I'm not sure if one of my Move controllers is broken. One of them jitters uncontrollably no matter the game (here I'm trying I Expect You To Die)
https://twitter.com/incitemaybe/status/810623156704526336
I've recalibrated the light but it changes nothing, it seems to be more a problem with the gyro? Is this a known problem or does anyone have any experience resetting the gyro in the controller? Idk
Thanks for any input 😀
Also, everyone who said the opening to I Expect You To Die was awesome..... It certainty is!
And Wayward Sky was just something special (along with Rescue Robots). It was the first game where it clicked that not everything needs to be first person, a cockpit or a roller coaster. It has been the only game that felt like I was playing a traditional narrative game..but in 3D. It was like having this giant diorama in front of me. I'm almost a little scared to play it again (still need to finish collecting the wind chimes) because of how much the presence of VR has worn off for me. I am hoping it's charm still makes me feel like I did when I first played it. But that's no matter because when I played it I equated it to playing Super Mario World for the first time.
The Star Wars Battlefront VR mission was a big disappointment, the presentation was great but the actual combat was pretty boring and the dialogue just hurt my ears.
We need something better.
Isn't the original game like this as well though? I always thought it was intentional.BUT...things that fall on the floor dont reset. Which is as big of an issue. I dropped the bone and there was physically no way for
me to pick it..my hair legs were there and reaching down far enough puts the Move
Controllers out of camera view.
OK guys, how much is the Ps Pro *needed* for PSVR? Like, is the performance difference dramatic enough? I'm not even worrying about the 4k stuff at this time, so that's not really a major factor in my decision-making for going from OG to Pro Ps4.
Isn't the original game like this as well though? I always thought it was intentional.
"Dropped your last scalpel? Gonna have to use this fire extinguisher instead!"
best comparison I can think of is playing on a Pro is like wearing prescription glasses and OG is like playing without. For me the OG just had a light blurriness Where I felt I could never quite adjust my headset right. With a Pro it's dead on and everything is perfectly clear. But I can't in good conscience recommend it as the Pro literally offers me nothing else
Ok, well I want the best visual experience. I should say that I do plan on a 4k Tv in 2017 to take advantage of that, but 'right now' that's not primarily driving my decision to upgrade. It's moreso that I want the absolute best visual experience through the PSVR platform. I suppose the question is, did you upgrade from OG to PRO, or is the PRO your first PS4? Because I've heard people say if you're buying a ps4 new, go for PRO but it's not critical for existing OG owners.
I upgraded from base PS4 to the Pro, I believe they it's essential if you're interested in VR. If you're looking to get a 4K tv then it'd also a no brainer.Ok, well I want the best visual experience. I should say that I do plan on a 4k Tv in 2017 to take advantage of that, but 'right now' that's not primarily driving my decision to upgrade. It's moreso that I want the absolute best visual experience through the PSVR platform. I suppose the question is, did you upgrade from OG to PRO, or is the PRO your first PS4? Because I've heard people say if you're buying a ps4 new, go for PRO but it's not critical for existing OG owners.
Now you understand the first sentence of my post you quoted. So how about:I can understand that concern but plenty of ps4 games use that method
I got Battlezone and Perfect on sale (and with 20% coupon). Pretty sweet price, $33 for BZ!!!!
I was out and about all weekend and didn't even get to put on my headset once. Psyched to gome home after work and finally play some Battlezone.
Pro isn't critical for OG owners playing on a TV I'd say, BUT close up when it comes to VR the difference is amplified greatly and is a much better experience. Playing RIGS/RoB or Batman on the Pro is so much better than the OG4 I had. So it's well worth the investment if VR is your thing right now.
I upgraded from base PS4 to the Pro, I believe they it's essential if you're interested in VR. If you're looking to get a 4K tv then it'd also a no brainer.
Ok thanks I'm putting up my OG system for sale in a local classified now and will be on the lookout for PRO deals. PSVR in the new year....
Also added bonus with the Pro, USB port around the back so VR breakout box can stay plugged in and not look a mess.
Then you should get one - it's a pretty clear cut difference between GPUs, and it will only grow as Pro VR features get actual use. Don't expect anything "other" than visual improvements though.dragonyeuw said:Ok, well I want the best visual experience.
So as I'm going to bring my PSVR to have the family try it out this holiday season, I was wondering what is the best way to sanitize it between users? So far I have been the only user of my headset so I haven't bothered much about cleaning it up (apart from wiping the lenses after each use with the microfiber cloth). Any particular solution you guys use?
Also added bonus with the Pro, USB port around the back so VR breakout box can stay plugged in and not look a mess.
Then you should get one - it's a pretty clear cut difference between GPUs, and it will only grow as Pro VR features get actual use. Don't expect anything "other" than visual improvements though.
My Ps vr clearly has a spec of dust in the inside side of the right lens. Its a decent spec too.
I cannot see it with the ps vr on at all. I tried, i promise, but i just cant see it, it isnt there while playing. I have no dead pixels or drifting. Should i exchange this?
Just got a Pro today. Thumper looks really good now. Since I spent so much time with it on vanilla PS4 the visual jump was very noticeable. Lotsa jaggies before but little to none now. Just really clean and sharp. It instantly made me feel good about my purchase.
