Grinchy
Banned
After 3 hours, here's my quick Firewall summary: With some tweaks, this game is going to be fucking awesome. It's going to be the SOCOM of PSVR.
Longer positive impressions:
Negative impressions:
Longer positive impressions:
- The guns feel really good to shoot and the controls are all intuitive.
- There are a good number of guns and the progression of unlocks is satisfying.
- There are a lot of customizable options you can unlock and use.
- The visuals are very good. The look reminds me a lot of Rainbow Six Siege.
- You can physically hold your gun at an angle and physically peer around corners.
- There are a good number of maps already. The maps are intricate and very nicely detailed.
- The game mode is fun and easy to get into.
- Friendly fire is turned off and it really needs to be.
- Since the mic is built into the headset, almost everyone I played with was using their mic. It reminded me of the SOCOM days.
- There are already enough people online with a midnight launch that I had no trouble playing full games (You can ONLY play full games. This might be an issue down the road).
Negative impressions:
- There is almost no single player aspect whatsoever. The "training" mode doesn't even train you to play the game and the AI is brain-dead
- The tracking kinda sucks. It's much worse than Farpoint, which had some consistency issues. I didn't think it could be worse, but it is. Your gun will sway from one side to another while you hold it in place making it frustrating to hold down a point. (Yes, I know all the tracking tips)
- They really need to change it so that you play one round as Attackers and one as Defenders before going back to the lobby. It takes a long time to get into a game and you can win that game in a minute if you're good. This is slightly less of an issue when everyone stays for multiple rounds.
- There are a lot of disconnection problems. While playing with a buddy, we were getting very frustrated with having to create new parties over and over again every time a room crashed or a joining failure occurred.
- When using party chat, the game chat audio still comes through. You can hear people, they can't hear you. If you change your priority to game chat, you can't chat with your party friends during loading screens so you can't even communicate joining issues until it's too late and someone is in a game you can't join. A small annoyance that turns into a lot of wasted time.
- The camera when you die is pretty bad. It never seems to be in a good place to watch the action no matter which one you switch it to. I assume they don't want to give you any kind of player view because of motion sickness but I wish it was an option for those of us who aren't effected.
- I wish I could increase the turning speed. I like a really fast turning speed for smooth turning in VR. That's just me.
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