Until Dawn Rush of Blood
Batman VR
Battlezone
Yea, Until Dawn just isn't happening. I noped my way out of that demo because it's far too scary for me. Until VR came out, this has never happened with any horror movie or video game so it's a testament to how far technology has come. But I really don't feel like putting myself through that again.
I'll check out Battlezone, but Batman VR doesn't interest me.
Job Simulator and Headmaster are also really good for their humor and VR-ness. Those are two of the most interactive games out
My two favorite GAMES of the year are Wayward Sky and I Expect You to Die.
Cool. I'll probably buy Job Simulator and Headmaster. You sold me with the word "interactive." I liked the demo of Wayward Sky, but I feel like I sort of got the gist of it enough to be satisfied with the demo.
And I'll pick up I Expect You to Die when it drops in price. That's a bit pricey for me right now. I can also drop 60 bucks for a 2 hour experience, but it has to be something I've been looking forward to for a long time with more of an action premise (like a shmup or something). 2 hour story based games just aren't my thing.
In fact, writing that last sentence made me realize that I think my main issue with the library for PSVR is that arcade-style experiences are vastly underrepresented so far. I'd love to see someone create a shmup or a side-scroller or something similar with the technology.
All these "stories" and "experiences" aren't what scratch my itch as a gamer. I need an addictive high-score style game that is merely enhanced by PSVR. Or a grand sweeping Zelda-like adventure with a finely crafted interactive world. I get that developers are tailor-making their games for VR, and that you cannot do the same things the way you'd do on a traditional display. But that doesn't mean that we need to totally start from scratch and make games that don't fit into traditional fundamental genres that made the video game medium successful in the first place.
Like I said, the platformer level in Playroom VR is amazing. Part of the reason why is because it still feels like a
video game and that's how I like my video games to feel, whether they're in VR or otherwise. I think VR will be at its best when the headset is merely enhancing the types of games we all already know and love as gamers, rather than trying to create all these totally new experiments.
When the Wii remote came out, Nintendo paired it with Wii Sports and Excite Truck. Then eventually they released Super Mario Galaxy and Metroid Prime 3 along with others. Each of these games would also possible without motion controls. The motion control aspect merely enhanced the fun.
I'd like to VR approached with the same level of execution and confidence in the underlying gameplay concept. True, you cannot just slap VR onto traditional camera stick controls for a video game and call it a day. But you also don't need to go in the totally opposite direction by throwing everything gamers love out the window. There's a middle ground I want seasoned developers to nail.
This is one major reason why I wish Nintendo were making capable VR hardware that was at least on par with PSVR. I would trust them to do this better than anyone.