OttomanScribe
Member
Do you guys recomend any PnP RPG podcasts?
2 gms 1 mic is pretty good. I also listen to Reckless Dice for that WhFRP flavour.
Do you guys recomend any PnP RPG podcasts?
2 gms 1 mic is pretty good. I also listen to Reckless Dice for that WhFRP flavour.
For me, Pathfinder is dnd. 4E is a good rules system, but just not dnd in my eyes. It's missing to much of what makes Dungeons & Dragons for me, and why they have ditched it for a new edition.
Pathfinder is made by gamers, for gamers and you can tell that by the company interaction on their MSG boards, as well as their amazing customer service. WotC used to be like that too, but Hasbro influence has taken over.
just look at the ENnies results for this year to see where the quality lies.
Paizo makes all their rules available for free so check them out and see what you think. WotC keeps all their stuff behind a pay wall.
So I got the Pathfinder core book the other day because I'm considering starting a campaign with it.
Am I crazy or is it kind of needlessly cagey on certain base aspects of stuff like leveling? I can't find anywhere in the book where it describes that when you level up you roll the Hit Dice for whatever class you are gaining a level in and gain that many hit points or that every 4th level you get to add one to an ability score. (That is how it works, right?)
Edit: Okay, I guess on here http://paizo.com/pathfinderRPG/prd/classes.html#character-advancement it says "And roll for additional hit points." But it doesn't say what you roll or anything like that.
Since I'm coming from 4E I'm just concerned that this transition will be rough for my players who had 4E as their first RPG, and it will be even worse if the rules assume knowledge or just kind of gloss over thing.
While Pathfinder is good, their rulebook is pretty sloppy with information kinda spread out all over the place.
Something like this perhaps? 3.5 to Pathfinder Conversion PDFTrue. I wish there was some kind of change log or summary for those who were already familiar with 3.5 to see what all the small changes were.
Something like this perhaps? 3.5 to Pathfinder Conversion PDF
4e has its place, and I think its awesome for stuff like Lair Assault (you and some friends make an optimized part and finish an adventure in 20 rounds) but the more I play Pathfinder, the more I've warmed up to it. If your group is good with Pathfinder, I say stick with that. I don't think Paizo is going to stop supporting it anytime soon, and once you become savvy enough with the rules, there's a wealth of 3.X stuff you could potentially convert to keep things fresh. The Pathfinder game I'm in now uses a 3.5 campaign adventure (The Red Hand of Doom) that our DM just converts over.
EDIT: Just so there's no confusion, the post was aimed more at JetBlackPanda.
So I got the Pathfinder core book the other day because I'm considering starting a campaign with it.
Am I crazy or is it kind of needlessly cagey on certain base aspects of stuff like leveling? I can't find anywhere in the book where it describes that when you level up you roll the Hit Dice for whatever class you are gaining a level in and gain that many hit points or that every 4th level you get to add one to an ability score. (That is how it works, right?)
Edit: Okay, I guess on here http://paizo.com/pathfinderRPG/prd/classes.html#character-advancement it says "And roll for additional hit points." But it doesn't say what you roll or anything like that.
Since I'm coming from 4E I'm just concerned that this transition will be rough for my players who had 4E as their first RPG, and it will be even worse if the rules assume knowledge or just kind of gloss over thing.
I know. My point is that the info that tells you that you roll that die to generate hit points each level, except for level one, is only actually included in the Hit Points entry of the common terms glossary. It was just an example of the disorganized nature of these rule that are likely going to make learning and teaching them harder than they need to be. I at least hope the rules in the Beginner Box are better at this.Each class lists its hit die type in their class section.
I know. My point is that the info that tells you that you roll that die to generate hit points each level, except for level one, is only actually included in the Hit Points entry of the common terms glossary. It was just an example of the disorganized nature of these rule that are likely going to make learning and teaching them harder than they need to be. I at least hope the rules in the Beginner Box are better at this.
Our DM is an artsy type, but not in an interesting way. He likes verisimilitude more than useful information. He's like the Tolkien of DMs. We've often badgered him about his style of running things. He likes making worlds, and then turning us loose in them. We happen to prefer adventure modules, and whatnot. So after a particularly harsh heckling (which I regret,) he offers to run us something very special, in the mode that we seem to prefer. We agree, though I fully expect some more of his mediocre twattle.
