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Pragmata Demo Switch 2 vs Base PS5 Graphics Comparison + FPS Test

It's not like it's a low-fi game that gets 120 fps on base PS5. Neither quality nor performance mode maintain 60 fps. Great Switch 2 port given that.
 
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Basically this console

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didnt knew you were a PC gamer, congrats
 
DLSS is a beast.

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Many were expecting something like this, but alas, DLSS is too strong.
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It's not just DLSS, which is absolutely brilliant tech, but it seems the Series S is using significantly lower texture settings, maybe due to its RAM situation, but even then, 9gb of slower ram vs 8 gb of faster RAM. It looks like developers really don't give 2 shits about optimizing games for the Series S anymore because, At least in texture settings, Series S should not be getting trounced like this. I mean, concerns were replayed to Microsoft regarding the Series S at the start of the gen, and now with Microsoft basically giving up, developers see the writing on the wall, it seems devs are just putting their games on the Series S at this point without diverting serious resources for targeted optimizations.
 
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10GB was a mistake.
Series S was a mistake from the start, but I mean its 9gb of slow ram vs 8gb of faster ram available for games between the Switch 2 and Series S. The Series S should not be getting trounced in texture quality atleast with the hardware available. It looks like a case of optimization prioroties developers see the writing on the wall; devs aren't going to go through any real hassle when putting their games on the Series S at this point and arent diverting serious resources for targeted optimizations. Series S will be the main platform for Microsoft as it is easily swappable with the ps5 main build and as long as it runs on the Series S, well, good enough.

I mean its not an admirable look for devs, but well, the Switch 2 has the potential to reach over 100million users, and the payoff is definitely worth it. Meanwhile, with the Series in general, sales aren't even remotely sustainable, and devs will basically say ef it with the Series S at this point since devs see Microsoft basically all but closing the chapter on the X series.
 
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It's not just DLSS, which is absolutely brilliant tech, but it seems the Series S is using significantly lower texture settings, maybe due to its RAM situation, but even then, 9gb of slower ram vs 8 gb of faster RAM. It looks like developers really don't give 2 shits about optimizing games for the Series S anymore because, At least in texture settings, Series S should not be getting trounced like this. I mean, concerns were replayed to Microsoft regarding the Series S at the start of the gen, and now with Microsoft basically giving up, developers see the writing on the wall, it seems devs are just putting their games on the Series S at this point without diverting serious resources for targeted optimizations.
Switch 2 uses DLSS, Series S uses Copilot
 
Series S was a mistake from the start, but I mean its 9gb of slow ram vs 8gb of faster ram available for games between the Switch 2 and Series S. The Series S should not be getting trounced in texture quality atleast with the hardware available. It looks like a case of optimization prioroties developers see the writing on the wall; devs aren't going to go through any real hassle when putting their games on the Series S at this point and arent diverting serious resources for targeted optimizations. Series S will be the main platform for Microsoft as it is easily swappable with the ps5 main build and as long as it runs on the Series S, well, good enough.

I mean its not an admirable look for devs, but well, the Switch 2 has the potential to reach over 100million users, and the payoff is definitely worth it. Meanwhile, with the Series in general, sales aren't even remotely sustainable, and devs will basically say ef it with the Series S at this point since devs see Microsoft basically all but closing the chapter on the X series.
Exactly this. We had FF7:R having better textures on Series S than Switch 2 for example. The ram difference between Series S and Switch 2 isn't that big of a deal that it should have a massive impact. They're just not bothering to optimise the Series S version as much lol.
 
Tried the demo on my daughter Series S to compare, IQ is way better on Switch 2, performance is similar. Is matter of time that a comparison is going to pop on YouTube.
Seem a legitim source. Hope no one find an excuse to blame you about something, people can be really terrible there.
 
I played through both the steam demo and switch 2. While of course the steam demo looks better than any console they both played exactly the same thanks to a high frame rate. They made the right choice.

The one bad thing about this game is if you are someone who plays a lot of different platforms all the time you forget which button is which. lol.

I will say the more I play the demo the more I enjoy it.
 
RT on the Pro seems to be up a notch from base/SX. PSSR's usual weak point with RT is present as well.
REngine is performing better on PS5 in this game. It usually favors Series X, doesn't it?

RE4 was running with higher FPS (maybe even resolution as well) on base PS5 vs. SX.
 
Just tried the demo on PS5. I'm really liking it. The whole vibe and art style just intrigues me somehow. Love sci-fi.

Don't get how long the hacking benefit stays up on enemies, but I'll figure that out when the game is out. The boss at the end was pretty fun.
 
Get ready for more and more games looking better on Switch 2 than on Series S. Not only will DLSS improve with time, but developers are going to get more familiar with the hardware while they have already plateaued with the Series S.
This was inevitable. I think that Witcher 4 is going to be the fnal nail in the coffin as CDPR is going to try flexing on Switch 2.
 
Get ready for more and more games looking better on Switch 2 than on Series S. Not only will DLSS improve with time, but developers are going to get more familiar with the hardware while they have already plateaued with the Series S.
This was inevitable. I think that Witcher 4 is going to be the fnal nail in the coffin as CDPR is going to try flexing on Switch 2.
You are talking about capcom they made SF6 look better on base ps4 then series s. dlss is not magic when a dev uses proper TAA it should look better then a weaker switch 2 just look at most games comparisons. game is running terrible on switch 2 in docked mode without VRR its gonna be bad experience maybe when it comes out they will fix the series s version and the switch 2 fps since they still have months before release. if they ship it like this for both system it just shows capcom is a very incompetent dev for weaker hardware.

