Wildebeest
Member
20+ years of developers trying to make the video game version of Black Hawk Down.
Just you keep them threads coming old bean, nothing like reading varied gaming stuff to keep it interestingAlso, thank you for the gold, you devilishly handsome man of culture
This theme man….
I expect no less from Michael though.
We’d have the LAN going during nurtrition, staying right inside of Digital Media class. The teacher was cool af about it too. I’d have a thumb drive with me, had about a dozen of us running FFA and Freeze Tag.MOHAA on school pcs was something
I love that this was a thing for anyone in high school in the early to mid 00s.We’d have the LAN going during nurtrition, staying right inside of Digital Media class. The teacher was cool af about it too. I’d have a thumb drive with me, had about a dozen of us running FFA and Freeze Tag.
Guys already knew what it was once Nutrition hit. It got to be so serious that dudes starting bringing their headsets. (The PCs in the lab had no speakers of course).I love that this was a thing for anyone in high school in the early to mid 00s.
I had two years of playing Counterstrike during my engineering classes in HS. Me and one other kid were the only ones who were proficient at mouse+keyboard or FPS in general, so we absolutely dominated. Eventually others started to learn, but damn it was fun to wreck everyone.
Wasn't that me as well? I just made a Doom Eternal thread the other day, lol.I mean, coming from someone with zero interest or experience in the genre, overall - being thrown into an emulated experience that accurately portrays the immense tension of battle and the chaotic nature and forces you by necessity to only focus on things that are essential to your survival in lieu (or ideally, in spite) of amazing, realistic, thought out details....sounds pretty badass. Like the dude the other day who was hyping up Doom or whatever so hard that reading the thread made me want to go outside and start a fight with a stranger I was so pumped up.
But the campaign you described and are in favor of sounds amazing, too. Which is where my no horse in the race opinion comes in: Balance. Everything should be balanced. You know what sounds cooler than either scenario? Both scenarios at the same time.
Wasn't that me as well? I just made a Doom Eternal thread the other day, lol.
Anywho, yes, you're totally right. I would actually love to play a WWII game with visual fidelity of modern shooters, but one that also puts attention to little details and focuses more on atmosphere and is overall better paced. I feel like Wolfenstein: The New Order was actually kinda like that. It had a lot of stealth sections and smaller-scale shootouts with Nazis, and I legit remember enjoying a lot of small details and fun little interactions in it. Except, you know, it wasn't exactly based in reality, lol.
If you are care about the story, you should play the main game in orderHmm... I'll give it a go, then. I actually just found that I do have Hell's Highway on Xbox via backwards compatibility. Is it okay to just play that one or is the original better?
On second thought, OP was right.Nope.
This is why I will always have a special place in my heard for RS3: Raven Shield on the PC. I even made a map of my house and a couple of neighbors on a block in UE for it.On second thought, OP was right.
The slower pace of the game allowed the player to enjoy the details of the game more and make the game feel more realistic.
Kinda makes Hell Let Loose feel like a spiritual successor.
It's slower pace reminds me of MoH.
1:35-13:49
First two games were amazing.
They worked so well because they weren’t just balls to the wall shooting and had amazing atmospheres.
Call of Duty 4, Return to Castle Wolfenstein and Wolfenstein: The New Order are top tier as well. No One Lives Forever and Doom 3 too, but they’re not war shooters.
I just wanted to pop in and say that Medal of Honor: Airborne is severely underrated.
Sure, but there's little space for it now. Plus bean counter execs aren't gonna greenlight a risky project like that.Medal of Honor used to be THE fps.
EA should really bring it back
20+ years of developers trying to make the video game version of Black Hawk Down.
Yeah but not that Medal of Honor, lol. That one was serviceable at best.Everyone discounts Medal of Honor but it’s apart of the reason call of duty became a thing.
To be honest, I said it from the day I 1st purchased it on PS1 and I still feel the same way today. Game was unbelievably good in the way the enemy reacted and the way bullets interacted with the enemies. Way ahead of its time. Loved both it and its sequel as well on PS1.At first you might think: "Oh that Drizzle, making yet another silly thread with a really far-fetched premise"
But hear me out.
Now, to get the obvious out of the way - of course I'm not talking about the quality of the graphics and the sheer scale of the spectacle. It's not even a contest here because obviously modern games simply look better and the technology behind them allows for more complexity in almost every aspect of its design.
But here is where I think the immersive aspect kinda got lost in translation. Because despite the fact that these games can create a more grandiose spectacle, I think that replacing a more focused vision with pure chaos of battle kinda desensitizes me as a player and prevents me from paying attention to the kind of details that used to be impressive about these games. Think back on what made MoH stand out amidst other first person shooters back in 1999:
Of course, pretty much every modern shooter features all of those things and then some, but the difference is that while in Medal of Honor these features were the main selling points and were very prominent during the gameplay, making the experience so much more fun and memorable whenever they happened, modern games tend to be so fast and chaotic that you will most likely miss out on 99% of the detail that was put into them. In most cases all that you will be focused on are the iron sights of your gun, sprinting through the map, and getting motion sickness from all the shaky cam, motion blur, and blood splatters that show up on the screen every 2 seconds. All in the middle of a pitched battle where the constant sounds of explosions, gunfire, your squadmates and enemies constantly barking orders at each other, and a vaguely generic soundtrack mix together into an absolute cacophony of indistinguishable chaos. It's a design that does a decent enough job at recreating the chaos of battle, but I think that the overall experience kinda suffers from the sensory overload, and the fact that most war shooters of the post-Call of Duty era feature campaigns that are 100% gun porn from start to finish, doesn't help either.