So, we start out in this shitty little town in his world's analogue to Dark Age Germany. It's gray, wet, there's a lot of mud, everyone is dirt poor and all the peasants are insular and taciturn around foreigners. We groan several times as we begin... But learn that we're actually on our way through. We were on our way to...Persia-Rome or something, on a mission to recover some sort of artifact. The guy sending us gives us rations, supplies, and what he called “Karthaki marching powder,” which we understood to be a joke expy of cocaine.
Good start.
Well, we head out, and pass through some sort of black forest, and then a dreary swamp with incredibly dense fog, where he has us seriously make eight spot and listen checks. Every once in a while he would pause for like three minutes at a time and asking if we had any more modifiers to add. As usual, his description of the surrounding areas is incredibly articulate, sometimes bordering on the poetic. It had been corny most of the time, but this time it worked... because this time it wasn't just hollow detail.
There were things to notice. Cryptic but alluring hints towards the nature of... something. We didn't know what it was, there was no hint towards what it was we were supposed to be learning about, only that there was something. Something fast, something slick, something twisted, something limp, but taut and strong that was... pursuing. Not us, but chasing something, something that, a moment later, took on its traits.
I can't even begin to describe it. We actually forgot for a moment that we were supposed to be playing. We were hypnotized. He shook us out of it, all of a sudden, with Orcs, appearing from the ground, dragging gore from the swamp back into their bodies into closing wounds as they did, losing their pallor and glazed expression to take on the green vibrance of life, and psychically drawing weapons to them from the ground and brackish water. We killed them, throwing them back into the water directly from whence they came, and re-opened their wounds for them, freaked by the weird reversal-necromancy nature of their appearance.
We were pretty sure that was it, after that. We met some weird folk after that, like an elf who refused to walk on the wet stone of the road through the swamp, to the point of laying down two squares of wood to walk upon as he went, and talking entirely in paradox. Eventually, we took the wooden planks away from him, and broke them when he tried to take them back. If he kept walking so slowly, he'd get his ass killed by zombie orcs, right? The mook just sat down and started crying after that, but we kept going.
Sounds like pretty standard faire, doesn't it? Oh, we thought so too. We complimented the DM at the end of the session, for a job well done. He had really gotten us with those zombie orcs. Really creepy. Heheheheh... Oh, but it only got worse there from there.
We arrived... in a village. A little village, on the outskirts of the country we were supposed to be entering.
Do you remember the bit about how good he was at describing shit? Well he brought us to tears here. It was the most beautiful thing I'd ever heard put into words before. He described the most idyllic and wonderful place imaginable. It was a golden town, full of vibrant life and surrounded by flowing wheat. The people came up and greeted us, welcoming us to their little town. All the men were friendly and offered us lodging and hospitality, and all the women were long-braided and beautiful, with ample bosoms and wide eyes...
Every home had a bronze symbol of the sun with a grinning face on it nailed to the door, and every street corner had women twirling slowly on the spot, dancing in the joy of the daytime, and the people all moved in rhythm, taking long steps every two or three seconds of walking, sidestepping as they spoke. Very musical people, too, they were always humming.
It was good stuff, so we figured we'd stay around for a while, to check everything out. We go to the inn, and get ourselves some rooms. We chat up the townsfolk, and we learn that the town is called Kar-Tordek. I think this is a laugh, and decide that I'm in this town for the bitches, so I convince three of the women to sleep with me (they are, of course, a promiscuous people whose religion revolves around how awesome strangers are. Go figure.)
So, the rest of the crew follows suit, and we all wake up surrounded by tits. We head out into the street, and... start noticing things. For one thing, the same women are dancing on the same street corners. Everybody greets us by name with elaborate greetings. Nobody just says “hi.” Nobody just says “good morning.” They say “May the light of the lord of light shine on you.” or “Welcome to the dawn of His glorious day.” It doesn't take us long to realize that the DM is talking entirely in rhythm with the music that's playing in the background. He had been since the first moment. The townsfolk were all speaking in meter. Dee-duh dee-duh dee-duh dee-duh dee-duh, like a heartbeat or some kind of twisted music box metronome. We start freaking out, because we KNEW that something was wrong with this fucking place, somewhere in the back of our minds we knew that there had to be. We're all over that shit in a heartbeat, we start asking questions.