 
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You are talking about capcom they made SF6 look better on base ps4 then series s. dlss is not magic when a dev uses proper TAA it should look better then a weaker switch 2 just look at most games comparisons. game is running terrible on switch 2 in docked mode without VRR its gonna be bad experience maybe when it comes out they will fix the series s version and the switch 2 fps since they still have months before release. if they ship it like this for both system it just shows capcom is a very incompetent dev for weaker hardware.


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It's probably a bug on PS5 version, I have seen other Pro footage and the shadows are there.

I played the demo ~30 minutes ago and shadows weren't there on Pro. PC version has them:

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Both versions also have the same RT artifacts.

Edit: Looks like they changed some localization details between PC demo and PS5 demo, interesting.
 
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Honestly, I was more impressed by the gameplay than the visuals on my PS5 Pro. Maybe I did the initial calibration set up wrong or my TV just sucks. Either way I played the demo twice and kinda want to do it again.
 


The results are very similar to other Capcom games... even the texture problems on XSS as it was for SF6.

The shadows in Pro are also curious. It could be due to differences in lighting, but it doesn't make sense that a light source would cast shadows on the character but not on the enemy.

PS. Curious that there is no resolution data for BrazilPixel in this video.

RE4 was running with higher FPS (maybe even resolution as well) on base PS5 vs. SX.
Pragmata use REngine? Or the Monster Hunter? I dont remember if all new Capcom games are REngine now.
Resident Evil 4 was a curious case because the native resolution and fps on PS5 was some higher, but the image quality on Xbox Series X was much better due to the upscaling method and better VRR. They released several patches trying to equalize both version (resolution, FPS) but ultimately left each version (and rightly so) as it was at launch.
 
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Series S was a mistake from the start, but I mean its 9gb of slow ram vs 8gb of faster ram available for games between the Switch 2 and Series S. The Series S should not be getting trounced in texture quality atleast with the hardware available. It looks like a case of optimization prioroties developers see the writing on the wall; devs aren't going to go through any real hassle when putting their games on the Series S at this point and arent diverting serious resources for targeted optimizations. Series S will be the main platform for Microsoft as it is easily swappable with the ps5 main build and as long as it runs on the Series S, well, good enough.

I mean its not an admirable look for devs, but well, the Switch 2 has the potential to reach over 100million users, and the payoff is definitely worth it. Meanwhile, with the Series in general, sales aren't even remotely sustainable, and devs will basically say ef it with the Series S at this point since devs see Microsoft basically all but closing the chapter on the X series.
Well, that thing sold half the Series install base in just 6 months.

Resolution mode at 60 in 5 year old consoles. What a time to be alive.
 
These threads always derail with fanboys saying how shit games look on SW2 when they even better than we expect, lol.

I tried the demo on my PS5 Pro and SW2 and will be getting the SW2 version because of portability. I won't be detailing the girls hair for 20hrs 😂
 
Nintendo brand magic; as always work particularly spectacular for some eyes. Even dated tech on switch 2 can appear better thanks to Nintendo.I
It looks pretty sharp on Switch 2, however I will be getting RE9, and will most probably wait for a sale for this.
 
Pragmata use REngine? Or the Monster Hunter? I dont remember if all new Capcom games are REngine now.
Resident Evil 4 was a curious case because the native resolution and fps on PS5 was some higher, but the image quality on Xbox Series X was much better due to the upscaling method and better VRR. They released several patches trying to equalize both version (resolution, FPS) but ultimately left each version (and rightly so) as it was at launch.
Pragmata uses REngine, yes.
 
Series S was a mistake from the start, but I mean its 9gb of slow ram vs 8gb of faster ram available for games between the Switch 2 and Series S. The Series S should not be getting trounced in texture quality atleast with the hardware available. It looks like a case of optimization prioroties developers see the writing on the wall; devs aren't going to go through any real hassle when putting their games on the Series S at this point and arent diverting serious resources for targeted optimizations. Series S will be the main platform for Microsoft as it is easily swappable with the ps5 main build and as long as it runs on the Series S, well, good enough.

I mean its not an admirable look for devs, but well, the Switch 2 has the potential to reach over 100million users, and the payoff is definitely worth it. Meanwhile, with the Series in general, sales aren't even remotely sustainable, and devs will basically say ef it with the Series S at this point since devs see Microsoft basically all but closing the chapter on the X series.
it has nothing to do with the ram. SF6 has the same problem on series s while ps4 does not.
 
Looks really rough on ps5 pro plus the rt pssr shimmering is there wtf... I like the game but the presentation is subpar on pro for my taste
 
Interesting, capcom clearly realises it worth putting more resources into optimising switch 2 version than the series s, more sales, right move too, series s was a disgrace & never should have launched.
I'd like to see how the ps5 pro demo version stacks up to the release build as by then the new pssr model will be out & we should be seeing a better pragmata
 
Just finished the demo. 22 min. Pretty good!
No graphics modes on the Pro. You can turn off chromatic aberration.
Not a lot to complain, the RT reflections boiling is most noticeable during that quick cutscene. Shadow was missing too, probably a bug. Kid's hair gets a little blurry when moving fast but most noticeable if moving the camera with the char standing still.
Here's hope PSSR 2.0 doesn't have the same issues and the game gets support.
 
I don't see any modes to select on Pro. Base versions have them?

Base version have Performance and Quality modes, Quality runs unlocked to 60 and has RT. Seems like it's always within the VRR window (on Xbox at least) so I think that's the one I'll stick with.


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also, wtf is going on with the Series S version, why does it look so much worse than Switch 2 despite running higher resolution(s) ?



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