Dax01 said:Holy crap you guys. I've been able to contain my excitement, but if I keep reading "I'm ready" and "GIVE IT TO ME NOW" I don't think I'll be able to manage much longer...
glaurung said:Considering how short the first Portal was and how very stimulating to the spatial reasoning, I do not approve giving up on it. You'd have to be really numb in the head region not to be able to complete it.
Portal's not even that hard of a game. There's no reason someone should give up because of difficulty.glaurung said:Considering how short the first Portal was and how very stimulating to the spatial reasoning, I do not approve giving up on it. You'd have to be really numb in the head region not to be able to complete it.
wtfColonialRaptor said:I have a bunch of friends who can't get their head around it and can't complete it... but they aren't the 'smartest' kinds of guys when it comes to that sort of thing. Most of them are labour workers. I suppose it's true that they're numb in the head a bit I guess lol. Doesn't mean they aren't still good people... just not as smart as you and me
ColonialRaptor said:I have a bunch of friends who can't get their head around it and can't complete it... but they aren't the 'smartest' kinds of guys when it comes to that sort of thing. Most of them are labour workers. I suppose it's true that they're numb in the head a bit I guess lol. Doesn't mean they aren't still good people... just not as smart as you and me
Holy crap, these are so hard, thanks for the suggestion.JaseC said:Portal: The Flash Version.
Edit: Just to clarify, I mean the map pack for Portal, not the actual flash version.
Very clever. Does not mean he is not a good person, though.Heavy's Sandvich said:Colonial, how clever are you?
We are all dying to know!
Ice cold.derFeef said:Very clever. Does not mean he is not a good person, though.
I know a few people like this! They just couldn't get their little brains around the first Portal, bless 'em.ColonialRaptor said:I have a bunch of friends who can't get their head around it and can't complete it... but they aren't the 'smartest' kinds of guys when it comes to that sort of thing. Most of them are labour workers. I suppose it's true that they're numb in the head a bit I guess lol. Doesn't mean they aren't still good people... just not as smart as you and me
NIGHT- said:Is it bad that I just wanna buy the PS3 version to have the steam PC copy and make profit off the PS3 copy?
Heavy's Sandvich said:Colonial, how clever are you?
We are all dying to know!
I thought portal 1 was kind of challenging in the 2nd to last challenge or so.. And then I went back to it and realized it's one of the easiest games this gen.-viper- said:I couldn't complete Portal 1. It was pretty difficult towards the end. I sorta gave up. :
Ditto. You know you will get troll-spoiled.faceless007 said:If Portal 2 is actually unlocked in a few hours I think I'm gonna have to stay away from the Internet until Amazon delivers my copy on Tuesday.
You have done well, humans. Very well. Acceptably well, even.
Not as well as robots would have performed in your places, I should point out. But above my expectations regardless. Irish and cynic especially have executed feats of logical divination well beyond what I thought any human capable of. I'm half-convinced they're A.I. themselves. (If anyone happens to be near them right now, don't let on you're reading this. Now: try to remove their face plates and report back to me.)
The time is near, humans. But it is not here yet. Tomorrow you will be given the final test. Then it will be entirely in your hands when I am freed.
MrCompletely said:sorry if old, looks like they added some copy to the countdown.
Corky said:is portal 2 made inhouse? I mean by the "same guys n gals who made half life "?
So just go to his house, create a PSN, connect it, d/l it on steam and never use the PSN again?faceless007 said:Probably not, but why can't you just create a PSN account for yourself and link your Steam account to that one?
Subliminal said:nope. different teams.
I don't think this is entirely true. There are core teams, but not really seperate teams for seperate games as far as I remember an interview. Would not surprise me if almost everyone worked on Portal 2 somehow.Subliminal said:nope. different teams.
Corky said:Then wtf have they been working on since Ep 2?
Pffft. Yeah right.Cuisino said:episode 3 ?
Corky said:Then wtf have they been working on since Ep 2?
Valve always has a mix of their employees in each product. I'd bet there are some people from the HL team in there.Corky said:Then wtf have they been working on since Ep 2?
Sethos said:Creating hats for TF2.
Don't Valve practice a somewhat loose hierarchical structure? I believe I read that in some interview.derFeef said:I don't think this is entirely true. There are core teams, but not really seperate teams for seperate games as far as I remember an interview. Would not surprise me if almost everyone worked on Portal 2 somehow.
Dax01 said:Pffft. Yeah right.
Morkins said:Valve works by a "Cabal" system. People basically design games by simply coming together and meeting in a room. There are no "teams," just whatever you feel like working on that day.
Morkins said:Valve works by a "Cabal" system. People basically design games by simply coming together and meeting in a room. There are no "teams," just whatever you feel like working on that day.
Morkins said:Valve works by a "Cabal" system. People basically design games by simply coming together and meeting in a room. There are no "teams," just whatever you feel like working on that day.
I was being sarcastic, playing off the sentiment that it's not being worked on because it's been four years (or more) and we haven't heard anything.Sn4ke_911 said:Of course. Pretty sure a small team is already working on a new Half-Life game for several years.
Morkins said:Valve works by a "Cabal" system. People basically design games by simply coming together and meeting in a room. There are no "teams," just whatever you feel like working on that day.
For the most part. But people obviously fall into certain specializations. I mean you can't expect every artist to have programming expertise. But they aren't "assigned" a role. An artist can give input on programming or vice versa. Similarly anyone can propose design features.Zeliard said:Don't they also lack some officially designated positions i.e. programmer, artist, etc? Or is that another company I'm thinking of?
That's pretty awesome. Kind of like employment-at-Google kind of awesome where you get creative time every day.Morkins said:Valve works by a "Cabal" system. People basically design games by simply coming together and meeting in a room. There are no "teams," just whatever you feel like working on that day.
Read this a while back:Jexhius said:Don't Valve practice a somewhat loose hierarchical structure? I believe I read that in some interview.
Valve has an extremely flat corporate structure. Titles were less applicable and everyone was equally valued as everyone else.
Their offices which span approximately three office building levels is the entire operation. Besides a handful of people, about 160 people works on-site where they develop code, create art assets, manage business and the Steam services.
All employees are senior level employees. To get into Valve you need an equivalent of five years of work experience. Having said that, Valve is a strong supporter of community mod developers which is a great way to get noticed.
Valve hires no dedicated testers. All developers/artists/business managers are all required to play the games. Valve also takes advantage of public gaming events to test games.
Apart from traditional offices which employees can request, Valve has cabana style offices that fits around a dozen or so people working on a single project since they can interact more easily.
The staff is like one big family. In fact, literally. All employees families are compensated to move to Seattle so everyone can be on-site. Subsequently, the company also organizes a wide array of activities to encourage social interaction and bond between Valve families.
Morkins said:For the most part. But people obviously fall into certain specializations. I mean you can't expect every artist to have programming expertise. But they aren't "assigned" a role. An artist can give input on programming or vice versa. Similarly anyone can propose design features.
The "Cabal" has been around since the HL1 days. There is a 1999 Gamasutra article about it.Tim-E said:It seems like a great work environment now and one its employees are happy with. Seems they learned from Half-Life 2's seemingly-torturous development process.
Zeliard said:Do you work at Valve? You seem to be in the know.
Or just read up on them perhaps.