Yeah..water on a piece of paper towel.
Just ring it dry/damp and rub down the rubber parts (nose flaps, forehead padding.
You are good with the lenses. Just use that cloth.
I'm pretty sure it was confirmed in another thread that an update for Bound w/ a tracking camera is in the works.I am really saddened by the lack of Bound love. I bought it last week when it was on sale and it is hands-down my favorite VR experience so far. I do wish (and they may be working on a patch?) that I had the option for a tracking camera with free controls with the right stick instead of just jumping to another angle. I get why this is - to reduce motion sickness, but I haven't experienced any sickness yet so more options would be nice.
But everything about this game is so beautiful and I haven't beaten it yet but it's getting dark story-wise. It's gorgeous. The little origami interludes between levels are super emotional and kind of intense to view in VR as the scene assembles as you move through it.
I also loved crouching down (IRL) to look at the other side of the marble notebook on the beach. There wasn't anything special about it, but the fact that I could do that was really cool.
I am really saddened by the lack of Bound love. I bought it last week when it was on sale and it is hands-down my favorite VR experience so far. I do wish (and they may be working on a patch?) that I had the option for a tracking camera with free controls with the right stick instead of just jumping to another angle. I get why this is - to reduce motion sickness, but I haven't experienced any sickness yet so more options would be nice.
But everything about this game is so beautiful and I haven't beaten it yet but it's getting dark story-wise. It's gorgeous. The little origami interludes between levels are super emotional and kind of intense to view in VR as the scene assembles as you move through it.
I also loved crouching down (IRL) to look at the other side of the marble notebook on the beach. There wasn't anything special about it, but the fact that I could do that was really cool.
Just water? That seems rather pointless.
I am really saddened by the lack of Bound love. I bought it last week when it was on sale and it is hands-down my favorite VR experience so far. I do wish (and they may be working on a patch?) that I had the option for a tracking camera with free controls with the right stick instead of just jumping to another angle. I get why this is - to reduce motion sickness, but I haven't experienced any sickness yet so more options would be nice.
But everything about this game is so beautiful and I haven't beaten it yet but it's getting dark story-wise. It's gorgeous. The little origami interludes between levels are super emotional and kind of intense to view in VR as the scene assembles as you move through it.
I also loved crouching down (IRL) to look at the other side of the marble notebook on the beach. There wasn't anything special about it, but the fact that I could do that was really cool.
It's a terrible game with incredible graphics. I played up till the tree level and it was pretty fucking boring. Adjusting the camera every 3 seconds also doesn't help. People compared it to Journey and they are nothing alike. At least in Journey you are kinda doing some light puzzle solving. In Bound you do nothing but walk forward and pick up "gems". Every once a while you do some break dancing on the floor so you don't get hit by some black pixels. It's also super heavy handed with the abusive mother theme. Yeah we get it..you can tell that story in 45 minutes.
I don't hang around with a lot of greasy fucks. I mean..it just needs to be wiped down, I doubt my girl or our friends are passing along diseases via their nose and foreheads.
It's a terrible game with incredible graphics. I played up till the tree level and it was pretty fucking boring. Adjusting the camera every 3 seconds also doesn't help. People compared it to Journey and they are nothing alike. At least in Journey you are kinda doing some light puzzle solving. In Bound you do nothing but walk forward and pick up "gems". Every once a while you do some break dancing on the floor so you don't get hit by some black pixels. It's also super heavy handed with the abusive mother theme. Yeah we get it..you can tell that story in 45 minutes.
Exactly the kind of abrasive reply I expect of you.
Anyone else?
Exactly the kind of abrasive reply I expect of you.
Anyone else?
There's plenty of platforming, so this is factually wrong.
Platforming with an edge guard and you literally stick to everything (those balls you can walk around). It's an art project, not a game.
I'm on team bound. Its not really much of a game, more of an experience, I think thats why its compared to Journey.
But yes, it is nothing like journey.
Wrong, wrong, wrong.
Yeah, the only way to get my PU off is to fully unplug its power.
Is this normal, any fixes? Sometimes I forget and the PU will be on all day and night.
I'm on team bound. Its not really much of a game, more of an experience, I think thats why its compared to Journey.
But yes, it is nothing like journey.
Platforming with an edge guard and you literally stick to everything (those balls you can walk around). It's an art project, not a game.
I'm so sorry!!!
Forgive me for recommending what Sony recommends too!
PlayStation VR Light Shield Cleaning
Maybe..never really played it. If thats intentional then..well, okay. Kinda dumb.
More thoughts:
So I wanted to do a comparison between the old controls and the new and it baffles
me that the dev doesnt just say what is what. In the options theres a tick box that is what you are playing and an image of a guy jumping off a ledge. I assume thats the old controls but why not explain that for some random fool who buys the game and doesnt follow along on places like reddit.
I just did the first two operations and while i was high on the no skeleton hands i am still finding the game to be a wobbling mess. Anytime i have to pick up the heart or kidney the box it comes in jumps across the screen.
Still early impressions but this patch is a half step forward, not a full one. The hands work better but the tracking still sucks.