the_batman
Banned
can't wait to try the RE7 demo in VR.. thankfully i can pause the game for when i get too scared lol
VR kinda sucks in RE7. I cannot see anything unless you're on top of it. The game is pitch black. Seems broken tbh.
It worked for me and lots of other people. Part of the problem is people not putting them on correctly for the exact pressure spot. Of course it could all be a placebo effect, but does it matter if it actually works? I was getting nauseous in both Robinson and Rigs before I tried using the bands. Now I don't get any motion sickness as long as I keep the play time reasonable lengths.
BTW I am a doctor too if that even matters ;p.
Is the RE VR demo a new demo or update to the old?
what bands?
Nausea bands do not work. (This really should be in the OP.)Something like this. I prefer ones with adjustable bands. You can also get bands that are elastic but you'd have to eventually replace them. They work by applying slight pressure to acupuncture points near your wrist, made for people who get seasick or sick on airplanes, but also work great for VR. Just follow the instructions for proper placement (like 3 fingers down from wrist).
Completely different demo. This was the original demo put out months ago for non-VR. It was updated today to now include new VR support and a new area with 2 new endings.
The problem is that you're wasting your money, and advising others to do the same. Would you recommend a patient a placebo drugs for their ailment if they came into your office? If not you shouldn't recommend this crap either. Better recommend some pills for the nausea.It worked for me and lots of other people. Part of the problem is people not putting them on correctly for the exact pressure spot. Of course it could all be a placebo effect, but does it matter if it actually works? I was getting nauseous in both Robinson and Rigs before I tried using the bands. Now I don't get any motion sickness as long as I keep the play time reasonable lengths.
BTW I am a doctor too if that even matters ;p.
Ok...ay... that's cute and all, but I literally said the same thing you did about racing in VR, so who are you arguing with here exactly?
so if the center of the screen is sharp but the very edge of the screen is a bit blurry, does it mean the ipd needs to be smaller or larger? I did the thing with the adjustment bt the result was pretty much the same, went from 63 to 64. I want to try adding more or decreasing the ipd to see if changes. I would assume we should decrease tell ipd right, if the edges are a bit blurry?
There's at least one other ending. Try going opening and going into the crawlspace before you play the VHS tape, now that you know how to do it.Just played the RE7 demo. Exceeded my expectations. The graphics are a massive step up from the Kitchen demo. I'm playing on PS4 Pro, fwiw. Still, the lighting and ambience is really great.
I understand this concept now. It's like P.T. but in VR. Very intriguing, puzzle survival. While absolutely creepy, it was surprisingly light on jump scares. The motion capture is really great, also. I think this demo sold me on this game. Great VR setup tutorial. This should probably be the standard going forward.
As for VR comfort, I opted for the default comfort settings and played it twice with no issues. I increased the movement speed to "Normal" on the second play though and that was also fine. Turning on smooth turning would probably be a bad idea for most so I didn't even try.
Only one question though: is there more than one ending to the demo? All I can find is the "Bad Ending".
Nausea bands do not work. (This really should be in the OP.)
If you feel like they have an effect for you, great, but it's just the placebo effect. They have been scientifically proven to be bullshit, meaning they're a waste of money.
Buy a good VR game instead.
ok, wow. RE7. i turned off the assists and smoothed and made it as much like a normal first person game as possible and didn't have any sickness problems at all.
my only thought was since you are using the two sticks like a normal game, that the camera stick felt weird only being able to look left and right and not up and down. yes, you can use you head to do that but i would like the be able to use the stick and my head in conjunction to look.
other than that, it felt perfect, it's like night and day better in vr. can't wait!!
^^ If you beat all those games in 12 hours combined you must have been rushing through them.
I imagine there'll be very few "full" games - but rather there will be many more shorter experiences that hopefully cost no more than £15.99 - which seems to be a fair price for what you get - for the majority of titles. I would guess that titles get bigger and longer as developers get used to the technology.
It's hard to judge PSVR "killer apps" to normal PS4 ones. It's a different medium to a certain extent. You're in the games.
