Because I am not interested in everything why should I play stuff I don't care about. Like I said I've done lots of research including what games to buy based on my own interests. No one should ever be interested in every single thing there is. I have tried most of what there is and also borrowed some games through 1 other friend who also bought PSVR but just could justify spending $$$ on those. If you carefully read my post my hunger for longer and more diverse games is not the point of what I was asking.
I loved the short and sweet o! My Genesis vr for psvr. And it was so cheap too! Now I'm thinking about Tethered, but are the controls as good as in the former?
Take it down a notch there, bud. We're all friends here.
But that's understandable; if you've played more than you've posted, certainly, you've got a much broader base from which to draw impressions from; I didn't see games like Thumper or Playroom VR, DriveClub, EVE, or similar titles among those you mentioned;
Now, you may be quick to point out that those aren't in line with your usual interests, but I'd recommend expanding them, a bit, to open yourself up to new experiences;
lastly, you have essentially binged on what could be made available for the PSVR launch window. keep in mind that many of the toolsets used didn't see themselves in their final, VR-optimized and friendly states until very late in the development and certification process; its too early in the game to start doomsaying.
Additionally, you're not going to see a plethora of announcements in the middle of the Christmas season - not from the publishers, that is, as many have product that they want to push NOW.
What am I wrong about? Im not saying the tech isn't amazing... it definitely is.
Virtual Reality is the technology the PSVR system is based on. Killer app refers to software application developed for the system. This can be video games, or some sort of other experience but to be a killer app it has to make people want to get the system because of it. I understand people want PSVR because of the VR aspect and that's called innovative technology effect but it needs the software projects that utilize the innovative tech...and there has to be a breakout killer app for huge mainstream success. Basically PSVR needs its equivalent to Mario, Zelda, GTA, Halo - the system sellers.
edit:With new tech you can't let the hype die down and early adopters are the ones who drive the feeling of the system and I don't see a killer app for 2017 that has been announced yet. No I don't think RE:7 is it because I think people underestimate how many out there are not willing to play the horror genre and would rather watch others play instead.
My question was just "Gaf, What do you think the PSVR killer app is at the moment? What do you think a killer app for VR should be like?"
I think most people in this thread will probably agree that Batman has turned out to be one of the surprise must-plays for PS VR. It's even justified the cost of the Move controllers for some, when a lot of skepticism had arisen about whether they'd be useful at all when most people thought the DS4 would be fine for nearly everything.
The killer app for the future is probably going to be a shooter of some kind, since that's the most popular genre. It wouldn't surprise me if it's a cockpit game. I don't know if Ace Combat is going to be the one, but it's certainly got a shot if it the VR dog-fighting experience is solid.
I also wouldn't discount Dreams. If you haven't played with the Harmonix visualizer's VR easel tool, it's a transformative experience. Being able to draw/sculpt in 3D space using Move controllers is amazing and intuitive at the same time. If MediaMolcule brings their expertise to that arena, the results are going to be impressive.
You bring up FPS and Farpoint may be really good (lets hope) becoming a must have game.
Ace Combat is not a full VR game, They will just have VR mission. I think the way they revealed it many thought the whole game would be VR.
I Do think the killer app may require the move controllers to be implemented exclusively.
However, if virtually reality sounds like nothing but a headache to you, no need to fear. Counter to some recent reports, the game will not be exclusive to VR, and will be playable on the PS4 without a PlayStation VR headset. Kono likens the Ace Combat 7 experience to an ice cream sundae - "Everything like online mode and campaign mode is in the ice cream. PlayStation VR is going to be a topping."
Kono still maintains that the VR version will be the 'true' Ace Combat experience, but fans who simply can't stomach the tech won't have to do battle with motion sickness to enjoy a series that they love. He is, after all, thankful for all the fans have done for the Ace Combat series. "One brand that lasts almost twenty years is kind of an unbelievable thing," said Kono. "Because Ace Combat is beloved by all the fans, we're very pleased making the announcement of the brand new [Ace Combat] 7. That was possible because the fans supported us for this long period of time."
EVE Valkyrie will have PS4 pro patch next week along with a new map, which looks great, and some gameplay tweaks. This is a free update.
