Taken from Smogon:
Mega Steelix gets Sand Force and it's stats are 75/125/230/55/95/30
Mega Glaile gets Refrigerate and it's stats are 80/120/80/120/80/100
What did they mess up on in HG/SS?
Yeah did you forget being unable to plant berries, have certain Pokemon not evolve because muh 151 pokedex, and other stuff?
It's a remake trying to bring back (at least I hope so) the feelings of RS while adding some modern flair. You could argue that customization is that, but it is low priority the more you look at it.
As I said, wait for the third version/sequel and the 7th gen. If there's no customization there, THEN you can raise your pitchforks.
I'm in Philippines and already have an account since last year due to XY stuff, so nope, it isn't. Don't forget to check to opt for newsletter for the code.
Here's a shocking concept:THE TEXTBOXES! THE NOSTALGIA!
Can't wait for this game.
That said, Exp. Share being back in...yeah, no. Get rid of that shit. Even though it was far from the only problem with X and Y's completely brain dead difficulty, it was a large part of it. Don't want the remake of one of my all-time favorite games to be shitted up with it.
Just did that. Thanks.
Anybody know, when they will send out the codes?
Not changing Kanto so that Pokemon there were still only level 40 or so. I got there, realized how much grinding I'd have to do in order to fight the Elite 4 again, and just gave up. I already did that in Silver nearly a decade before. I wasn't going to do that all over again. Meanwhile, in Diamond/Pearl, there's Pokemon level 50 and above in the wild. It's ridiculous that HGSS didn't fix this issue.
I figured they were going to drop the trainer customization thing, but that doesn't make me any happier about it. I usually don't care about such features, but I actually really enjoyed it in gen 6. I also loved having my own unique trainer I could see in online battles (which I did a lot of). Now everyone's just going to look the same.
I get the reasoning behind it, but I don't agree with it. If fashion is something unique to Kalos, then make customization available through a simple shop menu and don't have stores dedicated to it.
That is, like, the dumbest reasoning I've ever heard given for removing a feature; apparently customizing your damn character and an adventurous feel are mutually exclusive now?
And giving it more of a look, the soaring seems rather limited. It doesn't appear that you can actually ascend and descend (you revert to the same longitude you were flying in after the barrel roll, so the maneuver look to be theatrics), you can only change the direction in which you're flying and speed up. Looks like something I'll enjoy for a few minutes, then use only to get the legendaries exclusive to the mode.
I'm sure that they're doing what they can with the hardware, but the more I look at the gif, the less hyped I am about the possibilities of actually flying this time around. Maybe games on the next hardware will better flesh it out.if it's not removed first
I certainly don't think every feature from every prior generation should return. That's obviously unrealistic and some features are naturally higher priority than others. Trainer customization felt like something that's a natural progression and should become a central part of the series rather than a nice convenience or a distraction on the side that appears in one game and is never seen again, as that quote seems to have made it out to be (it being a characteristic part of Kalos).
I think that having an alternate female playable character in FRLG is a decent point of comparison. You can play as the original character (albeit redesigned, but nonetheless...) if you're concerned about maintaining that aspect of the original game, but if you wish to have your character reflect yourself better (or any other reason you may wish to have a different character), you have that option too. I don't think that takes away from its remake status.
It's not a huge deal, and I hardly even used customization in XY, I just disagree with the logic. I feel pretty confident about it being present in Gen 7, nonetheless.
Just did that. Thanks.
Anybody know, when they will send out the codes?
No player customization? Gamefreak strikes again.
So I guess only tan people can exist in a region based on France, eh? Dat logic.
B) How is it being a "remake" a defense of losing customization (assuming they mean skin color and such in addition to clothes)? A remake implies not everything will be the same and every modern feature of the series is expected to be present here. That being said, I agree this has no implication of the presence of customization in Gen 7.
No player customization? Gamefreak strikes again.
So I guess only tan people can exist in a region based on France, eh? Dat logic.
http://www.pokemon.com/us/pokemon-news/head-to-hoenn-early-with-the-pokemon-trainer-club/
Official details on the process. Sign up pre Oct 20 (which means the newsletter will probably be going out that day, as others have noted)
Here's a shocking concept:
Just... don't use it?
October 21st is when the newsletter is sent
20th iirc
Here's a shocking concept:
Just... don't use it?
The fuck? You can't customise your character? What the hell Gamefreak? I thought the XY move was fantastic for you know, a world wide franchise with a multicultural fanbase, and now they want to to regress?
I'm probably in the minority, since I like actual airship overworld travel and not insta travel, so I kinda wish that was the norm, but then they'd probably just have you on a nondescript black bird figure since riding a small pokemon would look strange.
The list of things you have to avoid using to not make X and Y piss-easy is far longer than Exp. Share.
Don't use:
-Any Mega Evolutions, they forgot to balance the game around its new big feature
-The two Pokemon on par with your starter that are just given to you and don't require you to work for them at all
-Don't catch everything, since it's now grinding and gives you exp (even though it's encouraged and a counter-argument often used in favor of the exp share)
-Pokemon Amie or Super Training, it breaks the main game
-Don't use the Battle Chateau, as that will level your Pokemon up way too damn fast.
