Bebpo said:
Like Trackmania VR is fine and the various rollercoaster demos on Rift were all fine.
Commercial releases are all built to avoid or minimize sim-sickness triggers (Trackmania does it in fairly obvious ways too). Roller-coaster rides can similarly - be done relatively comfortably (eg. Until Dawn), but it requires specific design workarounds.
That doesn't automatically mean any sort of rollercoasting is fine, let alone racing - as you yourself experienced with DC.
Also note that - sensitivity to said triggers varies greatly - and some people are just fundamentally not dealing well with
any form of artificial locomotion, no matter how mild. And what's "fine for most" just doesn't have good scientific backing atm - as we've seen with launch lineups in VR, sickness experiences get a
lot of attention, so whether they're minority or not is kind of immaterial to the image of platform/sw.
Wipeout like game isn't impossible in VR - but it requires design considerations that would impact the 2d experience as well (or require building separate content, which impacts it in a different way). Given that these games are already pretty niche as it is - it's a valid question if expanding the scope (or compromising on the experience) is worthwhile.