Also, I watched Kind of Funny panel. Shu was on the panel, and he seemed pretty excited about PSVR.
From PSX, we got the following so far:
RE 7 demo - plays great and looks great
Rigs - a new playable map and rig types demoed
EVE Valkyrie - a new map, pro patch, and gameplay tweaks demoed
Dino Frontier - looks great; the same team also made Wayward Sky, which is a great game
Starblood Arena - looks interesting, but I am not sold on it yet
GT Sport - a VR track demoed
Played the RE demo for the very first time and in VR and holy shit, this is a paradigm shift in gaming.
With the kitchen demo and other VR demos I was concerned about the graphics and thought maybe I'll buy the pro come January but the demo actually looks decent, it works for that kind of game.
Also that shit is so intense, didn't want to explore any further so I tried to get out at the first chance I had, fucking VR, too real.
Played the RE7 demo first thing this morning. I was really concerned at the initial walk around room setup the controls were terrible. Before playing I went into options and smoothed out movement. MINDBLOWN it was super immersive the only part that made me jump was the manequnin falling down.
EVE Valkyrie will have PS4 pro patch next week along with a new map, which looks great, and some gameplay tweaks. This is a free update.
Also, I watched Kind of Funny panel. Shu was on the panel, and he seemed pretty excited about PSVR.
From PSX, we got the following so far:
RE 7 demo - plays great and looks great
Rigs - a new playable map and rig types demoed
EVE Valkyrie - a new map, pro patch, and gameplay tweaks demoed
Dino Frontier - looks great; the same team also made Wayward Sky, which is a great game
Starblood Arena - looks interesting, but I am not sold on it yet
GT Sport - a VR track demoed
Because I am not interested in everything why should I play stuff I don't care about. Like I said I've done lots of research including what games to buy based on my own interests. No one should ever be interested in every single thing there is. I have tried most of what there is and also borrowed some games through 1 other friend who also bought PSVR but just could justify spending $$$ on those. If you carefully read my post my hunger for longer and more diverse games is not the point of what I was asking.
I expected it to bother me, especially when sprinting full-tilt, but I was fine. Could be my "VR Legs," who really knows. I left the camera turning at the default setting.The Resident Evil demo made me sick, if only for a while... Controls are also a little weird and break the immersion for me - even if the game itself looks fantastic.
First time I'm unsure if I would play a game in normal or VR mode tbh.
Here's a hint - the users with their names in red are mods, so try being less confrontational while you're still a junior.
Per your discussion - both killer app and system seller are dubious and poorly evidenced concepts. That you've no intention of replaying games like Rez is your issue, not one with the system. I've got a VR backlog because every time I put the headset on I replay Area X or Thumper & before I know it my self-imposed 90 minute session limit is done.
Try not to extrapolate your personal experience & choices into an opinion about the status of a piece of hardware without thinking about how other people might be using it, by reading the comments on this thread for example.
EVE Valkyrie will have PS4 pro patch next week along with a new map, which looks great, and some gameplay tweaks. This is a free update.
Also, I watched Kind of Funny panel. Shu was on the panel, and he seemed pretty excited about PSVR.
From PSX, we got the following so far:
RE 7 demo - plays great and looks great
Rigs - a new playable map and rig types demoed
EVE Valkyrie - a new map, pro patch, and gameplay tweaks demoed
Dino Frontier - looks great; the same team also made Wayward Sky, which is a great game
Starblood Arena - looks interesting, but I am not sold on it yet
GT Sport - a VR track demoed
shuhei yoshida?
just wanted to chime in an calm everybody down with all of this negative VR talk. I spent three days at PSX working my 'real' job with Yahoo Esports, but sneaking off whenever I could to work on my secret love, VR. I got to see enough of it up close and talk directly to enough developers to know that VR isn't forsaken, it's amazing, and you guys aren't ready for how awesome it's about to get on PSVR.