The local lord is a sorcerer, but all of the damn lords in this place are sorcerers.
The gray marshes that we passed through are terrifying places that nobody likes traveling through. Well no shit.
The primary crop is gravewheat, which only grows on ground watered with human blood. Sounds like a good crop to be pl-
OH WAIT. YEAH.
So the cleric starts detecting evil. EVERYTHING shows up. Everything. The dirt? Evil. The people? Evil. The houses? Evil. The very air itself is shimmering with evil. The DM asks for a spot check, which he's been doing for a while now, though we hadn't really given it much thought after the first thirty times.
For once, he sits up straight, and all of a sudden says “you notice that the man speaking to you has no eyes. None of them do.”
There is a full ten seconds of silence, before he adds, “they never did.” He then begins to elaborate upon what else they did and didn't have. The list was elaborate, and traumatizing. The end result, boneless, toothless, eyeless, with long rubbery limbs and gray flesh. What we had mistaken for braids on the women had been long, blackened tongues. Tongues, he said, that we had grown rather accustomed to during the night there. We start freaking out about halfway through that last bit.
I smash the one we're talking to's face in with a morningstar. The sorcerer turns around and lights the little gang of “women” that had been following us on fire. Some of them, covered in ragged cloaks of human skin attack, some begin flailing about like lunatics, screeching and cackling and talking backwards. Instead of attacking, they would rub up against us, shuddering and slivering and boneless, moving into our way when we tried to flee, and taking our blows like they were nothing, until we had hewn them to bits.
It was sick, and unnerving, and it didn't make any sense, but we fucking killed them all. We fucking killed them all. Every single one of them, we cleared that village out one goddamn building at a time, killing their lipless horrors and the little sharp-toothed ones that gnawed at our ankles and jumped out of dark corners, and the ones that grabbed our legs, and the ones that would throw themselves at us while others flanked around or ran off, to ambush us later. We killed them all, and ended the threat.
Then, we came back. Not to the same campaign, nobody mentioned it again. The DM had us roll up characters, and had us start out in the same little town we began in before. We're all a bit worried, but he raises our spirits by informing us that it is fall. It had been spring when we had departed last time. It wasn't just a start-over, it was something different. Good stuff. We get almost the precise same starting equipment as the first group from almost the exact same quest-giving priest. We don't get the marching powder though, which was good, it had struck me as a bit goofy anyway.
So... we're going on our merry little way down the swamp road. We don't run into any orcs, which is good, but we do find... An elf. With broken legs. The emaciated, starved corpse of an elf with broken legs. Clearly orc work. We proceed, and get what amounts to the single darkest moment in the entire history of my gaming life. We find the town.
Burned black. Scorched Earth. The surrounding fields are little more than ashes and soot worn down by fall rain into a slurry. The sky is dark, it is dusk, but we proceed through the early evening with torches, and investigate the town. It is the scene... Of unspeakable carnage. A hundred people killed like animals. Weaponless men, hewn down as they tried to defend their families, women butchered as they attempted to clear the escapes of their children. Infants, trapped in corners and run through, monks wearing the white robes of pacifists, who had clearly tried to grapple and pin down their assailants, beaten down and split open with repeated, unnecessary, horrible mutilating strikes.
And the buildings. The buildings were covered with writings, in blood, gibberings and the frothing babble of madmen, rhyming rhythmic mournful furious meanderings that made no sense, but read clearly nonetheless, for they all had something in common.
Like one long, grand verse, they were written in iambic pentameter.
...So, we try reading the stuff on the wall.
It's gibberish. But we read it. It rhymes, it's incredibly fucked up sounding. The DM busts out a piece of paper that is very, very nearly black with text, and reads it. It's the closest thing to the sound of madness I've ever heard. If I had a copy of it, It'd post every word of it here, and there must've been 800 words on that sheet, the text was microscopic. It was... incredibly. I don't even know what it was, because the rhyme scheme made no sense, but flowed anyway. It was like each burst of five, there would be either one or two rhymes, but it went on for so long that we stopped listening to it.
