Parmadillo Marshmallow
Member
Me right now. Would have leveled it up more before taking over the gym, but I'm completely out of Stardust.
Also, now that I've dived a bit more into the gym stuff, there's a lot of janky mechanics going on here. They need some sort of contribution tracker in terms of prestige based on the tier the gym's at. It's frustrating that all it comes down to in the end is whoever is paying attention to the gym and whoever's game refreshes the most frequently gets to place their Pokemon in the gym rather than the one who contributed the most prestige up until that point. Someone near me capped a gym, but if I were an ass, I could have easily placed my Pokemon in it before he had the chance to heal his up and put his in. This doesn't make any sense, especially in a community-driven game where a lot of people are likely to be gathered around that gym, likely because there's Pokestops nearby.
And then there's the part where if you cap a gym, collect your reward, and then lose the gym, there's absolutely no point in capping again until the cooldown refreshes. Also, I don't have any idea what the number associated with the gym's cooldown timer means. Right now it says 1 for me. Is it tracking how many Pokemon I have in gyms? How long I've held gyms? What is my daily reward based off of?
This was disproven quite sometime ago.
That box pulsates when the order of Pokemon distances changes, or another is added or taken from the list. It has nothing to do with the direction of the Pokemon you're tracking.
Oh man I have had so many instances in both directions of getting a gym stolen from me after I worked to turn it white. It can get really competetive when you have a bunch of people around 1 gym too. It seems like there are always going to be those popular gyms that are constantly changing hands. You have to cap a remote gym to keep it for any length of time.
I actually wish that you could actively defend a capped gym. As it is the attackers do way more damage to gyms than the defenders could ever hope to heal, so its always attackers win, and then it's up to luck whoever takes it back.