MH Wilds lost more than 98% of its userbase

I was going to buy it on PC, but the Steam forum is a horror show of people having issues with bugs/performance related to newer Nvidia drivers. I'm sitting it out until that's fixed, which at this point seems like it's not ever going to happen, so lost sale for Capcom on that one.
 
I mean most of the player-base does drop off when they expend the content, with trickles as they release updates, until the big expansion.

I do think the game still having performance issues across all platforms months later holds it back, and their lack of communication of any important details to progressing these issues has been weak.

Also, Yuya Tokuda (game director) taking away from the game's sale success that it was because the bigger emphasis on storytelling...was just a bizarre reaction divorced from feedback on the game.
 
The main issue is your always playing with players. Make it single player
Singleplayer is where MH as a franchise crumbles. Because the whole point of these games is grinding monsters you've already killed dozens of times, doing it solo will instantly feel repetitive, but when played in coop, with all the chaos happening (not in Wilds obviously because the game is way too easy), repetition doesn't even feel that repetitive at all. I usually do all monsters solo for the first time, then do nothing else but coop cuz solo is extremely boring compared to coop.
 
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