn, is it just a joy to do the races. Vomit comet this is not, at least for me.
Never played the original and to have gotten this version for only $20 is practically highway robbery.
The game itself for me looks fine as well. I actually feel like the full game looks better than the demo, but that might just be me or the car I was in as well. There's a crapton of content in the game and more than likely, this and Rigs will take up most of my PSVR time.
It is just such a joy to play.
Does anyone else here have it? Hoping on joining a club.
Batman if you don't have it, the story playthrough is about an hour tops, but theres more to it at the end for replayability, don't want to say too much as i don't want to spoil it
Is there any reason Battlezone is $60? Loved loved the demo, but man it seems pricey.
Well, there's always vanilla Driveclub, and also GT Sport to look forward to.
But I wouldn't have bought a wheel in the first place if it weren't for Driveclub VR. I'm not enough of a driving sim fan for that. But the appeal of racing in VR pushed me over the edge.
I did notice that and I was wondering the same thing. My guess is DLC.
What on-screen prompts? Unless I was missing something.
How long is it ? I heard that is too short but is worth it.
Is there any reason Battlezone is $60? Loved loved the demo, but man it seems pricey.
Just picked Tethered. I have never spent that much money on games in one month. Damn you PSVR!
I got 50 ps points. I thinking of buying tethered and another one.
Which should I buy ?
Is there any reason Battlezone is $60? Loved loved the demo, but man it seems pricey.