I did quite a few audio interviews and will post them (or try to give them to the DLC guys to run if they'll have them), but here are few things off the top:
Rogue One VR:
Some games look stunning and they're not even on PS4 Pro. Hands-on with the Star Wars: Rogue One demo was powerful. Had a great conversation with two of the guys from Criterion and they're beyond excited about VR. It was not only fun geeking out with them, but it was refreshing that they're as enthusiastic as we are about the stuff. They're not just shoveling out easy license stuff and giving it a little VR treatment. I've played EVE Valkyrie and the Call of Duty VR demo, but the Rogue One demo impressed me the most and by far. It's smooth, looks as good as Robinson The Journey, and easily has the best cockpit I've yet seen in VR. The detail and art direction in that thing is stunning. More than any of the current space ship VR offerings, this legit feels like you're in the ship. It's incredible.
Psychonauts:
At first I thought that it would be disappointing that there's no traditional 'locomotion' in the game. You don't move your character within a space as much as psychically 'jump' from body to body. You don't move limbs, either, so it's not so much Job Simulator as its a lot closer to The Assembly. An area that you in is 'the puzzle', but that about where the similarities end. Each mind that you jump into lets you see through that creature's eyes and is positioned at the perfect camera angle to take in everything you need in the environment. You move your head and use the Ds4 to interact with items, which would sound boring except the world is gorgeous and full of double-fine humor. Everywhere you look is packed with art that's meticulously designed. For example, one body jumped in had a comic book in front of him. It had a full 8 pages of illustrations and story, and was one of so many things to absorb within that area. Double fine played to the strengths of a seated-experience , and the game is better for it. What a wonderful surprise. Should be at the top of everyone's 'to get' list.
more incoming...
Psychonauts:
At first I thought that it would be disappointing that there's no traditional 'locomotion' in the game. You don't move your character within a space as much as psychically 'jump' from body to body. You don't move limbs, either, so it's not so much Job Simulator as its a lot closer to The Assembly. An area that you in is 'the puzzle', but that about where the similarities end. Each mind that you jump into lets you see through that creature's eyes and is positioned at the perfect camera angle to take in everything you need in the environment. You move your head and use the Ds4 to interact with items, which would sound boring except the world is gorgeous and full of double-fine humor. Everywhere you look is packed with art that's meticulously designed. For example, one body jumped in had a comic book in front of him. It had a full 8 pages of illustrations and story, and was one of so many things to absorb within that area. Double fine played to the strengths of a seated-experience , and the game is better for it. What a wonderful surprise. Should be at the top of everyone's 'to get' list.
just wanted to chime in an calm everybody down with all of this negative VR talk. I spent three days at PSX working my 'real' job with Yahoo Esports, but sneaking off whenever I could to work on my secret love, VR. I got to see enough of it up close and talk directly to enough developers to know that VR isn't forsaken, it's amazing, and you guys aren't ready for how awesome it's about to get on PSVR.
So I've had PSVR for a little over 2 weeks now and I've been doing a lot of research and its getting me worried because I'm having very strong flashbacks to when I bought my Vita. Back then I was a strong defender of the Vita and would tell every naysayer that Vita has so many games coming out (listing them as an example to doom'ers because I really believed in it) and also called people crazy for calling it a failure so early. And Vita is a great system no doubt about it.
There are many people that keep saying "look at all the PSVR games coming it's gonna be the best thing ever" but out of all of those so called games there are only a handful that can be considered actual full games. Most titles available now are small <1hour tech demos and experiences and them so called games so far feel very shallow, and let me explain what I mean by that,
I have bought over 10 VR titles in the last 2 weeks: Batman VR, Holoball, Eagle Flight, How we Soar, VR wolds, Robinson, Rez, Rush of Blood, Job Simlulator, Bound
Most of those I have already beat in a combined time as long as an average 10-12 hr game. And I've become bored of replaying the same titles over and over again and have become hungry for content because I can see where it could lead. Most have one gimmick they run with but nothing really that takes you beyond that.
In addition seeing RE:7 being praised as the best VR experience I get worried and It reminded me of Gravity Rush on Vita and how I used to say it was a sign the Vita will be huge. I can't take horror personally so as a consumer I get even more worried because this game isn't even for someone like me and from personal experience a large number of people don't enjoy the horror experiences or can't really take them.
Seeing that only one game was announced during PSX and many games in development seems to be in purgatory right now I started feeling worried when I realized Sony 1st party support isn't there just like the Vita and I fear they didn't learn anything from previous mistakes. IMO the Vita failed because the killer apps weren't there to propel it forward.
