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Pragmata Demo Switch 2 vs Base PS5 Graphics Comparison + FPS Test

Basically this console

ajevay.jpg
Just ignore that it needs to be an upscaled Switch 1 game to do those things, or are you saying that it can do 4K, 120fps, and RT in brand new games like RE9 and Pragmata, asking for a future message I can quote.
 
Resident Evil 4 was a curious case because the native resolution and fps on PS5 was some higher, but the image quality on Xbox Series X was much better due to the upscaling method and better VRR.
It was the same in RE3R, even though both 'Pro' consoles were set to 1620p CB.
In the DF's words - 'The Xbox One X still having a slightly cleaner, less shimmering appearance, namely there's a lot of shader aliasing and sort of shimmering that happens on PS4 Pro that is still less significant on Xbox One X, even with the resolution parity.'

And according to VGTech, it's got something to do with the post FX.
VGTech - 'Lens distortion and chromatic aberration were disabled for this test. These effects resolve to half horizontal resolution on PlayStation consoles using checkerboard rendering which results in noticeably degraded image quality.'
 
Switch 2 looking slightly better than the console that companies are ditching Xbox for so they don't have to support it.

When publishers spend millions getting games working on this underpowered hardware and they get no sales they're going to stop trying, especially in the modern industry where that money could be better spent on GAAS investment.
 
Switch 2 looking slightly better than the console that companies are ditching Xbox for so they don't have to support it.

When publishers spend millions getting games working on this underpowered hardware and they get no sales they're going to stop trying, especially in the modern industry where that money could be better spent on GAAS investment.
LOL. It amuses me that these conclusions are being drawn based on a single case and widespread misinformation.

The reality is that the multiplatform versions on XSS are, in the vast majority of cases, technically superior to the Switch2 versions. It's simply a matter of misinformation and people focusing on specific details to distort the truth. For example, versions that run at 60fps on XSS and 30fps on SW2. Versions where there are significant graphical and technical compromises in SW2 vs. XSS... but people try to pass off SW2 as "better" because it's sharper when you're standing still, etc.
In the same unworthy port of SF6 (where there is even an unofficial method for solving the textures) in XSS there are graphic effects, level of detail of scenarios, particle effects etc in addition to a better framerate than the SW2 version.

It's called opportunism. It's as if the cases of depressing and Incomprehensible ports to XSS were a recent phenomenon and not from 2020 itself 🤷
 
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I played the demo ~30 minutes ago and shadows weren't there on Pro. PC version has them:

mHFHakU.jpeg

DWp2Jyr.jpeg


Both versions also have the same RT artifacts.

Edit: Looks like they changed some localization details between PC demo and PS5 demo, interesting.

Literally I played that section in my pro and I can see the shadows. It's a bug affecting both PS5 versions, sometimes the shadows are bugged and don't appear

 
but series s looks sharper sometimes just open a 2 tabs and look at the videos back and fourth..
I tested both games in the same tv back and forward, the resolution in the Series S looks like an 720p Xbox one game and the details flickers and some textures doesn't load properly. I am pretty sure that DF is going to make the same observations… IQ is way better on SW2, every single time. On a 85 inch TV.
 
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I tested both games in the same tv back and forward, the resolution in the Series S looks like an 720p Xbox one game and the details flickers and some textures doesn't load properly. I am pretty sure that DF is going to make the same observations… IQ is way better on SW2, every single time. On a 85 inch TV.
yea maybe sometimes its hard to judge things off a youtube video, most impressions are not happy with series s resolution at least the latin countries, but you were pretty wrong on performance its not close.
 
I figured the PS5 version had some sort of ray tracing. Guess not.
It does in quality mode but pathtracing is one step above in terms of accuracy of the reflections and the GI.
Nah, this is RTX vs no RTX. PS5 does Global Illumination and Ray Tracing.
Curious what the difference is between PS5 Ray Tracing / GI and Full Path Tracing.
It is no RT vs Pathtracing, yes, but the PS5 does not have pathtracing and you can clearly see the much better reflections in this video.
There is no direct comparison yet i think.

Same with RE9, it will have PT on PC too.
 
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Base version have Performance and Quality modes, Quality runs unlocked to 60 and has RT. Seems like it's always within the VRR window (on Xbox at least) so I think that's the one I'll stick with.


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also, wtf is going on with the Series S version, why does it look so much worse than Switch 2 despite running higher resolution(s) ?



wRkJyoDYarmr0MKv.png
Don't EVER trust El Analista de Bits pixel count or anything beyond simple side-by-side comparison, wait for an actual good source (DF, even Switch Up, Brazil guy, etc.)
 
I found it funny that there was someone on here that couldn't tell the difference.
Smoking too much..one looks like something this gen the other looks like it belongs in a museum. I am only going off what my eyes tell me. I think the S2 version is nice. Dlss is doing so much lifting.
 
