Polygon COD: Ghosts Review update: (XBONE better version)

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The contents of the image do not matter, you realize, it's the image quality under consideration. The Infamous shot is more attractive but that's not what's being considered in this comparison.

I would hope that Sucker Punch on PS4 could outperform a small indie team's first Xbox 360 game ported to PC. Or what are we discussing?
 
Not exactly. From IGN:

Exactly. From IGN:

IGN said:
On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

IGN did agree with the framerate issue, but not on the resolution. It's kind of hard to agree with Polygon's weird "I'm not sure if I could tell the difference" statement though, no matter who you are.
 
ITT: GAF banks the entire worthiness of next-gen consoles on a game that has been considered mediocre, both gameplay-wise and in technical aspects, by the press and users alike.
Nobody is doing that. If that's really what you're seeing then you're reading into this thread in the wrong way.

I would hope that Sucker Punch on PS4 could outperform a small indie team's first Xbox 360 game ported to PC. Or what are we discussing?
We're discussing the difference between 720p and 1080p (which Polygon claimed to be insignificant).

Blue Castle is not an indie team either and they had the full backing of Microsoft on this project. That wasn't really the point of the comparison, though, we simply don't have many other good quality XB1 captures of 720p games.
 
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I see I'm not the only one who watched Unbreakable Machine-Doll this season.
 
Lots of salt in here...you going to attack people or add to the conversation?

The whole game is an unoptimised mess so im not suprised...well probrably get 5 patches before its ironed out and even then you have to deal with shitty netcode thats plauged the game

on the brightside....it might make activision get a new engine for the game

i think ppl on here should realize that is likely every game will be rushed and unoptimized expecially that one that are going out at launch....
theres too much salt for nothing...
 
Hmm would rather play at 720p 60fps than stuttery 1080p. Depends on how stuttery it is though I guess.

They should just release a 720p patch for PS4. It's not fair to have these comparisons, allowing matching framebuffers makes for a fair comparison (and XB1 will lose).
 
wow you got it before he edited it out.
That sort of stuff is not well liked here.

Edit: Is not edited out, he must be on account suicide.

Ok I'm new here. Anyone wanna explain why Tommy Lee Jones is a GAF no-no? Feel like there are all sorts of pitfalls for a newbie to avoid with hidden "rules" like that which lead to a ban. Like navigating a minefield lol.
 
Would love to hear the official word from lolygon on this one.
Wtf, I thought the PS4 version of BF4 was much better, specially the multiplayer, had higher resolution and better frame rate and it got the same score? Or is it maybe, they couldn't tell the Fucking difference when side by side? Either way, just for the higher resolution and better fr ps4 should have gotten a higher score.
 
Anyone who gets upset over review differences with this trash game is a fool. Everyone should be uniting to avoid buying this game for better launch options like BF4 and Killzone.

I agree with this. In this isolated instance it might be a win for the Xbone, but ultimately this is a lazy technically inept game and we en masse should reject it so Activision understands they have to do better than this. It barely looks from the same console generation as BF4 and KZ:SF.
 
Haha is this why GAF was down earlier on?
Sad though that people seem more interested in XBone vs PS4 comparison than rather knowing if the game is genuinely good or not.

Everyone already knows the game isn't very good. Why not have some fun now, eh?

Holy shit you sony ponies are unbelievable. ...there are multiple sites confirming the same issue but we get....
# the site got bribed by ms
# the site should be discredited
# we believe one site over 10 because they say the ps4 version is better
# who needs a stable framerate...its easier to kill people when its a slide show in 1080p
# the game is shit so it does not count

loving the responses so far

I love the "oh you hilarious fanboys" posts where the poster seems to not realize s/he's probably an even bigger one than the people s/he's trolling. GAF needs more of them.

You have discredited yourself for me.

Take that mort
 
Ok I'm new here. Anyone wanna explain why Tommy Lee Jones is a GAF no-no? Feel like there are all sorts of pitfalls for a newbie to avoid with hidden "rules" like that which lead to a ban. Like navigating a minefield lol.

Hey sorry I think you misinterpreted what I said, I was referring to the comment floatingcoffins quoted (from captainraincoat), his image is totally valid and very accurate in this case :D
 
Well call me crazy, but neither of those two shots is 1080 native...

They are both 720p no AA.

There s only 2 options here, IW lied or some journalists misconfigured the output display on the PS4.
Some parts of the ign comparison are in 1080i, the whole video doesn't make any sense, the resolution keep changing (and not dynamically)
 
Yeah, this comparison is 100% bogus. There is a mistake somewhere in the video production chain.

I'm starting to believe people are doing it on purpose. Easier to believe that as opposed to believing there are more incompetent people than competent ones. Which is a scary thought.
 
