Prepare your micro SD. Most Switch 2 launch titles size have been revealed.

marquimvfs

Member
According to a datamine done by Mondo Mega, those are the sizes of most Switch 2 launch titles that are present on the japanese My Nintendo files.
  • Deltarune650 MB
  • Nintendo Switch 2 Welcome Tour2.0 GB
  • Tamagotchi Plaza2.2 GB
  • Survival Kids2.5 GB
  • Nintendo GameCube – Nintendo Classics3.5 GB
  • Fast Fusion3.9 GB
  • Puyo Puyo Tetris 2 S3.9 GB
  • Shine Post: Be Your Idol!7.4 GB
  • Story of Seasons: Grand Bazaar7.8 GB
  • Donkey Kong Bananza9.7 GB
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars10.7 GB
  • Bravely Default Flying Fairy HD Remaster11.0 GB
  • Kirby and the Forgotten Land + Star-Crossed World11.4 GB
  • Kunitsu-Gami: Path of the Goddess11.7 GB
  • Super Mario Party Jamboree + Jamboree TV13.0 GB
  • Raidou Remastered: The Mystery of the Soulless Army17.0 GB
  • Rune Factory: Guardians of Azuma18.5 GB
  • The Legend of Zelda: Tears of the Kingdom19.9 GB
  • Mario Kart World23.4 GB
  • Sonic X Shadow Generations23.4 GB
  • The Legend of Zelda: Breath of the Wild24.1 GB
  • Sonic X Shadow Generations Digital Deluxe Edition24.4 GB
  • Fortnite29.2 GB
  • Yakuza 0 Director's Cut47.0 GB
  • Street Fighter 648.8 GB
  • Cyberpunk 2077: Ultimate Edition56.8 GB
  • Hitman World of Assassination61.5 GB
  • Split Fiction73.0 GB
 
73GB for Split Fiction is actually insane, are we actually talking about 30% of the Switch's internal memory?
I'm actually glad that they're not trying to dumb down the SW2 versions. The more ginormous games we see, more pressure Nintendo will face to increase the inner storage. Also, SDs will be cheaper with the increased need.
 
I'm good without a card for awhile.

I only plan on having BOTW, TOTK, GameCube and a few OG Switch games that I haven't finished so I'm barely gonna break the 100GB mark.
 
According to a datamine done by Mondo Mega, those are the sizes of most Switch 2 launch titles that are present on the japanese My Nintendo files.
  • Deltarune650 MB
  • Nintendo Switch 2 Welcome Tour2.0 GB
  • Tamagotchi Plaza2.2 GB
  • Survival Kids2.5 GB
  • Nintendo GameCube – Nintendo Classics3.5 GB
  • Fast Fusion3.9 GB
  • Puyo Puyo Tetris 2 S3.9 GB
  • Shine Post: Be Your Idol!7.4 GB
  • Story of Seasons: Grand Bazaar7.8 GB
  • Donkey Kong Bananza9.7 GB
  • Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars10.7 GB
  • Bravely Default Flying Fairy HD Remaster11.0 GB
  • Kirby and the Forgotten Land + Star-Crossed World11.4 GB
  • Kunitsu-Gami: Path of the Goddess11.7 GB
  • Super Mario Party Jamboree + Jamboree TV13.0 GB
  • Raidou Remastered: The Mystery of the Soulless Army17.0 GB
  • Rune Factory: Guardians of Azuma18.5 GB
  • The Legend of Zelda: Tears of the Kingdom19.9 GB
  • Mario Kart World23.4 GB
  • Sonic X Shadow Generations23.4 GB
  • The Legend of Zelda: Breath of the Wild24.1 GB
  • Sonic X Shadow Generations Digital Deluxe Edition24.4 GB
  • Fortnite29.2 GB
  • Yakuza 0 Director's Cut47.0 GB
  • Street Fighter 648.8 GB
  • Cyberpunk 2077: Ultimate Edition56.8 GB
  • Hitman World of Assassination61.5 GB
  • Split Fiction73.0 GB

How on earth is Tears of the Kingdom smaller than Breath of the Wild?
 
Seems like I won't need an SD card anytime soon at this pace, I expect Hyrule Warriors to be around 20GB and Pokemon Legends the same.

Had a 256GB Steam Deck since launch and I never felt the need for more space anyway.
 
Thankfully I only play Nintendo games on Nintendo consoles
Same since I got PC for everything else so Nintendo is the only one that has true exclusives.

I should be good without getting any extra memory with

Metroid Prime 4 and 5 and whatever new Metroid game comes.

The next brand new AAA Zelda game. And whatever new Zelda game.

Mario Kart World

Mario Party World whenever it comes in a couple of years hopefully.
 