But the games I've enjoyed the most are: Until Dawn, Tethered, VR Worlds, Pixel Gear and Job Simulator.
Most looking forward to Star Trek though.
Serious question. Has anybody that is prone to getting motion sick, tried playing psvr with motion sickness bands on? I get very motion sick riding on the bus and looking down at my phone or trying to read. I have to have my head up and looking out of a window or I'll feel like I'm going to pass out in under 20sec. However, I tried some $6 motion sickness wrist bands, and now I can read on the bus and look down just fine. It's weird, but it works. So anybody tried these with the psvr games? Verdict?
I'm on the fence about buying psvr, especially for RE7, but a bit worried about motion sickness.
I actually got a bit sick from the demo, but I think it was mostly because of this (and that my brightness was so messed up) it was really annoying me lol. They need to add the option for full right-stick camera.
And I don't like not having a body... that sucks.
GAF, is it normal for the display to rock back and forth a little bit while gaming? Now its not something that affects my gaming. Nothing is changing how games play. Its move about me hearing the display move tiny mm fwd/bwd when looking up/down.
Maybe i never noticed and is normal?
I've actually noticed mine be more "wobbly" as I used it even when I adjust the back it shakes in the front and it's got me scared so I am really careful with it but the plastic hinge holding it is worrying. I've only had it for a little over 2 weeks and have used it mostly for the first week and a half have since slowed down so Idk if the problem would get worse with time.
Are you sure its not the camera wobble? Like when I play RE7VR, the world wobbles but its because I cant get it to be perfect. Pisses me off but its not the actual headset moving about.
Also to clarify again, it only shifts and I can hear it do so when looking up and then down. Obviously the weight of the display is making it shift a tiny bit but I dont remember if its supposed to be locked down 100% when it clicks after pressing the bottom button.
Are you sure its not the camera wobble? Like when I play RE7VR, the world wobbles but its because I cant get it to be perfect. Pisses me off but its not the actual headset moving about.
Also to clarify again, it only shifts and I can hear it do so when looking up and then down. Obviously the weight of the display is making it shift a tiny bit but I dont remember if its supposed to be locked down 100% when it clicks after pressing the bottom button.
Question: So I ask you gaf, What do you think the PSVR killer app is at the moment? What do you think a killer app for VR should be like?
VR is PSVRs killer app .
Something(this huge step forward) that Vita couldn't have. It was just another handheld and it had to compete with powerful smartphones.
I would like to see in the future ND, kojima and other super-developers to define what should be a killer up game for PSVR.
Hmm, you say you're itching for more yet I can't find you on our leaderboards...
I never questioned whether it was possible though - which is what your reply was about. And "worthwhile" is by far the most important question when we're talking about porting handheld and last gen software.nampad said:No you didn't? You questioned whther it is worthwhile for Sony to add VR mode
I replayed the RE7 demo today and was able to find a second ending. Cool stuff. Exploration/survival games feel like a good fit for VR. A MIST game would work perfectly.
I find your enthusiasm admirable. I might grab this with the $10 Sony's given me lolHmm, you say you're itching for more yet I can't find you on our leaderboards...
It was a carefully worded, underhanded insinuation that you haven't played *everything* available
VR is the tech, killer app refers to software that is available on the PSVR platform
Nah, you're wrong.
Look at Gran Turismo sport - by next-gen we'll have hit a graphical realism plateau. For almost three decades games have relied primarily on graphics to push the medium forward and sell sequels and that era is going to abruptly come to a stop.
Even if you could make a game look marginally better by putting thousands of man hours into detailing every crevice, only a select few are going to have the resources and finances to even attempt to do so. VR IS the future of gaming, it opens up a door to a whole new way of playing games - at a time when we're running out of other doors to explore.
There isn't a killer app yet, there isn't a World of Warcraft or Call of Duty which will drag even the most ardent old-school gamer kicking and screaming into VR yet, if you purchased the PSVR expecting that 3 months after launch then you probably made a mistake. But it'll come, eventually - and you can be the smug git who already has all the hardware to enjoy it.