Well, you are wearing special glasses
If you look at this content with non-VR display it looks like two identical videos side by side. The 3D you're thinking of superimposes the 2 images.
Similar concept, different execution
I think the FAQ is saying they do not support what you're talking about. I'm hoping they support the side by side stuff.
I believe it tones down the flashy effect in VR mode.Is Thumper in VR as amazing as it looks?
Is Thumper in VR as amazing as it looks?
Side by side does work. Just put it in VR mode (option menu) and you have stereoscopic 3D with head tracking.
GAF PSVR spreadsheet right here.
https://docs.google.com/spreadsheets/d/1H_B8ZESzCRruv-Lf-iuWE2TJfaWDD0F5UcUNZs_rtV4/edit#gid=0
PSN community also exists already.
I feel spoiled. So much new software to try out, I've only bought a fraction of it. Compared to the actual console release this launch is astoundingly great on the software front.
My online order from Walmart was backordered but I got an online order from Best Buy today and will arrive on Saturday.
I have question, can I use the PSVR without the breakout box being hooked up to the TV? Reason being I have 4k HDR tv and I dont feel like changing the HDMI everytime I want to play PSVR. Also if the PSVR is not hooked up to the tv how can I get sound from the games?
How do you untighten the headset? The little circle toggle thing only goes one way.
Thanks! Excellent news.
I have a big problem with the headset: during VR or Cinema mode my view starts to slowly rotate to the right, so I have to gradually turn to the left. It's very noticeable, during a Rez level, it was almost 90° and on the long last level it was a full turn - I must have looked insane.
The camera is stable, it does not move.
I don't have any other tracking problems with controllers or head movements.
It appears in every game I tried (Rez, Thumper, Driveclub, Headmaster).
It can only be reset in the PS4 main menu, after closing the game. Without closing the game, it won't disappear, even if I reset the view with the Options button in the PS4 main menu.
Does anyone have a suggestion? Is it a hardware error? Should I try anything, maybe in the settings? (Everything's in default.)
- I played demos of Rez, Battlezone, Driveclub and Playroom VR and Summer Lesson. I didn't get sick from any of them. As previously posted I'm really surprised at how well the 3d platformer in Playroom was. I really hope more games come around like this. Game specific impressions I have posted elsewhere.
Idk if it's different for the full game but the demo forces you to stand. And at the distance where they want you to stand the tracking gets inaccurate and that introduces some swimming which makes you feel like you're about to fall over. If you walk forward it becomes stable but then you don't stand in correct spot for all the action.
This was my experience at least.
More thoughts now that I have slept on it and have a keyboard instead of a phone -
- Setup wasn't too bad but I was having problems using my HDMI audio splitter between my PS4 and processing unit. In this configuration in VR games I had a "snowy" background, especially noticable when the background was dark. Also would get a warning pop up when starting games to reconnect the HDMI cable. Taking the splitter out and only using the HDMI cables that came with the PS4 solved this. I guess this was due to the splitter or the cheapo Amazon cable I had. Either way, problem solved and if I put my splitter back in place it will be between the processing unit and TV, I think that will work better.
- The headset itself, or rather the band that wraps around your head has a really strong elasticity on mine. It feels more than tight on my head, even before I turn the knob in the back. This kinda makes it difficult to put on, but something I will get better at over time or hopefully it will loosen up. Maybe my head is just huge or something.
- No issues wearing it with my glasses. They fit comfortably and even with the room lights on I have very little light leaking in. Turning down the lights (which I usually do anyway) makes it completely dark in the headset.
- I'm actually pretty impressed by the IQ to be honest. From the way people were talking I was expecting PS1 or older level pixels but really looks nice to me. Some of the periphery/far away stuff is a little soft but that could very well just be my shitty vision. In game when you are moving around I don't notice it.
- Similarly, Cinematic mode was way better than expected. Novelty might wear off but I had a blast using the largest size and watching Perfume music videos on youtube, random Netflix stuff, and playing Project Diva on a huge screen was a ton of fun. Can't wait to try out other games.
- I played demos of Rez, Battlezone, Driveclub and Playroom VR and Summer Lesson. I didn't get sick from any of them. As previously posted I'm really surprised at how well the 3d platformer in Playroom was. I really hope more games come around like this. Game specific impressions I have posted elsewhere.
- I was wanting to play Super Hyper Cube to try but apparently the icon on the demo disc is just an ad? It wouldn't let me try it.
- Tracking wise, if you sit still and concentrate on it the screen can move a tiny bit. It comes and goes but never got to the point of me being sick and again once you get in a game and start moving around you don't notice. I think this could probably be improved in software by perhaps making a slightly larger dead zone or something, but in any case it isn't really a issue for me. No large drifts seen.
- The 3d audio was really impressive. Particularly hearing enemies in Battlezone, the wind/cicadas outside the window in Summer Lesson, and even in Cinematic mode it follows the screen well. Neat.
All in all I am extremely happy with my purchase and really look forward to what comes down the pipe. I really hope "tacked-on-vr" becomes a thing, as even just a little experience here and there I think has a lot of value in otherwise not VR games. And at the top of my list is hopefully there is a Gundam or otherwise pilotable mech combat game in the future. It would be so amazing in VR and solve a ton of control problems that typically plague those games with a pad.
Crazy that this isn't available at launch, but I wonder what kind of media this will support. Like, will this work in conjunction with the browser?
The update was pushed to me last night (east coast NA).
Also, for those discussing... 360 degree video does not necessarily mean 3D. 360 degree video is flat but you can look around. 3D is what we want / are wondering about.
during VR or Cinema mode my view starts to slowly rotate to the right, so I have to gradually turn to the left.
I have this too and am trying to nail down the cause, its a slow constant rotational drift to the right.
In testing it seems to happen worse if you're not in the center of the camera. How far away from the camera are you? I've not yet tested being closer and I'm at the max of the play volume (it's where my couch is located..makes it hard to change)
I have this too and am trying to nail down the cause, its a slow constant rotational drift to the right.
In testing it seems to happen worse if you're not in the center of the camera. How far away from the camera are you? I've not yet tested being closer and I'm at the max of the play volume (it's where my couch is located..makes it hard to change)
Quick review from someone who has an Oculus DK2.
1. Screen door is almost non-existent. You can just about see a mesh on a black screen. It's pretty awesome.
I feel spoiled. So much new software to try out, I've only bought a fraction of it. Compared to the actual console release this launch is astoundingly great on the software front.
I also see this and I'm off-center from the camera by a slight bit. Seems like a software tracking bug so I expect a fix forthcoming for this. Tried turning off the TV and lights in the room?
Tried it and was disappointed. It's just watching Godzilla walk slowly and roar at your directionHas anyone tried the Godzilla experience from the Japanese store? Wasn't that supposed to be available today?
Checked Amazon UK on Monday, and it said October 13th. Checked yesterday and it said October 30th. Now today it's saying November 14th. That's what I get for being on the fence.
Has anyone got the retail version of Eve? i absolutely loved the demo, i want to play more so badly but ive heard its a really stripped back experience?
It would be nice if they introduced enviroments for non VR content, like VR cinema's or living room with big TV etc.
If it were more significant I would be inclined to agree, but what I see feels more like regular old Move tiny twitching. It is really minor to me, and I can't imagine this would be enough to cause the reaction GB had. To me it seems more a product of not being able to track depth well using a single camera, you would need more of a lighthouse type of setup with cameras/sensors both front/back to truely eliminate it from happening.The bolded shouldn't happen though right? This seems like a hardware issue (like a defective unit), not something that everyone experiences. This sounds like a lite version of the GB swimminess