Drizzlehell
Banned
At first you might think: "Oh that Drizzle, making yet another silly thread with a really far-fetched premise"
But hear me out.
Now, to get the obvious out of the way - of course I'm not talking about the quality of the graphics and the sheer scale of the spectacle. It's not even a contest here because obviously modern games simply look better and the technology behind them allows for more complexity in almost every aspect of its design.
But here is where I think the immersive aspect kinda got lost in translation. Because despite the fact that these games can create a more grandiose spectacle, I think that replacing a more focused vision with pure chaos of battle kinda desensitizes me as a player and prevents me from paying attention to the kind of details that used to be impressive about these games. Think back on what made MoH stand out amidst other first person shooters back in 1999:
It's so much more immersive and memorable when sound design is more subtle and atmospheric, and the gameplay is more focused, missions have more variety, and you can actually notice the little details that make the experience feel more believable. That's what I think makes a game like Medal of Honor still feel more immersive than many other games that came after it.
But hear me out.
Now, to get the obvious out of the way - of course I'm not talking about the quality of the graphics and the sheer scale of the spectacle. It's not even a contest here because obviously modern games simply look better and the technology behind them allows for more complexity in almost every aspect of its design.
But here is where I think the immersive aspect kinda got lost in translation. Because despite the fact that these games can create a more grandiose spectacle, I think that replacing a more focused vision with pure chaos of battle kinda desensitizes me as a player and prevents me from paying attention to the kind of details that used to be impressive about these games. Think back on what made MoH stand out amidst other first person shooters back in 1999:
- helmets popping off of enemy's heads
- enemy soldiers kicking grenades back at you
- enemy soldiers squeezing the trigger on their guns and emptying their magazines into the air as they dramatically dropped to the ground in death throes
- overall impressive AI that had the Nazis take cover, retreat, feign surrender, react to stealthy approach, etc.
- covert spy missions and shoving papers in officer's faces
- cinematic orchestral soundtrack
- realistic setting based on historical events
It's so much more immersive and memorable when sound design is more subtle and atmospheric, and the gameplay is more focused, missions have more variety, and you can actually notice the little details that make the experience feel more believable. That's what I think makes a game like Medal of Honor still feel more immersive than many other games that came after it.