Dénouement;139729015 said:How's the new Route 113 music? That is one they had better not have messed up.
Flee from this place, there's still time to save yourself!
Dénouement;139729015 said:How's the new Route 113 music? That is one they had better not have messed up.
It's not explicitly stated, but Zinnia stops Steven's plan to avoid the meteor by warping it elsewhere, saying that it would cause trouble for some other universe, specifically citing a universe with a Hoenn that's the exact same as their own, but in which the war 3000 years ago never happened so there are no megas, aka original RSE.
Is there any way to transfer Hold Items and Mega Stones from my Pokemon Y?
It's bullshit that because I buy my games from the eShop and because I only own a single 3DS, I don't have anyway of transferring all my Items and Stones and EV Training and Breeding tools...
I really need to try a Pokemon game sometime. Coming into this thread is like I've entered a different dimension where I don't have the faintest fucking clue what people are saying. The individual words make sense but the sentences that they form I am unable to compute. This goes for just about every Pokemon thread I've come into.
Twhaht? You guys are going to have to draw me a picture...
I like this as much as the original: good mix of brass and electronics, more percussion is fitting, and the original elements are still here (timpani and trumpet).
Is the Route 119 trumpet lead dying off a problem with the YouTube sound recording or a problem in-game? It sounds bad, as in I keep expecting a low trumpet drone or some blast and then the arrangement squanders what I honestly think are half-decent trumpet samples.Route 119 Sounds WAY too weak. That track should be blowing my ears right off. Just depressing to hear something that limp. The Gym leader battle theme is a crime too. There's just no punch to anything.
Red/Green = Ruby/Sapphire -> Gold/Silver -> Diamond/Pearl -> Black/White -> Black2/White2 = X/Y
A Gamefreak employee actually elaborated upon this a few months back for inexplicably no reason, I guess we know why now.
Red/Green = Ruby/Sapphire -> Gold/Silver -> Diamond/Pearl -> Black/White -> Black2/White2 = X/Y
A Gamefreak employee actually elaborated upon this a few months back for inexplicably no reason, I guess we know why now.
Hey, this ain't half-bad: https://www.youtube.com/watch?v=saJKbcrFKMEFlee from this place, there's still time to save yourself!
It's 2 years from B/W to B2/W2 iirc.Oooh, I didn't realize BW2 and XY took place at the same time. If we're gonna discuss the Pokémon timeline do we know how much time takes place between those games? I know we do for some of the earlier ones at least
For those who want the exact text of the Pokemon lore stuff (EPISODE DELTA SPOILERS)
Oooh, I didn't realize BW2 and XY took place at the same time. If we're gonna discuss the Pokémon timeline do we know how much time takes place between those games? I know we do for some of the earlier ones at least
Route 113 sounds alright...
But how does it LOOK?
Battles look great, overworld looks ok...soot doesn't come off the grass now though
Bulbapedia has a pretty complex timeline going on here.
But it looks like 3 years between Red, Blue, Ruby, Sapphire and Gold, Silver, Diamond, Pearl.
And as mentioned above two years between B/W and B2/W2, X/Y.
But we only know its a 'few' years between G/S, D/P and BW.
Battles look great, overworld looks ok...soot doesn't come off the grass now though
Ubers is already a banlist, so that'd be quite a feat.
the most important pokemon canon update isthe implication that pokemon games with megas and pokemon games without megas are in alternate universes
yo the VStheme.legendary dogs
Only megastones Serebii has not found in OR are Garchompite and LucarioniteAre there any version exclusive Mega stones this time around? I'm guessing yes, but I can't find an answer anywhere.
Route 104 sounds great.
See, they actually did a good job with the brass samples, but I swear Kageyama's doing the bulk of arranging the standard tracks like he did for HG/SS. Only PokéMart stands out to me like a definitive Ichinose piece. Still crawling the playlist.
Route 104 sounds great.
See, they actually did a good job with the brass samples, but I swear Kageyama's doing the bulk of arranging the standard tracks like he did for HG/SS. Only PokéMart stands out to me like a definitive Ichinose piece. Still crawling the playlist.
So I am in a predicament here. I transferred my pokemon from GBA, to Gamecube to DS and Wii. The last game I transferred my Pokemon to was Pokemon White. The problem is the game isn't being read anymore by the DS or 3DS. Does anyone have any ideas on how to transfer to Pokemon Ruby or am I screwed?
