MH Wilds lost more than 98% of its userbase

I don't care about the performance on computers. I hope the main lesson will be that they've dumbed this game down to the point that it's almost a non-game. They need to remove all the perks from the mount in the next game entirely, also nerf the cats. How do you make a supposed open world game and somehow it's the most linear game in the franchise and exploring the map is completely redundant? Between battles, this "game" is literally a glorified wallpaper, where you wait for your bird taxi to arrive. And it's not like you need to prepare anything for the battles anymore. The game showers you in automatic potions and all the right protections like heat drinks, nothing matters anymore.

Yeees, fuck this game. Give us DD2 content or burn into ashes.
Now THIS is a real open world game. Sucks that Itsuno bailed out of Capcom...
 
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Looks like my initial impression (without even playing the game) was correct.

MH Rise remains my favourite in the series and is the right balance of accessible and challenge as far as I'm concerned.
 
I can see where you're coming from, but not everyone drops a game the moment they've "seen everything" it has to offer. I've got friends on Steam with 400+ hours in games where they've probably done everything three times over. Sometimes it's just the vibe, the comfort, or even the background noise while doing something else

You don't always need new content to keep playing a game
I completely get that. I have close to 700 hours in stardew valley, for instance. So it would be tremendously unfair of me to then post a negative review on steam saying "game sucks no content >:("

Regardless of the perceived lack of content, something drew the player to continue playing for a prolonged period of time. Because of that, I think it's unfair to label it a bad game.

Maybe it's the binary nature of steam's good/bad rating that's flawed. Perhaps they should rather adopt a meta critic style of point system.
 
The game has an excellent core, with the best combat in the franchise. Greatsword in particular is sublime, and the monsters are fantastic. Aside from the obvious technical issues, the big misses are a painful UI, terrible low-rank grind, botched skill system, and not enough unique, meaningful post-game content. Most of all - the game was not ready for launch, it shipped without a gathering hub and real canteen.

They haven't given a reason for you to go out and explore the environments. Only worth repeating fights for a handful of the later monsters - the skill system and artian weapons are mostly responsible for this. Builds feel extremely limited, and no challenges worth using your gear on. Normally they improve with the title updates, but the first couple have been extremely skimpy on additions. Yes, Rise was similar (and World too, apparently - I didn't play until Iceborne), but it still felt like there was more to do than Wilds provides right now.

I'm thankful and willing to give it some time, so I can play other things. But I don't blame people for being disappointed, and hopefully Capcom can make good on a balance of fixes and new content ahead of the expansion.
 
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Looks like my initial impression (without even playing the game) was correct.

MH Rise remains my favourite in the series and is the right balance of accessible and challenge as far as I'm concerned.
I am agree with You
I dont have much time anymore, rise is much easier for me to enter MH again.

Other thing i can consider to pick is MHGU, i do in slower pace of playstyle because of difficulties.
I dont know when i could play long at TV anymore, since MH will drag me to play more time if i ever dip once more.
Short play in handheld still my better option though.

I recall people bashing Rise at the beginning. But i heard people love it more in the end.
 
Wilds can't be fixed because of Focus Mode and Wounds. They fucked it up.
I am not coming back for the update because the game core itself is flawed.
 
I recommend it! I started with World but GU is my favorite in the series. Lots of content, challenging for real, great music and even nice visuals (game is very colorful).

There's a bit of jank, specially when it comes to UX like menu navigation and how the information is presented. Also the game has a very slow start which can also be a bit overwhelming due to all the mechanics the gamr introduces but once you get going, the game is just pure hunting fun.
 
I recommend it! I started with World but GU is my favorite in the series. Lots of content, challenging for real, great music and even nice visuals (game is very colorful).

There's a bit of jank, specially when it comes to UX like menu navigation and how the information is presented. Also the game has a very slow start which can also be a bit overwhelming due to all the mechanics the gamr introduces but once you get going, the game is just pure hunting fun.
i played it few months ago, but amount of usual grinding made me thought twice.
i played almost all MH, MH GU is still fine in my mind, thanks for the advice btw
 
Less than 1% remain. It's dead
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Jesus what a fuck up. Capcom took this win for granted. A game too big to fail. All the signs were there in the beta - boring visuals, awful performance, questionable "innovations" (read:streamlining) and just a general lack of MH identity and still they pretended it was all fine. The whole idea of MH is that sense of accomplishment defeating something that was previously an impossible task. When you remove all sort of resistance within the game, the player quickly loses focus (;]) and the game becomes an excercise in Skinner box grind style rewarding. That's not the appeal of MH. The grind/loot was always secondary to that initial thrill of overcoming an impossible and daunting monster. It's ironic how the clunky iterations are so much more engaging than this hyper agile, hyper responsive style of movement that kills all sense of tension and pressure. Rise started this awful trend by introducing wirefall, which in practice meant you were never punished that severely for getting pushed into corners or edges.
 
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