That's not really true. The only previous trainer customization that existed before XY (choose the trainer's gender) did get added to the remakes (FireRed/GreenLeaf, which originally didn't have a gender option).
So why did they include female protagonist in the red/blue remakes?
If you can remake a gen with a brand new gender, then surely you can do a remake with darker skinned players.
I'd argue that because Crystal and Gen III already have them, might as well add Leaf, unlike clothing which is a recent thing. And much like Kris, her existence is pretty much forgotten.
Also female player was planned for Gen I before.
You agree that it should be gone or you agree that it shouldn't?
How is this common sense? They removed some features in some games thus that makes it okay? How is skin colour equivalent to berries and time of day events? Having a different skin colour is an expendable feature now? What the fuck dude?
I agree that they should have customization.
Like I said, it's not okay - but that's an expectation.
And I'd argue that a cosmetic feature isn't really important compared to stuff that affect the mechanics.
It's Pokémon, of course customisation isn't coming back. Neither are overwolrd pokémon that follow you or the Pokéwatch thing with all the useful apps. Hopefully Mega Evolutions also go next gen but I have a feeling it'd be the one thing GameFreak carry over.
Ah but see, when people say "removed", they don't see them as replaced.
Pokemon Amie I'd argue is an evolution of following Pokemon. The latter is pointless filler that slows down the game. At least Amie feels optional and has more stuff.
Vs. Seeker? But you can do endless encounters in various games.
Contests? Minigames exist in Pokemon post Gen IV outside of Contests.
I love that those features are there too, but why not balance the game around it? Why not give other trainers Mega-Evolving Pokemon, Super Trained Pokemon, and Pokemon with Pokemon Amie effects? Why not boost the other trainers levels? It's perfectly fine to implement features that change the game, but they needed to do this stuff to balance it. But instead they didn't, and it made the game way too easy.
Most the Pokemon games require some sort of resource management. Managing revives during a boss fight, managing PP during a dungeon, who's gonna get exp, who's gonna take a hit, etc. These ones absolutely almost never required any of that.
Honestly it's kinda expected, might as well wait for the third version. At least ORAS is having more people use Mega. Also from what I heard trainer mons do have EV mons, but only special cases.
But the only thing that could really affect much of the difficulty in all Pokemon games is PP usage. EXP too if you turn off EXP share. Never had to revive or worry about taking a hit, since what I'm facing is an AI.
Isn't that the exactly why you don't get it though? That's not to say those games were hard but before X/Y keeping a balanced team around took some effort. Hell especially in R/S/E, you get underleveled real fast in that game if you keep a team of six pokemon around.
With X/Y that effort is gone, even if you avoid the exp. share and all that (which used to be a must before imo).
I get that not everyone has been playing pokemon that way but that doesn't mean many haven't. And to those people pokemon has definitely become (even) easier.
But you made it sound like they made the game not as easy for themselves.