Exactly. From IGN:



IGN did agree with the framerate issue, but not on the resolution. It's kind of hard to agree with Polygon's weird "I'm not sure if I could tell the difference" statement though, no matter who you are.

Right, it just seems like straight up trolling.

It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

Is it possible? Figure out what the facts are, then report that, not your feels polygon.
 
Nobody is doing that. If that's really what you're seeing then you're reading into this thread in the wrong way.


We're discussing the difference between 720p and 1080p (which Polygon claimed to be insignificant).

Blue Castle is not an indie team either and they had the full backing of Microsoft on this project. That wasn't really the point of the comparison, though, we simply don't have many other good quality XB1 captures of 720p games.

not you...but if you go back and read lots of other thread..most of ppl was laughin on the xb1 problems etc etc...
now that most review point to a graphical parity (that sound crazy to the pixelcounters) and an advantage in fps for the xb1...

every site is wrong moneyhatted..biased etc etc
or the developer are shit ecc ecc

we should all agree that ppl are arguing on a mediocre title...that if wasnt a launch title no one would talk about this much
 
from reading all of the reviews...it seems like the consensus is...

- The PS4 version looks better
- The Xbone version doesn't look bad
- The overall experience is very similar
- The PS4 version suffers from some odd, seemingly random framerate drops

im interested to see a proper framerate analysis...should be interesting

now that most review point to a graphical parity (that sound crazy to the pixelcounters) and an advantage in fps for the xb1...

do you even read?...

Scott Lowe said:
When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.

videogamer.com said:
Much has already been made of the shortcomings of the Xbox One version of Ghosts, and so it will probably come as no surprise to hear that the Xbone version is lacking in the visual department. It's not just resolution that has suffered, however, although that in itself is fairly disappointing.

Multiplayer also looks demonstrably worse than in the PS4 version, with similar problems afflicting the look of the game. Mechanically it is identical, and at least the game ran stable enough to keep me blaming myself and not the frame rate for any kills I may have suffered. (Although I had no problems with the PS4 build, some users are reporting frame rate issues on Sony's machine.)

does that sound like "graphical parity" to you?
 
As for a difference between IGN and Polygon on 720p vs 1080p being noticeable, I don't know if their review setup is like that, but I've seen pictures of the IGN office and people have TVs on their desk like 2 feet from their face. Maybe at Polygon it's more living room like and people sit noticeably farther from the screen.
 
As for a difference between IGN and Polygon on 720p vs 1080p being noticeable, I don't know if their review setup is like that, but I've seen pictures of the IGN office and people have TVs on their desk like 2 feet from their face. Maybe at Polygon it's more living room like and people sit noticeably farther from the screen.

Makes sense that they would go for the xbox one room setup.
 
Haha............. that works if youre buying both systems. Most people are only buying one (or zero) next gen systems. People purchasing the ps4 are doing it for exclusives, and more brute power from the console itself......... this information seemingly goes against what we've learned and seen so far in ps4/xb1 games......... that is why there are already 15+ pages of this thread.


(that being said, Im glad I didnt open ghosts. Going to swap it for BF4 right now. )

Yea, sorry I worded it wrong, my point for that post was that both these systems should be able to run this game at 1080p/60fps.
 
not you...but if you go back and read lots of other thread..most of ppl was laughin on the xb1 problems etc etc...
now that most review point to a graphical parity (that sound crazy to the pixelcounters) and an advantage in fps for the xb1...

every site is wrong moneyhatted..biased etc etc
or the developer are shit ecc ecc

we should all agree that ppl are arguing on a mediocre title...that if wasnt a launch title no one would talk about this much
Ignoring the PS4 and XB1 argument I really can't approve of a site which belittles the difference between 720p and 1080p (or, more accurately, supports upscaling). Most TVs today are native 1080p and hitting that resolution is important for image quality. Reviews such as this suggesting that upscaling is somehow acceptable run the risk of convincing developers that sub-native resolutions aren't a huge deal.

Talking about PS4 and XB1, however, there is a clear difference in capabilities as a result of some poor engineering decisions on Microsoft's part. The hardware is less capable, that much is a fact at this point. Pointing and laughing is foolish and childish, however, and only serves to turn fans of the target against the competing product. It's not a good thing.
 
Holy shit you sony ponies are unbelievable. ...there are multiple sites confirming the same issue but we get....
# the site got bribed by ms
# the site should be discredited
# we believe one site over 10 because they say the ps4 version is better
# who needs a stable framerate...its easier to kill people when its a slide show in 1080p
# the game is shit so it does not count

loving the responses so far

What?
 
So... Why didn't IW cut down the PS4 version's res if this is true? It makes no sense.

