PLEASE IGNORE THIS POST AND TALK ABOUT PIKACHU
This is going to sound really left-field but, as a huge board game fan, I had this idea a few days ago to make a Pokemon board game (I know a few crappy ones already exist) with an island map consisting of about 50(?) spaces in a general circular shape with several alternate Routes, where you land on some spaces that are fields of grass, cave, etc., at which point you have to roll a dice to determine from which 'Type pile' to draw a wild Pokemon card (e.g. a green grassy space may have a little icon with a 1-2-3-4 for Grass Type and a 5-6 for Flying Type). (Wild Pokemon need to be battled, but have different catch rates based on how weak you make them and which type of Pokeball you use. You determine which move they use again with a dice roll.)
So the aim of the game is to go around the board (starting with a random starter, three basic pokeballs, and say 100 poke-dollars) (you can go in any direction as long as you don't backtrack on your turn) trying to formulate a team of 6 Pokemon (including your starter) ideally of various Types (by trying to amass enough Pokedollars and Pokeballs and passing enough Pokecentres to heal your Pokemon to achieve this feat), and once you have a team of 6, you can enter Victory Road and battle the island's Elite Trainer.
The rub is, along the way, if you go past another Trainer (at any point, even halfway during your turn) you engage in battle (unless both parties agree to a truce). (You may elect to avoid or deliberately encounter other players by choosing various alternate Routes.) (Battles with either wild Pokemon or other Trainers would be fairly basic... just select or roll the dice to determine the move used as necessary and the damage should be fairly simple to work out based on Types and considering Move Precedence.) (Different Pokemon of the same species would have stronger move power but lower move precedence, or vice versa -- or alternatively strong in both areas but less common in the piles.)
Players can trade Pokemon, Pokeballs, or Pokedollars, freely with each other, whenever they are on the same space (at any point during a turn) -- in fact, two players may wish to temporarily forge an alliance in order to hinder the player who is currently best positioned to succeed against the Elite Trainer.
Just wondering if anyone likes this idea and has any suggestions? The trickiest part would be representing all types and a variety of species, while ensuring balance and that it isn't too complicated or tricky to calculate damage for novices.