We stopped paying attention to what he was saying. So when he started describing the three figures, gaunt and lanky, still holding the morningstar and sword, hands still wreathed in flame, that were lowering themselves behind us, narrated even as it happened on the wall, we didn't notice. Didn't notice until he stood up and started screaming it at us, one word at a time. At that point, even he was sweating, one of the players was crying. It was genuinely the most terrifying thing imaginable. He had already destroyed us with a calm voice and an even face. Now, he brought it home.
We didn't even roll initiative.
Do you guys recommend any modules?? (not sure what they are called in DnD) for people just starting out with 4e?
we have been playing some pathfinder ones (Crypt Of The Everflame and the Carrion Hill one) but we want to try some 4e just for fun.
None are wildly accepted as great, but here's a thread discussing which may be worth playing.
http://forum.rpg.net/showthread.php?634505-4E-Good-4e-adventures
thanks again!
I must say the Paizo modules for pathfinder are way better put together then the stuff I have seen for 4e so far.
:/
Yeah, it's nice. We played the D20 variety and it was pretty fine.Anyone played the GoT rpg? Thinking of gming a one shot using it.
Are there any good dungeon master tool apps for iPad?
I'd just love a way to input stat blocks for all your NPCs and monsters and then be able to set up encounters with them and mark down damage and status and whatnot.Not that I know of. I'd be interested in hearing what people would like to see in a product like that.
I'd just love a way to input stat blocks for all your NPCs and monsters and then be able to set up encounters with them and mark down damage and status and whatnot.
I think that tablets have the potential to create a resurgence in rpgs. surprised it isn't used as much.
In my main Pathfinder group, everyone at the table has an iPad with the Character Folio app, plus GoodReader for PDFs, and Diceonomicon for dice on iPhones.
Now I wish my group would buy tablets, I'm sick of dirty folded character sheets and people moving one book around to look at spells....
That sounds great, except I can't in good conscience support using a tablet for dice rolling.
So my group's bi-weekly Dungeon World session just finished.
I intended to split the party up due to dimensional fuckery at the start of the session, and have them all have little separate scenes/fights before they confronted the main bad guy.
The dumb-as-sticks fighter and old-and-senile wizard wind up in a kennel where I had them confront a lava dwarf and his pet chimera. Instead, through role-playing and some good Parley rolls, they ended up not only convincing the dwarf they were supposed to be there but also talking the dwarf into giving them the chimera.
So when they caught up with the rest of the party when they started the "boss fight", they did it like this:
The Wizard cast a Fireball at the doors to the room, blowing them off the hinges. Then, in the smoky doorway, were the fighter and the wizard riding on the back of a rearing chimera. The fighter's magical arm tattoos (his custom weapon) were glowing and his raised hand was wreathed in flame, while the wizard's long beard flowed in the wind, lightning crackling off his staff.
It was, as the fighter's player put it, "a sight that will be immortalized on the sides of vans for generations to come".
I wish I had a picture of that so I could paste DUNGEON WORLD MOTHERFUCKERS on it and plaster it across the web.
God I love this game.
What's the most popular game at the moment?
In terms of sales? Pathfinder.
What's the most popular game at the moment?
Cool. Just curious. Last time I ever played pnP was Star Wars Invasion of Theed years ago.
It's funny. Fantasy Fight games just released a beta for their new Star Wars PnP game. First in a line of three RPGs each featuring a different corner of the classic SW Universe.
http://www.fantasyflightgames.com/edge_news.asp?eidn=3496
Well Pathfinder is DnD, but sales wise, WotC DnD is dead in the water. They barely release anything.
When anyone would say PnP I would just think DnD. I had no idea there were so many different games out there now.
I was the Dungeon World guy and I did like it a lot. 1st edition feel with today's social/relationship/bonds links.
I like the idea behind and most of the PDF of Monster Hearts but it has a strange preoccupation with sex. Not a prude by any means it just reads as really juvenile to me.
Other than that, it's a neat system.
When anyone would say PnP I would just think DnD. I had no idea there were so many different games out there now.
X-Files was a huge part of my life growing up though, so maybe that's why I love it.