4K texture pack

dj khaled GIF by AMAs
 
Seems fine to me. I'll go with game cards most of the time, and I won't have many 50GB+ games on the go on the Switch 2 anyway, and by the time I do I'll have bought a microSD card.

It would have been nice for the main storage to have been an NVME SSD, but I think that would have increased power consumption.
 
I'm actually glad that they're not trying to dumb down the SW2 versions. The more ginormous games we see, more pressure Nintendo will face to increase the inner storage. Also, SDs will be cheaper with the increased need.
Nintendo will not take that as a sign to increase inner storage, no way. There was already tons of huge file size Switch 1 games, and what was their answer with the OLED? 64gb, which was still a joke.
 
Fortnite29.2 GB

yeah no way this is accurate... unless they go the mobile route and ask you to download high res textures on top of that.
so it could be that size, but looks like an N64 game without downloading the proper console quality assets.
 
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How on earth is Tears of the Kingdom smaller than Breath of the Wild?

probably better optimised due to newer and better texture compression formats they added to the engine.
it would probably be too much work to retrofit that to Breath of the Wild
 
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That was my guess at well. Still interesting.

another possible explanation (at least to some degree) can be that BotW was originally a Wii U game, and the game data could have multiple copies of some assets in its data, because it was optimised to load from a slow Bluray drive.
having often used assets saved multiple times across multiple spots on the Bluray disc helps with seek times while streaming data.

meanwhile TotK is a Switch exclusive, and therefore only ever needs to load from NAND chips that have essentially no seek time, so they didn't need to have duplicates of assets.
 
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another possible explanation (at least to some degree) can be that BotW was originally a Wii U game, and the game data could have multiple copies of some assets in its data, because it was optimised to load from a slow Bluray drive.
having often used assets saved multiple times across multiple spots on the Bluray disc helps with seek times while streaming data.

meanwhile TotK is a Switch exclusive, and therefore only ever needs to load from NAND chips that have essentially no seek time, so they didn't need to have duplicates of assets.
Interesting. Seems more plausible to me. In the end Nintendo probably didn't want to go back and shave those GB's of BotW.
 
probably better optimised due to newer and better texture compression formats they added to the engine.
it would probably be too much work to retrofit that to Breath of the Wild
They are using better compression indeed. In BOTW it's their own "magic" compression which is just a simple variation of LZ77. In TOTK they are using zstd
 
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Interesting. Seems more plausible to me. In the end Nintendo probably didn't want to go back and shave those GB's of BotW.

it's probably a combination of both.
also, I just remembered another detail that might have affected the size.

when the Switch launched it was missing a hardware mode that got added a few months after launch.
and BotW was developed without that hardware mode being available for the devs to optimise around.

that hardware mode allowed developers to downclock the GPU while massively overclocking the CPU to 1.7ghz (from 1.0ghz) during loading screens, which helps decompress data on the CPU.
Breath of the Wild's initial load times and fast travel times had to be optimised around a 1.0ghz CPU, so compression couldn't be too extreme or it would slow down loading dramatically.
meanwhile for Tears of the Kingdom they could optimise their initial and fast travel loading screens around a 1.7ghz CPU speed.
so even if they didn't get better compression methods, that CPU speed difference alone would have allowed them to use more aggressive compression, even without better technology.
 
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Interesting. Seems more plausible to me. In the end Nintendo probably didn't want to go back and shave those GB's of BotW.

It'd be more work than just removing the duplicates, as where each asset is duplicated will likely have the relevant code only call those specific duplicates.

Stripping just the duplicates would break the game.

Considering it's only a few GBs difference, it won't have been worth the effort.
 
I usually do not complain about prices and so on, because , people know their budget and how much they an spend on this kind of things, but storage is my only complaint about the Switch 2, and even more know, that 2gb, 10gb, 16gb games are not in the cart. But you can buy an SD card, how many SD card I will need to have ? 256gb of storage , who know how much the OS takes, if I buy Yakuza 0, Sf 6 and Mario Kart, there will go +100 GB, most of the games are 40gb , I will be able to have like 5 games and need a SD card for other things.

I really wish we had a way to keep the games in the dock or something like that. Hope that this is only for the initial batch, and later we can have this games up to 32g in a cart, else, the appeal of physical releases will be hard.

And man, I hope the eshop holds up, every person that just got a switch trying to download hundreds of GB of data from it, at the same time. I think it will not be pretty.
 
Everyone's out here complaining about the $80 games while I'm ready to buy a $400 2TB express card 🫠
 
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you said 1TB drive... I humorously tried to react to that as it's very unusual to call an SD card a "Drive", as 1TB Drive usually implies you meant an SSD or HDD, neither of which would be compatible.

.....


It is based on the nvme architecture so maybe that's why.

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