I'm in the same situation. Looks like my mons are going to stay on Y, my only real life friend who has a 3DS won't be buying the new games for now so I can't use him to trade. I'd even be willing to pay for Pokemon Bank once if it could be used to transfer items, but nope. My shiny Delphox won't be coming along with me on this adventureIs there any way to transfer Hold Items and Mega Stones from my Pokemon Y?
It's bullshit that because I buy my games from the eShop and because I only own a single 3DS, I don't have anyway of transferring all my Items and Stones and EV Training and Breeding tools...
Not enough trumpets for me. Here's hoping there's GBA sounds.
There's voices used to replace the synth-like GBA sounds, but yes, not enough brass overall. I don't mind for some arrangements because they have different instrumentation or approaches to the original track and environment, but there are some baffling changes. For example, Sootopolis City the original started on a lower dynamic with muted organ before introducing the accordion synth, but the new version sticks to one boring dynamic and has accordion in every phrase, so it sounds repetitive despite sharing the same track length. Based Kageyama. This applies to Mt. Pyre's Summit, sadly, but that at least benefits from great acoustic guitars.Not enough trumpets for me. Here's hoping there's GBA sounds.
There's voices used to replace the synth-like GBA sounds, but yes, not enough brass overall. I don't mind for some arrangements because they have different instrumentation or approaches to the original track and environment, but there are some baffling changes. For example, Sootopolis City the original started on a lower dynamic with muted organ before introducing the accordion synth, but the new version sticks to one boring dynamic and has accordion in every phrase, so it sounds repetitive despite sharing the same track length. Based Kageyama. This applies to Mt. Pyre's Summit, sadly, but that at least benefits from great acoustic guitars.
Battles look great, overworld looks ok...soot doesn't come off the grass now though
Is it confirmed to be his work, since he left Game Freak early this year? Or maybe it's the last thing he did before going.Route 104 sounds great.
See, they actually did a good job with the brass samples, but I swear Kageyama's doing the bulk of arranging the standard tracks like he did for HG/SS. Only PokéMart stands out to me like a definitive Ichinose piece. Still crawling the playlist.
That new phrase beyond 0:50 actually has more brass in the ORAS mix and a sudden punctuation of tubular bells and hard synth in the original. RSE'a arrangement does this for effect because the listener's expecting some brass climax; the ORAS version just seems to drone, not hitting its high quick enough for me to care. That's what's lame here, the loss of dynamic complexity that even Masuda exhibited, not just Ichinose or Aoki.
Just listen on from 0:47 for the Team Magma/Aqua Grunt Battle music. The brass has been completely replaced by the frankly terrible synth. There's no subtlety at all.
New
Old
Game Freak couldn't nail the most iconic part of Hoenn's music. I pretty much dislike most of what Kageyama does, but we'll see if it's him.
That new phrase beyond 0:50 actually has more brass in the ORAS mix and a sudden punctuation of tubular bells and hard synth in the original. RSE'a arrangement does this for effect because the listener's expecting some brass climax; the ORAS version just seems to drone, not hitting its high quick enough for me to care. That's what's lame here, the loss of dynamic complexity that even Masuda exhibited, not just Ichinose or Aoki.
Kageyama's credited in ORAS, and he might well have gotten this work done before leaving. I hope Ichinose's in the full credits, not just the slice we got from the demo dump.
Honestly, it's difficult to predict who's doing what track given how rapidly the Game Freak sound team evolves and tries different sounds. Some tracks are impressive, like the new Diving theme, which takes Ichinose's original, adds an aquatic ambiance, but doesn't sacrifice the counterpoint and moody texture of the original. But Adachi could be in charge of that one, too, and I still think she's a wildcard, more so than Sato who's barely around to compose or arrange.And I hope Ichinose isn't involved. He is so by and far the best thing they have going for the sound team that I don't want to think he's washed out now.
So, uh, I really wanted to abstain from this because of no BF bs and everything...
But thanks to some videos, I'm starting to build hype for this. WHY
Honestly, it's difficult to predict who's doing what track given how rapidly the Game Freak sound team evolves and tries different sounds. Some tracks are impressive, like the new Diving theme, which takes Ichinose's original, adds an aquatic ambiance, but doesn't sacrifice the counterpoint and moody texture of the original. But Adachi could be in charge of that one, too, and I still think she's a wildcard, more so than Sato who's barely around to compose or arrange.
And yeah, that odd horn is missing. They really didn't get the Grunt Battle theme right, whereas the Admin Battle theme is awesome. Legendary Battle themes are equal to me.