-The legendary that you're forced to catch (this one's a more minor complaint, but seriously, it worked in B/W because the last two battles were balanced around it. Here, it's too early and the rest of the game isn't. At least make them hard to catch. I mean, legendaries have never been too balanced, but at least you had to work for them more or go out of your way to get them. Here, you have to get them, and it's easy to do.)
-More than three Pokemon. Sort of joking more with this one, but god dammit, this was my biggest problem with B/W and B2/W2 and they didn't fix it. Why do gym leaders limit themselves like this still?
-And, most of all, the experience share. Unlike the above, they actually tried to balance the game around this (as evidenced by having the highest-leveled first run-through champion in the series). But they still failed, as even if you ignore all of the above (which I actually did my first run through of the game), this one thing will still constantly put you several levels above the next boss.
I know this isn't everything, but seriously. Exp Share isn't the only problem with X and Y's difficulty, in fact, it's far from it. It returning makes me worried that they haven't learned anything from those games. They introduce these big new features that have a potential to be really cool and awesome, but then they don't balance the game around them, when they really need to. Pokemon's never been a very challenging game, but it's never been anywhere near this braindead, and it got its sense of difficulty from limiting your resources. Now, it still balances itself around those types of limits, but it gives you so many resources that you have to restrict yourself from using just about any of them if you want to play the game with any sense of difficulty. It's flat-out bad game design and I was really disappointed with it. R/S/E are some of my favorite games of all-time, and it worries me that this type of bad design will be in the remakes.
-And, most of all, the experience share. Unlike the above, they actually tried to balance the game around this (as evidenced by having the highest-leveled first run-through champion in the series). But they still failed, as even if you ignore all of the above (which I actually did my first run through of the game), this one thing will still constantly put you several levels above the next boss.
BREAKING NEWS:
POKEMON IS EASY!!!!
GLOBAL PANIC HAS ENSUED
You realize that only using 3 Pokemon is the trick to making any Pokemon game an absolute joke right-More than three Pokemon. Sort of joking more with this one, but god dammit, this was my biggest problem with B/W and B2/W2 and they didn't fix it. Why do gym leaders limit themselves like this still?.
BREAKING NEWS:
POKEMON IS EASY!!!!
GLOBAL PANIC HAS ENSUED
I wonder how you complained about FRLG with certain mons being unable to evolve in the main game and stuff like berries being unavailable, or with HGSS removing Poketch. I am waiting for you conclusion about Gen 7 and the X2/Y2/Z game to have no customization too.
How the hell do I manage to be so underleveled for each boss I encounter...
I guess I need to use my starters/ideal team more...
Seriously barely use them now since I spend so much time keeping everyone up to speed.
It's as simple as turning off the EXP Share.Pokemon is easy.
Pokemon is not brain-dead. X and Y are fucking braindead games.
It's like comparing some shitty flashgame platformer to Super Mario World. Both are probably easy, but that doesn't mean Super Mario World is braindead.
Pokemon is easy.
Pokemon is not brain-dead. X and Y are fucking braindead games.
It's like comparing some shitty flashgame platformer to Super Mario World. Both are probably easy, but that doesn't mean Super Mario World is braindead.
And yet hilariously enough when people speak of difficulty, they tend to refer to the third version.
BW was as easy as XY, and when people claim BW had "hard Elite 4!!!" they refer to BW2 iteration where they have better mons.
And when all what's said is done, XY still has superior mechanics.
That's not even remotely true
In XY? I have absolutely no idea how you could be always under leveled for the next boss in XY if you are using the EXP share.
It's as simple as turning off the EXP Share.
Yes, you get XP from other sources, but nobody is forcing you to grind the Battle Chateau. You don't have to keep the Legendary in your team. You don't have to use mega evos. Why even mention these things?
It's braindead because YOU chose to make it braindead.
It's as simple as turning off the EXP Share.
Yes, you get XP from other sources, but nobody is forcing you to grind the Battle Chateau. You don't have to keep the Legendary in your team. You don't have to use mega evos. Why even mention these things?
It's braindead because YOU chose to make it braindead.
And yet hilariously enough when people speak of difficulty, they tend to refer to the third version.
BW was as easy as XY, and when people claim BW had "hard Elite 4!!!" they refer to BW2 iteration where they have better mons.
And when all what's said is done, XY still has superior mechanics.
How is this a defense or justification for it? Trying to be like the old games, so let's remove multiple skin tones and go with lighter skin tone only? It's fucking gross.Mostly because that's how did the older remakes. They removed some features from the current gen to "retro-fy" the remake for some odd reason. HG/SS is the least offender whereas FR/LG dealt the most damage.
Uhm.... I don't think that was the intent. At all.How is this a defense or justification for it? Trying to be like the old games, so let's remove multiple skin tones and go with lighter skin tone only? It's fucking gross.