When you look at where the game is now, and compare it to your initial road map, how similar are the two?
We lost probably six months on our schedule because of the success of the game. Really all the way through November and December, from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at. We were fortunate to have a massive launch, a massive success, and many, many more users than we had planned for. But we had to redirect a substantial portion of the engineering team to [work on] infrastructure versus new features. That switched off things like extending gyms, it pushed out things we still want to have, like player-versus-player and trading. Id say were about six months behind where we thought we would be.
On the other hand, we did Pokémon Go Plus, which was something we took on kind of late in the cycle. But it was fun to get that experience with a hardware add-on. We [added generation two pokémon], weve staffed up our live operations team, and I think players have really enjoyed the events weve been able to do. There are some things we did that we werent necessarily planning, and others we havent quite gotten to yet.