I feel the honeymoon period over and I'm becoming more objective and beginning to see some red flags. Haven't actually touched my VR in over a week and I just realized that writing this.
]Question[: So I ask you gaf, What do you think the PSVR killer app is at the moment? What do you think a killer app for VR should be like?
curious post. With those games, you'll get more than a combined total of 10-12 hours. Thumper alone is hours of gameplay. You should get tethered. Easily 10+ hours. Amazing too.
If you've listed all those games and you don't think there's a killer app? Maybe its not for you.
Also the bolded bit is a lot of horseshit. Just saying.
Rogue One VR:
Some games look stunning and they're not even on PS4 Pro. Hands-on with the Star Wars: Rogue One demo was powerful. Had a great conversation with two of the guys from Criterion and they're beyond excited about VR. It was not only fun geeking out with them, but it was refreshing that they're as enthusiastic as we are about the stuff. They're not just shoveling out easy license stuff and giving it a little VR treatment. I've played EVE Valkyrie and the Call of Duty VR demo, but the Rogue One demo impressed me the most and by far. It's smooth, looks as good as Robinson The Journey, and easily has the best cockpit I've yet seen in VR. The detail and art direction in that thing is stunning. More than any of the current space ship VR offerings, this legit feels like you're in the ship. It's incredible. .
EVE Valkyrie will have PS4 pro patch next week along with a new map, which looks great, and some gameplay tweaks. This is a free update.
Also, I watched Kind of Funny panel. Shu was on the panel, and he seemed pretty excited about PSVR.
From PSX, we got the following so far:
RE 7 demo - plays great and looks great
Rigs - a new playable map and rig types demoed
EVE Valkyrie - a new map, pro patch, and gameplay tweaks demoed
Dino Frontier - looks great; the same team also made Wayward Sky, which is a great game
Starblood Arena - looks interesting, but I am not sold on it yet
GT Sport - a VR track demoed
RigsRE7 Demo controls feel really great. Plenty of options for everyone. After playing through multiple times at normal walking speed w/ max speed smooth turning, I'm convinced I want all of my fps games in VR. Not going to happen, but one can dream.
Looking forward to the Eve Pro patch! Did they give any details on what they upgraded, just resolution or also some extra graphical effects?
So I played RE7 some more, and surprisingly it twisted up my stomach again.
And there's one change they could make that would really help... a button to orient the player's body in the direction you're looking. So you don't have to swing the camera around to get your in-game body lined up with where you're looking. A re-center function, basically. This has been around forever, since the early days of 3D games, as a crutch devs used to help mitigate the frustration of primative camera systems. The industry was only just figuring out how to implement these new cameras, and auto-center was practically a necessity.
Playing RE7, I'm convinced it's similar. New tech, and devs are experimenting. RE7 without assists, smooth turning, is a pretty decent attempt. It's close, but for me, that auto-center function would really help. Because imo, even at 60 fps, the free camera is not smooth enough.
I think the future of VR, and these types of games, 60fps is bare minimum. I think a lot of the discomfort of free cameras is just... they're still too choppy. So I think VR in the future will require higher fps for free-camera games, where you look and move independently.
As for the here and now (where we're lucky to even get 60fps) I could use an auto-center. I think that's a pretty big omission in RE7 tbh. Also an actual animation for crouching would be nice -- current solution is weird feeling.
There's a setting in the Display options that I think turns off the peripheral blurring while turning. I actually ended up turning it back on when I felt just the slightest bit of wooziness when I had it off.The RE7 demo made me really sick and light headed. I dunno if its the TAA they use, smooth aiming leave tons of ghosting. By hardware this should happen so must be software side. I tried 30 degree turning, less ghosting but I do not want to play the game like that. Wish there is a aiming mode like rigs. Second problem I have with it is the extremely narrow fov. Its almost like I am looking with 1 eye. Even playing on standard tv, they fov is too narrow. I hope they add a fov slider for all modes. Third problem I have is the CA, I don't think any VR games should ever have CA. You are suppose to be immersed like you are there. Not looking through a lense. Anyone know where I can send the dev feedback?