Either way, its insane that we still have professional writers treating 1080p as some kind of barely noticeable vanity feature.
Probably because they're planning on releasing a patch later to address the framerate issues. Every version of the game seems to be un-optimized and it's getting clearer everyday that Activision and EA rushed the release of both of their big holiday games in an attempt to nullify the other.
 
However........ It seems like some folks on GAF think that 1080p is some holy grail where all aliasing disappears. It's just not the case. In the whole scheme of things, 1920x1080 sitll isn't that high of a resolution. Weve been using displays at 2560x1600 for years now. That being said, I am excited to play the heck out of the PS4 friday and enjoy the games because of how much fun they look to be.
It's a "holy grail" only because TVs are native 1080p, not because aliasing disappears there. It's finally that 1 pixel in the game is 1 pixel on the TV. Particularly important when the content is rendered in that resolution, and not (like in case with films) created at a far higher resolution and then downsampled to TV res.
 
So... Why didn't IW cut down the PS4 version's res if this is true? It makes no sense.

Either way, its insane that we still have professional writers treating 1080p as some kind of barely noticeable vanity feature.

The same reason they didn't drop the Wii U's resolution to the same as the Xbox 360 or PS3 versions.

I mean, I don't know what that reason is, but it's clear with this series that despite them saying they value 60 fps over everything else, that they never have.
 
Not the first time, and won't be the last time, Polygon are out of step with everyone else, when it comes to certain Playstation game scores.
 
Can someone enlighten me as to what the big deal is here? My current understanding is that, the Xbox One version has a steady frametrate, but is 720p. And the PS4 version is 1080p, but has framedrops. Polygon thinks that Framerate is more important than resolution, so they give the Xbox One version a 7/10 and the PS4 version a 6.5/10.

Is there something I'm missing here? Because this alone doesn't seem all that controversial to me
Alright I'll bite. The issues isn't valuing framerate. The issues clearly being discussed in this thread is the lack of consistency. Why do x360,PS3, and PS4 all share the same score when they each perform different in both resolution and framerates. Why is only the Xbox One version given a score bump for what IGN calls 'minor hiccups' in the PS4's SP framerate?

Why does Battlefield 4, which has superior resolution and framerate (significantly less drops) get the same score on Polygon? What is the standard? Why does their scoring criteria fluctuate so dramatically when it benefits the new MS console?

Come on dude, the discussion at hand is not that hard to figure out.
 
from reading all of the reviews...it seems like the consensus is...

- The PS4 version looks better
- The Xbone version doesn't look bad
- The overall experience is very similar
- The PS4 version suffers from some odd, seemingly random framerate drops

im interested to see a proper framerate analysis...should be interesting



do you even read?...







does that sound like "graphical parity" to you?


This Digital Foundry breakdown for COD is going to brrak GAF....
 
Ignoring the PS4 and XB1 argument I really can't approve of a site which belittles the difference between 720p and 1080p (or, more accurately, supports upscaling). Most TVs today are native 1080p and hitting that resolution is important for image quality. Reviews such as this suggesting that upscaling is somehow acceptable run the risk of convincing developers that sub-native resolutions aren't a huge deal.

Talking about PS4 and XB1, however, there is a clear difference in capabilities as a result of some poor engineering decisions on Microsoft's part. The hardware is less capable, that much is a fact at this point. Pointing and laughing is foolish and childish, however, and only serves to turn fans of the target against the competing product. It's not a good thing.

i agree...devs should try to get the best from the hw...and this gen should be a 1080p or nothing...at least if u ask to me...

agree again on the poor engineering decision.....the hardware...no wait...the gpu could be better...at least compared to the ps4 expecially being more expansive than the ps4 itself
this is a fact an no one can deny it...

can i ask a question? but you think that the sub hd problems that the xb1 is encountering...are caused because the hw really dont reach to get that performance....or just coz most of this titles wasnt really optimized for this machines/poor tools well just the early gen problem that always we seen

and if i can add this....is nice to read your post and your answer
 
Lots of salt in here...you going to attack people or add to the conversation?

The whole game is an unoptimised mess so im not suprised...well probrably get 5 patches before its ironed out and even then you have to deal with shitty netcode thats plauged the game

on the brightside....it might make activision get a new engine for the game


Says the man calling people "Sony Ponies."

Nope, you didn't say that

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Lmao, I got him good that day. Good memories.
 
These mixed reports are odd. I'm guessing there is some truth to performance issues on PS4, but I doubt anyone will know for sure until Friday.
 
Jeff in his article said Infinity Ward is going to patch the PS4 ver to help the framerate problem.

The early reviews of Call of Duty: Ghosts--including mine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues.
http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/

He also said if they can fix the framerate issue he would go with the PS4 ver over Xbox One ver.
 
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