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The Switch2 version seems pretty good based on the demo, but they definitely have some work to do when it comes to optimization in handheld mode. I assume the games areas will get bigger/busier as the game goes on, as is it's fluctuating between 30-60 constantly in handheld in small rooms.

Curious about PC vs PS5
Same. The PC versions path tracing looks really good. Definitely a game I'm going to buy on PC over console.
 
Base version have Performance and Quality modes, Quality runs unlocked to 60 and has RT. Seems like it's always within the VRR window (on Xbox at least) so I think that's the one I'll stick with.


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also, wtf is going on with the Series S version, why does it look so much worse than Switch 2 despite running higher resolution(s) ?



wRkJyoDYarmr0MKv.png
Better upscaling technology. Even the gimped version of DLSS seems to be better then what's being used on Series S.

The best comparison so far…

Wasn't this channel outed as being fake?
 
It does in quality mode but pathtracing is one step above in terms of accuracy of the reflections and the GI.

It is no RT vs Pathtracing, yes, but the PS5 does not have pathtracing and you can clearly see the much better reflections in this video.
There is no direct comparison yet i think.

Same with RE9, it will have PT on PC too.

Ok exactly what I thought. I would like to see a comparison of RT (PS5) vs PT (PC), that's all I was saying. I've already played the demo on PC maxed out and saw the video you posted when it was released.
 
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Wasn't this channel outed as being fake?

multiple times yes... once by me in fact on this forum when he claimed multiple Switch 2 patches by Nintendo used DLSS... when they so obviously weren't lol.

but also their FPS tests were full of errors due to misuse of their FPS measuring software, which digital foundry called out.
the guy claimed he since fixed that, but I wouldn't count on it given how he faked his pixel counts for such a super easy to count title as Splatoon 3 for example... I had to look at 2 screenshots of his very own video to determine that his 1440p DLSS claim is bullshit, and to determine it's running at a dynamic 4k. 2 screenshots... of his video, to disprove his claims. took like a minute to do.

trusting that dude is just insane at this point
 
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Probably the most natural looking hair I've seen in a game yet.

In stills, of course.


They made some pretty significant improvements since the original reveal trailer and the latest stuff too.

This is how it was in the original reveal trailer:

was-watching-the-old-trailer-and-the-difference-is-insane-v0-wga2tur6h36f1.png





This is how it is now (on non Switch 2 / Series S hardware)

was-watching-the-old-trailer-and-the-difference-is-insane-v0-gldwpiz6h36f1.png
 
Literally I played that section in my pro and I can see the shadows. It's a bug affecting both PS5 versions, sometimes the shadows are bugged and don't appear


I agree it's probably a bug. But why isn't the orange light lit in your video, at around 23 seconds?
What are your settings? Mine are 4K HDR, VRR, chromatic aberration ON.
 
also, wtf is going on with the Series S version, why does it look so much worse than Switch 2 despite running higher resolution(s) ?

DLSS.

not sure what they use on the other consoles, but it's hard to get better TAA than DLSS, although in motion DLSS on Switch 2 does break apart somewhat, and in handheld mode it has a weird dithering pattern on some surfaces (which I think was also found in FF7, but to a lesser degree)
 
They made some pretty significant improvements since the original reveal trailer and the latest stuff too.

This is how it was in the original reveal trailer:

was-watching-the-old-trailer-and-the-difference-is-insane-v0-wga2tur6h36f1.png





This is how it is now (on non Switch 2 / Series S hardware)

was-watching-the-old-trailer-and-the-difference-is-insane-v0-gldwpiz6h36f1.png

I think the hair strand resolution and the physics are a step below this:
 
I played the demo ~30 minutes ago and shadows weren't there on Pro. PC version has them:

mHFHakU.jpeg

DWp2Jyr.jpeg


Both versions also have the same RT artifacts.

Edit: Looks like they changed some localization details between PC demo and PS5 demo, interesting.
how about denoising?
last time I checked the game had a lot of ray tracing noise
is it fixed in the demo now? or is it the same? how about consoles? is it noisy there too?
 
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how about denoising?
last time I checked the game had a lot of ray tracing noise
is it fixed in the demo now? or is it the same?

Demo looks really bad. It's pretty much the same between Pro and PC with DLSS so it's in game denoiser that is fucking everything up.

Full version will have Path Tracing so I hope they will implement Ray Reconstruction as alternate denoiser. I wonder how game would look with denoiser turned off like in last DF video with UE5 games...
 
Demo looks really bad. It's pretty much the same between Pro and PC with DLSS so it's in game denoiser that is fucking everything up.

Full version will have Path Tracing so I hope they will implement Ray Reconstruction as alternate denoiser. I wonder how game would look with denoiser turned off like in last DF video with UE5 games...
I hope they improve the denoiser at launch then...
 
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