- helmets popping off of enemy's heads
- enemy soldiers kicking grenades back at you
- enemy soldiers squeezing the trigger on their guns and emptying their magazines into the air as they dramatically dropped to the ground in death throes
- overall impressive AI that had the Nazis take cover, retreat, feign surrender, react to stealthy approach, etc.
- covert spy missions and shoving papers in officer's faces
- cinematic orchestral soundtrack
- realistic setting based on historical events
It's so much more immersive and memorable when sound design is more subtle and atmospheric, and the gameplay is more focused, missions have more variety, and you can actually notice the little details that make the experience feel more believable. That's what I think makes a game like Medal of Honor still feel more immersive than many other games that came after it.
Think back on what made MoH stand out amidst other first person shooters back in 1999:
PC is all I had in 1999. And I know what you're getting at and no, there were no shooters like that on PC at the time. The only other game that pushed the envelope in a similar way was Half-Life but even that was more about scripted setpieces and storytelling rather than realism.You must not have had a PC in 1999.
helmets popping off of enemy's heads
I think Resistance Fall of Man did a better more immersive atmosphere than modern shooters and it was an alternate history with aliens.
Dying felt more impactful too with the music it played. Shoutout to Spec Ops The Line too.
At first you might think: "Oh that Drizzle, making yet another silly thread with a really far-fetched premise"
But hear me out.
Now, to get the obvious out of the way - of course I'm not talking about the quality of the graphics and the sheer scale of the spectacle. It's not even a contest here because obviously modern games simply look better and the technology behind them allows for more complexity in almost every aspect of its design.
But here is where I think the immersive aspect kinda got lost in translation. Because despite the fact that these games can create a more grandiose spectacle, I think that replacing a more focused vision with pure chaos of battle kinda desensitizes me as a player and prevents me from paying attention to the kind of details that used to be impressive about these games. Think back on what made MoH stand out amidst other first person shooters back in 1999:
Of course, pretty much every modern shooter features all of those things and then some, but the difference is that while in Medal of Honor these features were the main selling points and were very prominent during the gameplay, making the experience so much more fun and memorable whenever they happened, modern games tend to be so fast and chaotic that you will most likely miss out on 99% of the detail that was put into them. In most cases all that you will be focused on are the iron sights of your gun, sprinting through the map, and getting motion sickness from all the shaky cam, motion blur, and blood splatters that show up on the screen every 2 seconds. All in the middle of a pitched battle where the constant sounds of explosions, gunfire, your squadmates and enemies constantly barking orders at each other, and a vaguely generic soundtrack mix together into an absolute cacophony of indistinguishable chaos. It's a design that does a decent enough job at recreating the chaos of battle, but I think that the overall experience kinda suffers from the sensory overload, and the fact that most war shooters of the post-Call of Duty era feature campaigns that are 100% gun porn from start to finish, doesn't help either.
- helmets popping off of enemy's heads
- enemy soldiers kicking grenades back at you
- enemy soldiers squeezing the trigger on their guns and emptying their magazines into the air as they dramatically dropped to the ground in death throes
- overall impressive AI that had the Nazis take cover, retreat, feign surrender, react to stealthy approach, etc.
- covert spy missions and shoving papers in officer's faces
- cinematic orchestral soundtrack
- realistic setting based on historical events
It's so much more immersive and memorable when sound design is more subtle and atmospheric, and the gameplay is more focused, missions have more variety, and you can actually notice the little details that make the experience feel more believable. That's what I think makes a game like Medal of Honor still feel more immersive than many other games that came after it.
What I liked the most about it was the health system, with regaining just your current chunk with chuck pickups. I hate when FPS games have the whole "take a breather and get all your health back, ok now start fighting again", that breaks the immersion imo.Resistance FoM was incredible! Some of the bunker levels were very eerie. Fighting the overgrown Hybrids in the incubation chambers freaked the hell out me.
Wish we could get a 4K remaster, in my opinion it is Insomniac's finest work. The weapon wheel was absolutely awesome and to top it off you unlocked more weapons and grenades after you beat it.
Criminally underrated game.
Airborne was the first misfire, then the reboot was the final nail in the coffinWhen did the series officially go to shit? The last game was a nice nail in the coffin
I think that even Warfighter go an unreasonable amount of hate at the time. It seems like people were just burned out on modern war shooters and this game seemed like the perfect punching bag for everyone to vent their frustrations, but it wasn't nearly as bad as it was made out to be. Anyone who says that it was the worst game of all time is completely oblivious just how much absolute trash is out there, really.When did the series officially go to shit? The last game was a nice nail in the coffin
They don't? For me DICE = audio and visual quality top in the industry.Okay, you got me there. DICE's games always had an incredible sound design and visuals. It seems like they don't get enough praise for it.
What I liked the most about it was the health system, with regaining just your current chunk with chuck pickups. I hate when FPS games have the whole "take a breather and get all your health back, ok now start fighting again", that breaks the immersion imo.