Maybe I'm not understanding correctly, but isn't that in the game? I vaguely remember the VR tutorial letting you press up or down on the right analog stick to force the camera to center to where you are looking. That may be wrong. I just turn all that stuff off.
Idk. I didn't try that -- would be great though.
Very nice to hear. I never had any PSVR doubts. I know developing good VR games takes time and I'm pretty happy with the launch offerings. I don't see PSVR becoming the next Vita, VR is too big and important for Sony to fail like the Vita. Vita was always gonna fail, it was in a shrinking market of dedicated handhelds under siege from smart phones. PSVR doesn't have any of those problems, and I'm sure with time we'll get plenty of quality content for it.just wanted to chime in an calm everybody down with all of this negative VR talk. I spent three days at PSX working my 'real' job with Yahoo Esports, but sneaking off whenever I could to work on my secret love, VR. I got to see enough of it up close and talk directly to enough developers to know that VR isn't forsaken, it's amazing, and you guys aren't ready for how awesome it's about to get on PSVR.
I did quite a few audio interviews and will post them (or try to give them to the DLC guys to run if they'll have them), but here are few things off the top:
Rogue One VR:
Some games look stunning and they're not even on PS4 Pro. Hands-on with the Star Wars: Rogue One demo was powerful. Had a great conversation with two of the guys from Criterion and they're beyond excited about VR. It was not only fun geeking out with them, but it was refreshing that they're as enthusiastic as we are about the stuff. They're not just shoveling out easy license stuff and giving it a little VR treatment. I've played EVE Valkyrie and the Call of Duty VR demo, but the Rogue One demo impressed me the most and by far. It's smooth, looks as good as Robinson The Journey, and easily has the best cockpit I've yet seen in VR. The detail and art direction in that thing is stunning. More than any of the current space ship VR offerings, this legit feels like you're in the ship. It's incredible.
Psychonauts:
At first I thought that it would be disappointing that there's no traditional 'locomotion' in the game. You don't move your character within a space as much as psychically 'jump' from body to body. You don't move limbs, either, so it's not so much Job Simulator as its a lot closer to The Assembly. An area that you in is 'the puzzle', but that about where the similarities end. Each mind that you jump into lets you see through that creature's eyes and is positioned at the perfect camera angle to take in everything you need in the environment. You move your head and use the Ds4 to interact with items, which would sound boring except the world is gorgeous and full of double-fine humor. Everywhere you look is packed with art that's meticulously designed. For example, one body jumped in had a comic book in front of him. It had a full 8 pages of illustrations and story, and was one of so many things to absorb within that area. Double fine played to the strengths of a seated-experience , and the game is better for it. What a wonderful surprise. Should be at the top of everyone's 'to get' list.
more incoming...
It's not TAA (or at least not 'just') they do temporal reconstruction similar to VR Worlds - with similarly poor results (lots of time resolution oscilates/dropping REALLY low, and even when it's 'optimal' - it's never particularly high to begin with (though using the flashlight to hide even more reduced-resolution on edges is a neat trick). And yea, ghosting just exacerbates things.Gitaroo said:I dunno if its the TAA they use, smooth aiming leave tons of ghosting.
Played the RE demo for the very first time and in VR and holy shit, this is a paradigm shift in gaming.
With the kitchen demo and other VR demos I was concerned about the graphics and thought maybe I'll buy the pro come January but the demo actually looks decent, it works for that kind of game.
Also that shit is so intense, didn't want to explore any further so I tried to get out at the first chance I had, fucking VR, too real.
Any reports of those who own this, and have astigmatism? I only see one report in this thread, and part of the images being blurry.
Eve's IQ looked meh when I tried the demo unit over the summer. Is it better if you can adjust it yourself, and not a Sony Rep like at the demo stations this past summer?
I said most of the games not all of course. Robinson itself is pretty long and EE has a lot of replay. But Holoball, Batman VR, VR worlds, Bound, Blood Rush, all combined were definitely all 10-12 hours together accounting first play through.
https://psvr-reviews.com/2016/11/09/tethered/
Tethered's controls are pretty good. It's not controlled in the same way but if you liked O! My Genesis you'll probably love Tethered.