Can anyone point me to a list of planes, the level at which they unlock, and their cost in Bux?
I'm level 19 and wondering when I'll get an upgrade from the Aeroeagle, and if its even worth it.
Edit - Here is a link to the level and their capacity. Haven't found Bux costs yet -
http://pocketplaneswiki.com/Planes
Aeroeagle is one of my favourites, the workhorse of my fleet. Fogbuster feels expensive to run so I just keep it around for full longhaul flights (and in events it's the first to be removed if I need to). Sequoia is ok as its slow so you can break even or make money with a half full plane. I think I'll stick with aeroeagles until I can slowly build out sequoias, and then wait it out for a cloudbuster
Edit: that wiki link backs up my choice.
So what can this game do with updates to bring people back to playing?
I'd like an events update where
- I can see how many people are participating in each team, so I have a sense of what being #9 in the table means and helps give context
- positions in the table perhaps based on total jobs divided by number of players. Level the playing field a bit. At the moment you can win just by having a shitload of people do 5 jobs each. I'd rather give the opportunity for smaller teams to work hard and be rewarded. Need balancing though, to stop single players with tons of jobs dominating
- when you collect mystery parts, I'd like a good chance of getting the plane. In the last event I had 9 mystery parts and it still wasn't enough to build a sea knight, I had 5 engines though..
Generally
- when a plane lands and you go to the load/unload screen to layover some stuff, put the loaded passengers at the top of the list. When you have a big upgraded airport, you spend your time scrolling through a huge list, watching for a flash of red as your passengers whizz past.
- I'd like some way of running a larger network without (a) having a crazy long list of airports and (b) not diluting the number of passengers wanting to go to each. At the moment it feels likes there is a most efficient setup, which is a long straight line with few airports to get more passengers. I want to play with eg a European hub and would like the UI to help me accommodate that.
- when i'm selecting where to fly my plane, perhaps don't display all the other planes, or at least make them a little translucent. In events like Philadelphia and cape town where I have lots of planes shuttling back and forth, it's often difficult to see the airport to select it because it's covered in giant plane sprites